Granite Grip

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Granite Grip

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control.

Optimator on Blazing Rush

2 months ago

Very fun! Simple and clean.

Excalibur, Sword of Eden and Blackblade Reforged are worth noting for having some of the biggest power boosts available. I know you won't get the hugest discount on Excalibur with your current build, but you have some legends and some artifacts; should be fine.

Claws of Valakut and Granite Grip would be worth noting too.

Having some cheap flyers like Loyal Apprentice could make swinging in more reliable.

You may be better served by switching Arcane Signet out for an MDFC like Sundering Eruption  Flip or Shatterskull Smashing  Flip. Your commander is 3 mana so Arcane Signet doesn't get her out early, and your curve is low enough that getting threats or buffs out on turn 2 would advance your board state more. If you have three lands and Signet and miss a land drop, it is the same on turn 4 as having 4 lands but more resistant to removal.

End_Of_The_Line on "I know you. Ghost of Sparta." (Need Help Badly)

2 months ago

NV_1980, thank you, I have put Smoke, Uphill Battle, Disrupt Decorum, Icy Manipulator, Hylda's Crown of Winter, & Komainu Battle Armor into my main deck at the time of writing this. I definitely will consider Silent Arbiter, but I don't think I will add Ensnaring Bridge because it doesn't play well with cards like Granite Grip & the other buff cards considering Kratos, God of War third textbox, since I do want to be attacking with & buffing Kratos every chance I get. Defenitely read my third response please for more info.

austintayshus, thank you, I added Blasphemous Act & Cathedral of War, and I will also definitely consider Humble Defector. Definitely read my third response please for more info

DragonMaster420, thank you, first I am wary of adding any creatures because of Kratos, God of War third text box (I would hate to lose a valuable creature ((or valuable creatures)) like Silent Arbiter because they blocked it with a power 5 or 5+ creature.) Second, I thought it would be thematic if Kratos is the only creature in the deck for old GOW reasons, wants revenge on the gods of Olympus and brought Olympus as well as the gods down practically himself, hence him being the only creature. But If I need too I will definitely add those creatures if need be. Also, how would Magus of the Moon & Blood Moon work? I am confused how that would effect/be harmful to, my opponents (if at all, other than their non basic lands are mountains.)

P.S. to NV_1980, austintayshus, & DragonMaster420: First, do you know of any equipment cards that would be at least look-alike accurate to Kratos's weapons/equipment in the first GOW? Second, do any of you know any mono-red counter spell or counter-spell-like cards? I'm remembering at the time of writing this the Eldrazi deck definitely has All is Dust (and that would ruin me lol.)

momikulski on Niv-Mizzet, Parun

7 years ago

All of these cards work well when you are running basically just mountains, running blue splits their power, and using non basics reduces their effectiveness even further. Downhill Charge , Granite Grip , and Seismic Strike .

These cards are ok, but don’t really work with your primary concept. Titan's Strength I like this for the scry, and if it drew a card it’d be fine, but as a combat trick it’s pretty meh. Kavu Scout is at most a 2/2 for two in this deck. Kraken's Eye is pretty passive life gain, but it’s not going to win the game for you, and it is pretty unlikely to save you too (it does improve with some of the buy back spells I list later). The problem with Akroan Crusader is that if we cut the combat tricks this card becomes way weaker, and even with the tricks, it’s not got a high likelihood of having both at the same time. Why would we run that when we can run cards like Crackling Drake ?

Strider Harness is good, but it is over costed for what it does.

These cards are neat, but there are better options that are better suited to what you are trying to do. Lava Axe , and Warbringer .

Whisk Away I’m not loving this card, it is alright. It’s just low bang for the buck.

As for some cards that might help things, the issue I see is that your plan has a lot of draw, and some control, but not a lot of ways to win. As it is your commander is basically the only way you have of making use of the draw, out side of trying to win with Jace. Winning with Jace is gonna be tough cause you have to draw him, and then mill through your deck, it is possible just hard. So most of the suggestions are cards that work well with casting a lot of draw spells, or removal. This makes your plan of drawing a lot of cards do something other than drawing a lot of cards. Just like your commander they are all going to do something when you draw, or cast a spell. Talrand, Sky Summoner , Saheeli, Sublime Artificer , Murmuring Mystic , Niv-Mizzet, the Firemind , Guttersnipe , and Psychosis Crawler are all great for your deck.

You’ve got a bunch of good draw, but you missed a few older cards that are incredible like Arcanis the Omnipotent , Brainstorm , Opt , Treasure Cruise , and Faithless Looting .

Swarm Intelligence is great for casting a lot of spells.

A thing that might happen is running out of gas. So cards that give repeated use like flashback and buy back are huge. They mean you’ll always have something to do, and offer more value because of your cards that trigger on spell cast, or card draw. Some good examples include Mystic Retrieval , Fanning the Flames , Whispers of the Muse , Shattering Pulse , and though it is a little bit more expensive Capsize which is incredibly powerful and super annoying for other people to deal with if they can’t outright counter it.

AEtherize is just a super good card for the deck.

Your deck should basically just draw a whole lot of cards, and having the mana to play them is super important. I’d likely look at increasing the number of mana rocks (artifacts that make mana) in there, and making sure that you’re never hurting for your second color. Some solid suggestions for that are Izzet Signet , Izzet Cluestone , Commander's Sphere , Izzet Boilerworks , Terramorphic Expanse , Desolate Lighthouse , and Memorial to Genius is just great for your draw plan.

hejtmane on Hot Hot Lady

8 years ago

Granite Grip, Could go Archetype of Aggression all your creatures gain trample you opponent loses trample, Whispersilk Cloak gives you shroud and unblockable. Rage Reflection gives just you double strike instead of you and your enemy getting double strike. Then you could go something like Magmatic Force;Bearer of the Heavens or Excruciator over Avatar of Slaughter

revaschorus on Koth of the Koth of the Koth

10 years ago

I like the deck. it's pretty cool and seems to work well but if I may make a recommendation, you don't need Blood Moon you have 8 non-basic lands and 4 of them count as mountains and the others get you more mountains. I'd recommend using something like Claws of Valakut or Granite Grip instead as the fit your theme of using land to power up cards.

Load more