Firefist Striker

Firefist Striker

Creature — Human Soldier

Battalion — Whenever Firefist Striker and at least two other creature attack, target creature can't block this turn.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

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Firefist Striker Discussion

multimedia on Aurelia Boros Deck

2 years ago

Hey, you've made an overall good budget Boros deck using cards you have, but it's confused as to what strategy it is.

You have the start of a Boros aggro strategy with lots of good two and three drop creatures, but then there's 14 creatures with 6 or higher CMC (converted mana cost) who are out of place with the rest of the deck. You already have your six drop who's Aurelia and she benefits as well as the rest of your army does from low CMC creatures to attack with. Did you buy the Guilds the Ravnica Boros Guild Kit? If you did there's some creatures in the kit to consider adding. Consider more Battalion?

Other budget cards (less than $1 each) to consider adding for aggro:

Double strike is a pretty powerful ability when your attacking creatures are getting a pump as well as when you're getting an extra combat step with Aurelia. Lots of two drops and three drops are good with dual lands that ETB (enter the battlefield) untapped. Consider adding these lands?

Good luck with your deck.

CrazyKnightBob on Red Punchout

3 years ago

Monastery Swiftspear is there more for the turn 1 attack than prowess. I also find it works well with Goblin Wardriver, Reckless Bushwhacker, and Firefist Striker.

Austin_Smith_of_Cards on

3 years ago

Hobgoblin Dragoon and Martial Glory are both pretty terrible. I used to run a battalion/heroic deck in Return to Ravnica/Theros standard, and there's definitely some aspects I can recommend.

Boros Elite and Legion Loyalist are your 1-drops of choice. They're both on-theme and hit hard and fast.

Firefist Striker is your best 2-drop available. I'd run more of him.

Frontline Medic is great at protecting your attackers to make sure you can reliably trigger battalion, and Boros Reckoner can create some pretty favorable combat situations.

Spark Trooper is the bomb. Perfectly swings a game back in your favor vs other aggro decks with all that sweet lifegain.

In terms of noncreature spells, Boros Charm is so GOOD. Finish off with direct face damage? Check. Make a single, unblocked attacker suddenly scary? Check. Protect from boardwipes? Boros Charm has it all.

Happy brewing!

3InchMeatMonster on Red and White Boros Aggro

3 years ago

boros is fun. i would recommend 4 Boros Reckoners, 4 Akroan Hoplite (these do a ton of damage), and 3-4 Hanweir Garrison + 2 Hanweir Battlements.

Mentor of the Meek for card draw. 2x Elspeth, Sun's Champion and 2x Assemble the Legion. these cards get out of hand quickly.

Iroas, God of Victory is a good card.

i would take out Wojek Halberdiers and Firefist Striker. i would keep your creature curve at 4 mana tops, and a few higher mana noncreatures.

BlueGuildKnight on My First Deck- Nietzsche

4 years ago

Hi there! Glad to see you're making your first commander deck! Let me be the first to welcome you to the format and offer some quick basics. Of course it's up to you to decide whether or not to change it up but I hope you find some of this helpful!

1st up commander is a pretty slow format compared to 60 card formats like modern, legacy, or even standard at times. Since it's so slow people can get away with playing cards with powerful effects but sub-optimal mana costs such as Terastodon, Jin-Gitaxias, Core Augur, and Akroma, Angel of Wrath. As such, it is important that you're running some removal to deal with big baddies like them or massive token armies that can be made from cards like your own Assemble the Legion. Luckily, R/W has some of the best removal out there. I'd recommend adding at least 3 targeted removals like Path to Exile, Swords to Plowshares, and Return to Dust as well as at least two emergency board wipes like Day of Judgment or Fumigate.

2nd, all commander decks utilize a few "mana rocks" to ramp into the ever increasing cost of their commander (since it increases by 2 for each additional time cast from the command zone) as well as some basic mana fixing for multi color decks. They say you're supposed to start with 40 lands then subtract 1 land for every 2 mana rocks but feel free to tinker with the ratio. Some must haves for your list would be things like Chromatic Lantern, Boros Signet, Sol Ring, Gilded Lotus, and Coldsteel Heart. I know it's kind of a bummer to "waste" slots on more mana but trust me, the consistency for having the colors you need is worth it.

