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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
NV_1980 on
Krav partner token/lifegain
1 week ago
Correct me if I'm wrong, but the general idea of this deck is to generate tokens and benefit from that by gaining (or draining) life and by saccing some of them through Krav so you can draw cards. So anything that's not helping towards that, can prolly be axed. In my opinion, this would be cards like:
- Abstruse Appropriation: stealing creatures is fun, but this spell really makes it rather expensive. First you pay 4 to remove something and then the removed creature's mana cost to steal it. If you keep it for removal purposes, it's much better to replace with something that's cheaper to cast, like Path to Exile or Swords to Plowshares.
- Command the Dreadhorde: I get why you'd include this, considering the deck's theme, but there are better ways to steal opposing creatures. If you're THAT horny for what's in opposing graveyards, use Grave Betrayal; at least it won't cost you any life and it's an enchantment so it can be used until someone manages to zap it.
- Debt to the Deathless: you don't need this. The deck already contains plenty of ways to deprive the opposition of their lifepoints AND plenty of ways for you to gain life. This just seems expensive to me.
- Elbrus, the Binding Blade Flip: honestly, wtf is this doing in here? Not saying this isn't a fun card, but considering its costs and the fact that your deck doesn't do anything with making your creatures unblockable, this seems a waste of a slot to me.
- Emeria's Call Flip: have some doubts about this one. I get it, but are Angel tokens so important that you're willing to spend 7 mana on a spell that saves your tokens from destruction? There are cheaper ways to do this (but then you don't get Angels), like Make a Stand, Rootborn Defenses or Unbreakable Formation.
- Glasswing Grace Flip: it's a nice boost for a single creature, but it doesn't add to the deck's theme.
- Increasing Devotion: not bad but it's also relatively expensive to cast for what you get in return. Matter of taste I suppose; personally I'd leave it out (the deck has plenty of (cheaper) token-generation already).
- Polluted Bonds: strong drain, but not of a kind that's in-theme with the rest of the deck.
- The Regalia: it's an ok ramping mechanism. I'd replace it with a cheaper-to-cast mana rock though, which saves you some time. Jet Medallion, Orzhov Signet, Pearl Medallion, Talisman of Hierarchy ... whichever works.
So aside from all the above, you can cut four lands (or replace them with cheap-to-cast mana rocks to increase resource availability). Good luck.
xram666 on
Arcades EDH
1 month ago
Some upgrade suggestions:
You're playing way to less lands. Go up to at least 38 Lands.
Ramp:
Add more ramp (in sum you should end at around 9-11):
- Arcane Signet
- Vine Trellis
- Sylvan Caryatid
- Sunscape Familiar
- Overgrown Battlement
- Rampant Growth
- Farseek
but cut Kodama's Reach wtih execption of Axebane Guardian the ramp should help you get out Arcades at round 3, if possible.
Protection:
Replace Intervene with a flicker spell for one mana. Same effect but better synergy with commander. For example:
Replace Miscalculation with Arcane Denial
Replace Remove Soul with Displace or even better a board protection spell like:
Replace Seedling Charm with one of the following:
- Ajani's Presence
- Loran's Escape
- Tamiyo's Safekeeping (not exactly a budget option compared to the rest)
- Restoration Magic
Removal:
Replace Solemn Offering with Stroke of Midnight
Add an additonal one-sided massremoval like Slaughter the Strong
Backup for Commander:
Add
xram666 on Pattern Recognition #363 - Hazezon …
9 months ago
Great deck. Same additional options for your Hazezon deck:
- Rootborn Defenses protects your board and creates addition tokens.
- Mercadia's Downfall is an interesting option for red token decks and your opponents don't see it coming.
- Knight of New Alara. As the sand warriors a three colors he is nearly an auto include for Hazezon
- Lotus Field feeds desert to your graveyard and with extra landdrops its also efficient
- Nahiri's Lithoforming reads like it was designed for Hazezon.
- Crop Rotation last but not least. And matching to the flavor text it can search Lotus Field. That joke alone jusifies both cards ;-)
I don't know if you have any of these cards lying around but most a budget and shoud be easy to get.
