Malakir Rebirth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Malakir Rebirth

Instant

Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." (Dying is being put into the graveyard from the battlefield. Tokens cease to exist when they leave the battlefield and thus can't be returned.)

Crow_Umbra on Szarel, Genesis Shepherd

5 months ago

I think you have a lot of the core pieces that a Lands Matter commander like Szarel would want, but I think you're running too few lands for the strategy. It's ultimately a personal taste thing, but I wouldn't recommend running under 35 lands unless your mana curve is closer to the average 2.5 cmc range.

I think you could probably swap a couple of mana dorks for a few more lands. You could also swap Hugs and Verduous Gearhulk out for some MDFC cards like Valakut Awakening  Flip & Malakir Rebirth  Flip to have some flex slots that can lands or spells.

I've been working on Szarel too, and I think getting those MDFC lands helps balance out the competition for spell slots vs lands.

Crow_Umbra on Terror Forming Terraforming [Primer]

5 months ago

You're def on the right track KBK7101, since God-Eternal Bontu was included in the stock precon list (along with Korvold, Fae-Cursed King and The Gitrog Monster).

Bontu is solid for sure. I've used it in a couple of Aristocrats decks before. I'll reconsider it as I play-test more, especially if I feel like I need another pseudo-evasive beater.

I want to put this deck together in paper, but am weighing my options on picking up the last 7 cards I don't currently own:

I'm considering which proxy service is fastest, or maybe picking up a couple of the cards listed here, and swapping the other slots for cards I already own in the next accordion block:

These are all prime candidates for swaps, until I figure out how and which of the others to pick up:

Other candidates for consideration:

Coward_Token on The Reunion At Last - Sephiroth V1

7 months ago

You've probably already thought of Grave Pact. Cut No Mercy?

Conjurer's Closet and stuff like Malakir Rebirth  Flip if you want multiple emblems, but probably too gimmicky. There's even Sword of Hearth and Home since OWA flies

Kaervek, the Punisher janky recursion/advantage

_Kane_ on Valgavoth, Harrower of souls (HF-1)

1 year ago

Hey, welcome to TappedOut.net! I would recommend listing you basic lands under one art image so the counts are more accurate. We can chat about the mana base another time.

Here are a few quick suggestions;

Sulfurous Springs - Replace Ash Barrens

Basilisk Collar - Lifelink to keep your HP at a healthy amount and deathtouch for a decent chump-blocker.

Razorkin Needlehead - Ping dmg on opp turns.

Blasphemous Edict - Board wipes are needed along with targeted removal.

Stormfist Crusader - Card draw

Roiling Vortex - This reads, "Yes, yes, and more please."

Scrawling Crawler - Yes, you have your opps drawing more cards, but they will pay for it with their life. You will also draw more cards. Taking advantage of the "symmetric" card draw by making it weighted in your favor.

Florian, Voldaren Scion - Card selection and Card draw.

Underworld Dreams - Ping dmg on opp turns.

Withering Torment - Enchantment removal is extremely rare in Rakdos Colors.

Ankh of Mishra - Ping dmg on opp turns.

Rug of Smothering - Ping dmg on opp turns.

Nightshade Harvester - Ping dmg on opp turns.

Magebane Lizard - Ping dmg on opp turns and keeps spell decks in check.

Cemetery Gatekeeper - Exile someone's fetch land from a GY. Then, whenever a player play a land you ping for 2 dmg.

Malakir Rebirth  Flip - A tapped land with a great spell on the backside.

Reanimate - Any graveyard...

I believe you opened a Bloodthirsty Conqueror!!

Expensive:

Sheoldred, the Apocalypse

Bloodchief Ascension

Orcish Bowmasters

Ob Nixilis, Captive Kingpin

Deflecting Swat

Jeska's Will

Deadly Rollick

Solphim, Mayhem Dominus

Zo-Zu the Punisher - I may have one of these for trade. I'll check.

Dauthi Voidwalker

Opposition Agent

As far a cuts:

Vile Entomber - Easy cut.

Olivia, Crimson Bride I would lose the graveyard reanimator subtheme.

Valgavoth's Lair - With your deck only being in two colors and with no add value for the land being an enchantment (the extra card type becomes more of a risk than reward), I would cut this land.

Enchanter's Bane - Just not strong enough and the damage isn't on your opponents turns.

Mask of Griselbrand - Too expensive to cast/equip and requires the creature to die for the card draw to trigger.

Temple of the False God - Easy cut. The pay off isn't there and the number of times you won't be able to tap this land for mana isn't worth the upside.

Light Up the Stage - There is better card draw.

Braids, Arisen Nightmare - The group slug effect is nice, but a potential cut due to being non-targeted removal/group sacrifice.

Massacre Girl - Black has better board wipes that can't miss.

Ash Barrens - Easy cut for a land more suited to your deck build.

Bloodfell Caves - Easy cut for a land more suited to your deck build.

Jabber on Judith

1 year ago

Cards you might consider adding:

Festival of Embers: Good late game not so great early...

Electrickery: Instant speed board wipe...

Storm-Kiln Artist or Urabrask  Flip better than some of the rituals, mana and Urabrask does damage

Erebor Flamesmith

Return the Favor Another deflecting swat type effect

Valakut Awakening  Flip Replace a land with, free wheel if needed

Starstorm Good board wipe finish if you side is about to get exiled

Ojer Axonil, Deepest Might  Flip good damage ramp option turn 1/2 into 4 damage

Wail of the Nim protection and board wipe...

Spikefield Hazard  Flip replace a basic land for

Malakir Rebirth  Flip protection for commander, could replace basic land for

Fell the Profane  Flip: Target remove or a land when you need it

Shatterskull Smashing  Flip another land/spell you could add

Aetherflux Reservoir Finisher maybe?

Goblin Bombardment: consider in addition to or as a replacement for impact tremors

Vampiric Rites: More consistent card draw maybe?

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