3rd, while it is important to have an early game, commander games are long. Real game winners are the big beefy creatures you can drop around mid to late game. It's a big change from 60 card, I know, but small aggressive creatures like Ainok Bond-Kin, Firefist Striker, and Boros Elite will just be disappointing draws the longer a game drags on. Swapping them out for removal or end game threats like Victory's Herald or Gisela, Blade of Goldnight helps to always have the ace in the hole when your armies just don't seem to be enough or get destroyed by board wipes.

Lastly, even in creature heavy decks, it's important to have good creature to non-creature spell ratios. For something as aggressive as red/white you can get away with around 40 creatures, 38 lands, and evenly spreading out what's left among instants, sorcerys , enchantments, and artifacts. Unfortunately, 52 creatures just ensure you always have a creature to drop in a format where you can always cast your commander.

I apologize for the wall of text but I hope it was helpful. If you ever need help or just have some commander questions feel free to contact me on here!

sacrilegious on Raising Havoc Raises My Dick

4 years ago

I was just checking out other Grenzo, Havoc Raiser lists and came across yours. I like alot of the choices you made, and added Goblin Vandal to my maybe board. I think there are better choices for some of the cards your running, Like Pyreheart Wolf seems to just be a worse version of Caterwauling Boggart, and Pia and Kiran Nalaar would be better off being Siege-Gang Commander. Firefist Striker could be replaced with Goblin Heelcutter. Also it seems quite a few cards just feel out of place and could be replaced with more powerful cards, perhaps even goblins to make use of Goblin Kings mountainwalk since Blood Moon is in your maindeck.

I would considering cutting and finding replacements for the following:

Insolent Neonate

Monastery Swiftspear

Village Messenger  Flip

Hanweir Garrison with no Hanweir Battlements in your mana base?

Simian Spirit Guide

Flametongue Kavu

I just do not think these cards are strong enough in the long game for commander to be worthwhile. Many of them are fine standard or modern staples, but as a 1 of alone I dont think they are worth it when you have so many better options in your maybe board. If you are curious, this is my take on Grenzo and why I chose many of the cards I did. I hope this helps, and have fun with Grenzo!

SpiritKing on Dropping a Deuce

4 years ago

wow...first i thought "why the hell is he playing all there some combo i missed in there [frantically searching the deck list all over again]" and then i saw the all two-drops-theme...nicely done!

I do have some suggestions that could potentially upgrade the deck...

since your commander can already produce mana: Myr Superion

your hand will be emtpy pretty fast: Lupine Prototype

you can refill by saccing either of those for Life's Legacy (also goes great with Hydras

Elvish Vanguard could be of use as well as Dwynen's Elite, Haze of Rage, Bloodmark Mentor, Moldgraf Scavenger, Bramblewood Paragon, Firefist Striker, Nest Invader, Obsessive Skinner, Bramblesnap, Goblin Wardriver, Mogg War Marshal, Brindle Shoat, Cryptolith Rite, Lightning Mauler, Thrive, Deadly Recluse, Gruul Signet, Hooded Hydra, Gyre Sage, Goblin Tunneler, Strangleroot Geist, Break Through the Line, Beastcaller Savant, Beastbreaker of Bala Ged, Dryad Sophisticate, Dual Casting and last but not least Burning-Tree Emissary...there are so many good choices for 2-drops...

If you opt to include Myr Superion you might also think about adding the mana myr for red and green: Copper Myr + Iron Myr as well as Life's Legacy + Myr Retriever and/or Carapace Forger

If you want to play Lupine Prototype you really want to play Life's Legacy and/or Myr Retriever, Fling

Since most of the cards also fit a tribe you already have in the deck, your Tribal Forcemage should become better as well

I hope this deck will be loads of fun for you.

Austin_Smith_of_Cards on

4 years ago

Kezvin I had included a copy of Akroan Hoplite once, but I took it out because I only ever had one and other cards were competing for space. Firefist Striker is a super important card in order to push past defenses your opponents might have, so I won't cut it. Maybe Mizzium Mortars, but that's the one removal spell I have. What are your replacement suggestions?

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