SufferFromEDHD on
Shattered Glass Kills | Niko EDH
1 year ago
Just saw this spoiled and it got the creative juices flowing. Looks like it did for you too, Speedy Gonzales! Hopefully some more Shard cards are printed.
Search for Glory change your lands to snow and this would be very powerful
Minamo, School at Water's Edge utility
Song of the Worldsoul, Rootborn Defenses and/or Muster the Departed populate
king-saproling on
Copy & Paste - A Token Story
1 year ago
Cool deck! What do you think of these? Nacatl War-Pride, Three Blind Mice, Romana II, City of Death, Wake the Reflections, Sundering Growth, Rootborn Defenses, Growing Ranks, Nesting Dovehawk, Song of the Worldsoul, Second Harvest, Endless Evil, Vesuvan Duplimancy, Parallel Evolution, Ondu Spiritdancer, Yenna, Redtooth Regent
NV_1980 on
Synchronous Slivers
2 years ago
Brood Sliver can be pretty spectacular in an aggro-sliver deck in that it helps to explode your army size quickly. Leeching Sliver is also wonderful; your sliver attacks won't even have to hit in order for you to deal damage.
One of the main concerns a sliver deck faces, is getting wiped. Stuff like Heroic Intervention, And They Shall Know No Fear, Teferi's Protection or Rootborn Defenses can all help to reduce the risk of falling prey to that. And when you still do, spells like Thrilling Encore or Patriarch's Bidding can help a great deal to recover quickly.
Have fun with the build.
sanddeviljack on
Order of Trostani (Token/Convoke)
2 years ago
I think you could take out all the go-wide stuff and use those cards for the bones of a sweet Rhys deck: anything making 1/1s, Cathars' Crusade, stuff like that. I would save Divine Visitation for this other build, now that I think about it.
Dryad of the Ilysian Grove is not as likely to ramp you--even if you increase the land count--as either Mirari's Wake or Mana Reflection, and is easier for your opponents to remove.
Tuskcaller is certainly a fun card, but consider if a 3/3 elephant token is worth 6 mana and a full turn cycle (minimum). My experience with Cradle of Vitality is that I never seem to have the mana available to pay the 2--your mileage may vary. Similarly, Emmara Tandris is an expensive way to try to protect only part of your board--she doesn't protect Trostani. Privileged Position and Asceticism cover all that. If you find yourself missing her, you can always look for some cheaper Instants like Rootborn Defenses or Dauntless Escort type creatures.
I just noticed you have Sting in your sideboard/maybe board section. That is a cool idea, and I would try hard to fit in. Any way to untap Trostani is awesome. I didn't want to "suggest" the token doublers because they are both pricey and obvious, but I see them there, too. If/when those make sense to you, go for it.
Good luck!
shock7123 on
2 years ago
You have a solid deck concept, but I have a couple options you might consider throwing in at some point:
Cut Thran Dynamo and toss in a Land Tax. Colored mana means more than colorless mana in the long run. Land Tax also has the added benefit of letting you get lands out of your deck, making it harder to miss land drops, and is a solid tutor target early on.
Weathered Wayfarer and Deep Gnome Terramancer are excellent adds that let you try to keep up with your opponents, especially if you have a green player at the table that's ramping out of control.
I know some people don't like cheap "you win the game" cards, but lifegain goes well with things like Aetherflux Reservoir and Felidar Sovereign. You still have to work to meet the win condition of Sovereign, since most players will be focusing on trying to keep your life total down.
Smothering Tithe is a card I personally refuse to run, since I don't like asking people if they want to pay for me not to get a treasure constantly, but it is another solid early-game engine that can help you keep up with your opponents.
Urborg, Tomb of Yawgmoth pairs really well with Cabal Coffers and allows you to dump a ton of black mana into your mana pool at a time.
Making your wipes one-sided with things like Eerie Interlude and Rootborn Defenses can be incredibly helpful. You may be able to rebuild quickly, but there's no need to rebuild when you can just not have your creatures destroyed in the first place. Alternately, if you don't want to pay ridiculous levels of commander tax, a Command Beacon can help in a pinch.
Other extort effects like Crypt Ghast can really stack up quickly if you have multiple of them out at a time. Gaining 3 life every time you cast a spell works wonders, especially when your opponents are each losing one.
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