Restoration Magic

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Restoration Magic

Instant

Tiered (Choose one additional cost.)

• Cure — — Target permanent gains hexproof and indestructible until end of turn.

• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.

• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.

xram666 on Arcades EDH

9 months ago

Some upgrade suggestions:

You're playing way to less lands. Go up to at least 38 Lands.

Ramp:

Add more ramp (in sum you should end at around 9-11):

but cut Kodama's Reach wtih execption of Axebane Guardian the ramp should help you get out Arcades at round 3, if possible.

Protection:

Replace Intervene with a flicker spell for one mana. Same effect but better synergy with commander. For example:

Replace Miscalculation with Arcane Denial

Replace Remove Soul with Displace or even better a board protection spell like:

Replace Seedling Charm with one of the following:

Removal:

Replace Solemn Offering with Stroke of Midnight

Add an additonal one-sided massremoval like Slaughter the Strong

Backup for Commander:

Add