Return of the Wildspeaker

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Return of the Wildspeaker

Instant

Choose one —

  • Draw cards equal to the greatest power among non-Human creatures you control.
  • Non-Human creatures you control get +3/+3 until end of turn.

SaberTech on Which Mono-Color is the Most …

1 month ago

I think that Green is the most powerful all-around colour in Commander. Multiplayer games are even more of a resource management challenge than MtG usually is, and Green is the most efficient at giving you more of the resources that you need. You are usually facing down three opponents worth of resources that can all potentially be turned against you so the faster that you can get to a state where you are drawing more than one card a turn, putting more than one land a turn into play, and casting more than one card a turn, the better off you are. Green's ability to ramp better than any other colour unlocks multiple and more powerful plays faster than the other colours. That's a very significant advantage in a format where mass land destruction is generally shunned outside of the most competitive tables.

Backing it up, Green has a bunch of strong card draw options. Guardian Project, Beast Whisperer, Sylvan Library, Greater Good, Toski, Bearer of Secrets, Ohran Frostfang, and Return of the Wildspeaker are just some of the options that jump to mind.

Green is very capable of spamming a bunch of tokens into play, giving it an option for rapidly increasing its resources on board.

Craterhoof Behemoth and, to a lesser extent, Triumph of the Hordes are some of the more notorious non-combo ways to close out a game.

When you are mostly using creatures as your win conditions Green actually has some pretty strong tutors in cards like Worldly Tutor, Eldritch Evolution, and Shared Summons among others.

Where Green falls short is in its creature removal options. Fight effects are its main options but it does get Beast Within as a general answer to most things while Lignify and Song of the Dryads can actually be strong ways of neutralizing annoying commanders for extended periods of time. It has plenty of great ways for dealing with artifacts and enchantments though, so no issues there.

Other colours may be able to do particular things better, but Green does lots of things well on top of its inherent advantage at ramping. Other colours may be able to use mana rocks to try to keep up but green has access to those as well. That ramping ability is what tips green into first place over Black for me.

BlatantLizard on the Slimelord

4 months ago

Very cool deck! This is one of things that I love about Magic. The Swarmlord is one of my favorite commanders and Slime Against Humanity is one of my favorite cards but I’ve somehow never thought about playing them in the same deck! Really cool idea with great execution! Here are some cards that I would run in my version of the deck.

Interaction/protection:

Mutational Advantage

Stubborn Denial

Change of Plans

Ripples of Potential

Board Wipes

Contagion Engine

Wave Goodbye

Ramp:

Kodama of the West Tree

More counters:

Sphere Grid

Invigorating Hot Spring

Biogenic Ooze

Evolution Sage

Tainted Observer

Inexorable Tide

Card draw:

Garruk's Uprising

Return of the Wildspeaker

Shaman of the Great Hunt

Kami of Celebration

Game-Ending Bombs:

Thousand-Year Storm

Herald of Secret Streams

Skatewing Spy

Akki Battle Squad

Triumph of the Hordes

seshiro_of_the_orochi on Elephants... Used to go Stomp

8 months ago

This looks pretty dope. The amount of board protection you have looks frustratingly high, which seems good ;D

From glossing over the list, card draw might be a thing you'd want more of. Dusk Legion Duelist might help with that. For some burst draw, Return of the Wildspeaker is always powerful, and the new Become the Avalanche seems promising to me.

EchoSpice on Ureni U-Blink

10 months ago

Cool deck! some good landfall cards I'd recommend are: - Abundance, this card is crazy in landfall decks, and assures you can get at least one trigger every turn - Ancient Greenwarden lets you double up all your landfall triggers - Scute Swarm is good, but can be really hard to keep track of - Return of the Wildspeaker would go great with your commander, 5 mana draw ten is pretty dang good - Irenicus's Vile Duplication gives you another etb and another 10/10 flyer - Displacer Kitten might be good, but you aren't running a ton of noncreature spells so, meh. very cool idea! have fun :) (ugh, i dont know how to format comments to be a bulleted list)

Belfore on Mo' Counters, Mo' Mana, Mo' Monsters! *Help

10 months ago

I would drop the lands that aren't allowed in his deck for lands like War Roomfoil, Karn's Bastion, Boseiju, Who Endures, Scavenger Grounds, Opal Palace, Myriad Landscape, and Blighted Woodland. And for the ones that aren't allowed you can drop for just basic forests. Land count is pretty strong. For draw along with war room there is Garruk's Uprising, Guardian Project, Stocking the Pantry, Greater Good, Lifecrafter's Bestiary, Rishkar's Expertise (which feels like a flavor win), Return of the Wildspeaker, Beast Whisperer, and I would say Toski, Bearer of Secrets is surprisingly useful depending on how often you get through.

NeoLegacy on Toski's Squirrel Army

1 year ago

UPDATE

So I've changed a few cards out for some upgrades that I think will benefit this deck, and just make more sense for the synergy of this deck. (and it's name sake lol)

I swapped around the following:

Forest for Oakhollow Village *Basic Forest for Oakhollow I feel is a no brainer.

Forest for Thornvault Forager *Basic Forest for Thornvault I feel is a good upgrade as as it's a great mana ramp, and a source for Squirrel fetching.

Sword of Feast and Famine for Honored Dreyleader *The biggest reason for getting rid of Sword of Feast and Famine is because of the protection from green. It didn't dawn upon me that protection from green affected my spells too. Also, Honored Dreyleader is just an awesome Squirrel creature I just learned about.

Return of the Wildspeaker for Animal Friend *Return of the Wild Speaker is a pretty expensive card for what it does. Yeah, it's really good at drawing cards, but I feel I have enough card draw and fetches in this deck as is, and I feel for the cost, Animal Friend will find more use especially on Toski, Bearer of Secrets as he has to attack each turn if able.

Nylea, God of the Hunt for Rootcast Apprenticeship *I was for the most part using Nylea as a trample buff, but I've got a lot of that. Nylea is also a bit expensive for this purpose in this deck. Rootcast has a lot more use for it's cost as well.

capwner on Oops All Garruk

1 year ago

Return of the Wildspeaker and In Garruk's Wake seem like they should be in here :)

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