Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Manifold Key
Artifact
, : Untap another target artifact.
, : Target creature can't be blocked this turn.
Makin.Bacon.Pancakes on
Squee's Weak Mom's Daretti
2 months ago
- Sculpting Steel or Mirage Mirror
- Mirrorworks utility, kinda a win harder card
- Meteor Golem better than spine?
- The One Ring is very pricey
- Trash for Treasure sorcery Daretti minus
- Voltaic Key or Manifold Key if youre leaning into the untap mechanic for your combos you may want more
- Forsaken Monument just good utility
- Tezzeret, Cruel Captain could be fun
- Inventors' Fair
- Urza's Power Plant, Urza's Mine, Urza's Tower are all kinda cheap
- Liquimetal Torque might make some more combos available
- Threefold Thunderhulk works well with pentivus and walking ballista
SufferFromEDHD on
Darkest Depths
3 months ago
Cut the Cloudposts. etb tapped is too slow for Vintage. Add:
2 Ancient Tomb for sure.
1 Library of Alexandria! Or Waterlogged Grove?
1 Academy Ruins perhaps, maybe?
1 Urza's Saga kind of a nonbo with Tabernacle but the tutor seems clutch with all the jewelry. Now you can cut 2 or 3 Manifold Key for a full playset of Horn of Greed to max out the land strategy.
Since we are burning $ maybe upgrade some of those islands into Tropical Island
Mana Drain is perfect for accelerating Horn of Greed or paying for Dark Depths. The 8 Forces might be too many for a list light in blue. Mental Misstep and the Crop Rotation might serve a better role... Teferi's Response ;)
Coward_Token on
Perpetual Patterns of Proliferated Prosperity
7 months ago
Minamo, School at Water's Edge utility land that taps for colored mana and enters untapped
Manifold Key strictly better Voltaic Key (both are OK)
Aphetto Alchemist & Voltaic Servant cheap repeatable free untappers
For tapping, obviously keep an eye on the Planets and cheaper Spacecraft as they use counters and can give value. (Only at sorcery speed tho.) Scryfall link
Vehicles for crew-tapping whenever:
- Clown Car: can be cast for 0. (Next cheapest Vehicle Kilo can crew is Voyager Glidecar)
- Flywheel Racer (andCargo Ship): also rocks
- Imposter Mech: copy ETBs
- Reckoner Bankbuster, Smuggler's Copter: draw sources, might be too mediocre for a + deck tho
- Unlicensed Hearse, Nautiloid Ship: graveyard hate
- Recon Craft Theta: also proliferates
Mothdust Changeling is pretty much the same as Voyager Glidecar
NV_1980 on
Shorikai Drift
1 year ago
What a great deck; love it, so definitely a +1 from me! Lots of similarities between yours and mine. I had completely forgotten about Manifold Key and Unwinding Clock; need to find some space in my own deck for those. I recently acquired The Indomitable, so that will be going in for sure too.
As for your deck, Nautiloid Ship could be nice. Awesome to screw around with opposing boards :) I've found Armed and Armored is fantastic when for whatever reason you've run out of pilots but not vehicles (like right after a creature-wipe). Lita, Mechanical Engineer is also fun; especially if you can generate steady streams of pilots :) Speaking of pilot generation: Sharding Sphinx is amazing as vehicle damage translates into new pilots.
Have fun with the build!
Blackerhawk on
Help me Man the Lux Cannons!
2 years ago
These are all great suggestions, thanks for the help! The budget isn't great, I'd like a second [Contagion Engine] but it isn't really for now. I think I'm gonna try the Braided Net Flip, Manifold Key and a The Enigma Jewel Flip. Tolaria West looks like a good addition to tutor the lands indeed.
nuperokaso on
Help me Man the Lux Cannons!
2 years ago
The big question is - what format is this deck trying to be and what is your budget? Obviously this will never be competitive, but if cards from any edition are allowed, you have hundreds of choices:
- Braided Net Flip - This is a Tumble Magnet with multiple advantages. It can stop Planeswalkers what the original magnet could not. It stops other activated abilities. It can draw a lot of cards. Note that once again, the other side can be untapped in reaction to the activation, so you'll have the effect twice.
