Sacred Nectar

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sacred Nectar

Sorcery

You gain 4 life.

Tzefick on Two Life-Draining Spells

4 years ago

WizardOfTheNorthernCoast But Warleader's Helix is generally considered overcosted - although that's maybe not entirely a fair appraisal.

Lightning Helix is the combination of Healing Salve and Lightning Bolt. We all know the value of Lightning Bolt, but much less so that of Healing Salve. These days, Lightning Bolt is too strong for Standard and we refer to Lightning Strike for a more appropriately costed card for that damage range. If we look at specifically instants or sorceries that deal 4 damage, we come into the midrange territory and the costs are similarly higher or with extra conditions or restrictions. Char, Collective Defiance, Electrify, Flame Lash, Exquisite Firecraft, Lightning Blast, Slaying Fire, Stoke the Flames. On the cheaper side we have Cut, Flame Slash, Heartfire, Galvanic Blast, Lava Coil, Reckless Abandon.

I think at the least we can say that dealing 4 damage to any target unconditionally is more likely a CMC 4 spell that usually has some additional benefit stuck onto it or a 3 CMC with some requirements. So the raw unconditional 4 damage is somewhere around 3,X CMC.

Now healing 4 is way cheaper and can be done with Life Goes On for a single mana, at instant speed, with a condition to gain more life. The only other card to note is Sacred Nectar, which I believe we can quickly agree is overcosted and underperforming. All other cards that gain life around these ranges have something else going on for them, Feed the Clan, Blessed Alliance, Life Burst. As such, the raw 4 life is not even worth a mana.

So 4 damage is roughly worth 3,X CMC and 4 life is worth 0.Y CMC. Put those effects together on a multicolor card and Warleader's Helix seems like a fairly costed card at uncommon. Although fair does not equal good.

That was a rather long way to go just to say that Warleader's Helix is a fairly costed card... but not a very good one.

A condition may shave off a mana in the cost, but that leaves us at 3 CMC for a 4 damage, 4 life spell. The Vampiric Helix is definitely undercosted by 1 or needs a tougher condition, say control 2 or more vampires.

Now the biggest issue I take to this card is the ability to play it mono black. Mono black is not that efficient, seeing cards like Consume Spirit or Agonizing Syphon, Pharika's Cure. However neither red nor white has these effects by themselves. I think a good midway would be to have black as a required cost and then have the supplementary color be hybrid: would be fair in my eyes. Alternatively you could have white as the primary color and black/red as the supplementary, but that is not very flavorful as far as Vampire tribal goes. To compensate the increased cost, you could have the base version be 3 damage/3 life.

forevermayhem on Johan

8 years ago

I went through the rest of the cards in the shoebox and made the following tweaks. With the few cards I have, it looks like I can lead toward elf tribal. I should probably post this as a new deck because it's very much different.

Land:

In: Forgotten Cave, Contested Cliffs, Tranquil Thicket, 1 Forest, 1 Mountain

Creatures:

In: Clockwork Steed, Clockwork Swarm, Mobile Fort, Kelsinko Ranger, Nomad Decoy, Witch Hunter, Seasoned Marshal, Ardent Militia, Anger, Wall of Fire, Wall of Diffusion, Centaur Chieftain, Harvester Druid, Werebear, Wall of Ice, Sylvan Hierophant, Llanowar Knight, Llanowar Elves, Elvish Scrapper, Wellwisher, Wirewood Elf, Wirewood Herald, Skyshroud Elf, Fyndhorn Elder, Elvish Pathcutter, Symbiotic Elf, Heedless One

Out: Balduvian Barbarians, Centaur Rootcaster, Dire Wolves, Folk of the Pines, Horned Kavu, Hungry Mist, Ironroot Treefolk, Kavu Climber, Kei Takahashi, Krosan Tusker, Lightning Elemental, Marble Titan, Panther Warriors, Pincher Beetles, Rowan Treefolk, Ruham Djinn, Sawtooth Ogre, Soldevi Golem, Spined Wurm, Treespring Lorian, Viashino Grappler

Instants:

In: Giant Growth, Run Wild, Moment's Peace, Wirewood Pride, Shatter, Lead Astray, Shield Wall, Accelerate

Out: Alabaster Potion, Ambush, Aura Blast, Blood Lust, Death Ward, Fiery Temper, Lightning Blast, Naturalize, Second Thoughts, Serene Offering, Soothing Balm, Thunderbolt, Violent Eruption

Sorcery:

In: Defiant Stand, Sacred Nectar, Reckless Charge, Nature's Lore, Aftershock

Out: Desert Twister, Lava Axe, Nostalgic Dreams, Scorching Missile, Sizzle

Enchantments:

In: Wild Growth, Serra's Embrace, Shackles, Primal Order, Elvish Guidance

Out: Arcane Teachings, Armor of Faith, Goblin War Drums, Granite Grip, Holy Armor, Primal Frenzy, Regeneration, Seton's Desire

Artifacts:

In: Touchstone, Jade Monolith, Icy Manipulator

Out: Crown of the Ages, Thran Forge

Ashockfan on April 2016: Shadows over Innistrad

8 years ago

Quick questions:

How good do you think [Alms of the Vein is]?(http://media.wizards.com/2016/aksdjciawolkcc0_soi/en_pALi18FuRi.png) It seems great for aggresive, but not sure how worth it it actually is in anything slower.

How much mana is a clue really worth? they seem to value it at around 1 mana, but im not so sure.

and lastly, POWER CREEP has been called:

[Chaplain's Blessing](http://media.wizards.com/2016/aksdjciawolkcc0_soi/en_BaLUR1YJs6.png)

Healing Salve, Sacred Nectar, and Recuperate and many more are crying in the corner of the room

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