- Manifold Key - Strictly better than Voltaic Key
- The Enigma Jewel Flip - another mana source for activated abilities. However, it legendary, so play at most one.
- Pithing Needle - stops problematic Planeswalker and can be found by a Trinket Mage
- Relic of Progenitus - stops graveyard strategies without hurting your deck. Even when the opponent doesn't have anything with graveyard, this can draw a card to replace itself. Can be found by a Trinket Mage
- Experimental Augury - reasonably cheap card selection that proliferates.
- Vesuva, Tolaria West - If you ever want more Locus Lands.
- Urza's Tower, Urza's Power Plant, Urza's Tower, Expedition Map - alternative mana base instead of Cloudpost.
- Moonsnare Prototype - One mana accelerator.
- Inventors' Fair is artifact tutor and a life gain on a land.
If you REALLY want to go all in on counters and play older cards:
- Hickory Woodlot, Saprazzan Skerry, Peat Bog, Sandstone Needle, Remote Farm are lands that produce two mana as long as you are able to proliferate each turn. Pentad Prism is an artifact that effectively produces mana when you proliferate.
TheBestMagicCard on
Emrakul, the Promised End
2 years ago
Oh, Manifold Key doesn't untap it's self, not a combo piece...
Hm, interesting point about the Twig and Amulet... Yeah, I guess it is mostly for the getting an artifact in the graveyard... They do act very similar to just a land, but they have that potential to count for . They're kind of like artifact versions of Blasted Landscape. I think Burnished Hart and Kuldotha Forgemaster are the only other cards included that put artifacts in the graveyard? I don't really want to rely on my artifacts getting destroyed by someone else to get that cost reduction...
Codex Shredder is also on my short list of cards to include. I'm always surprised at how useful this card is. It can mill an opponent's Vampiric Tutor or Sensei's Divining Top away, and can also help fill my graveyard with card types, although it's hit or miss with that, it usually flips a land or artifact, and worst case a cool creature... I think I don't actually have any cards that can get something back from the graveyard right now...
I have considered Karn, the Great Creator, especially because it can be a Planeswalker in the graveyard, but I ultimately don't really want my Planeswalkers in the graveyard though... The +1 ability works with Voltaic Construct to make infinite mana with Basalt Monolith, Mana Vault, Grim Monolith, Thran Dynamo, and potentially Everflowing Chalice, just like Karn, Silver Golem, which I think is p cool. The -2 is kind of technically useless in EDH, as tournament rules actually say you can get a card out of your sideboard, not actually any card you own, and in EDH you don't have a sideboard... Casually, sure, if your playgroup is into getting any card that's cool, Ring of Ma'ruf also does this, but I guess I've just opted not to use that ability... The Null Rod effect is obviously very powerful, but yeah, I guess at least in my meta, I'm not as concerned with other people's artifacts, and ultimately I want to be more fast and aggro, rather than defensive and like staxy with the deck. There's a lot of removal in the deck, to me a surprising amount for colorless, and I guess I can rely on that to get rid of a problem artifact, or whatever someone ramps into if need be. So yeah, I guess despite the Null Rod effect and the Voltaic Construct synergy, it still just seems a little clunky, or something? I also play with way more mana rocks in most of my decks then most people in my meta. If more of my opponents played more mana rocks, that would make it much more relevant, but until they catch on, I guess I think it's just not quite there for me...
I might rather put Karn, Silver Golem in, because it's a good blocker, and can turn multiple of my expensive artifacts into an alpha strike...
Karn, Silver Golem was my first commander for this deck way back in the day, and Voltaic Construct was a key part of the deck. It also included Mycosynth Lattice, to destroy opponent's lands, and Darksteel Forge and Nevinyrral's Disk. These cards were really fun to play, and basically a hard lock when they were together, but without Karn, Silver Golem as the commander, I've steered away from that style I guess because it was just so expensive to pull off, and requires multiple high mana-value cards. I think the combos I have in now are cheaper and have more general synergy with other cards, and at this point, just ramping into Emrakrul as fast as possible is pretty devastating. In my heart though, I still want to include them...
| Have (1) | metalmagic |
| Want (1) | pabloriv |






