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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
5 months ago
Ruin Crab loses a lot of its punch without Hedron Crab and fetch lands backing it up. It's still worth the playset but I just thought I'd let you in on this since the other guy didn't. The optimal version of this deck is heavily based around running both crabs with fetches (it also typically runs a second color, either white or black). You could try Evolving Wilds and/or Terramorphic Expanse to mimic this, but you're going to really slow the deck down. The optimal version is also heavily based around an expensive card called Archive Trap. Something like Sphinx's Tutelage could help fill this void.
Glacial Grasp, Thought Collapse and Vedalken Entrancer are terrible cards, you don't want them in your deck, trust me. I'd mainboard Dismembers for removal, use plain ol' Counterspells, and play literally any other blue creature respectively.
You could play the full 4 of Sanity Grinding.
Very spicy Sword of Body and Mind, but I really think this slot could be put to better use, especially given the $ value of the card. You don't have many good creatures to even equip it to. Now, if you had a few Jace's Phantasms, that might be a different story. A 5/5 flyer for 1 mana is already nuts, but now it's a 7/7 that mills for 10 and makes wolves.
You need some stronger control elements. I'd play more counterspells in the sideboard... Mana Leak, Negate, and Essence Scatter are all worth experimenting with. You'll get way more mileage out of those cards than something like Thought Scour or Jace Beleren. You could experiment with Unsummon effects too, they pair nicely with counters.
You should consider an alternate win condition. I know this is supposed to be a mill deck, but there are going to be matchups where this won't work (at least not in the budget version). You could accept that and not care, or you could make some concessions. To that end, I would propose just playing like an honest control deck and running 1-2 Prognostic Sphinx or Sphinx of the Final Word. It doesn't have to be mainboard.
Manic Scribe, Overwhelmed Apprentice and Wall of Lost Thoughts are low quality cards that happen to fit your theme. They're not as bad as the other three I singled out, but these would still be among the first places I made cuts.
10 months ago
I appreciate you looking in. I agree that Drown in the Loch is an absolutely amazing card - one of my favorites in a long time, actually. But I've got Maddening Cacophony to mill 8 vs. the 10 that Glimpse would give me which is not a very big difference in the grand scheme of things, meaning that I'm basically adding in black solely to take advantage of Drowned... and it's just not worth it to set up the occasional mana issues in the early game imo. Especially when it means I have to start re-thinking Sanity Grinding and Fractured Sanity.
The name of the game is speed with this deck and it just runs faster as mono-blue. I can't make it smoother than that.
10 months ago
On the specific topic on whether Dauthi Voidwalker has any home in mill, I think the only use-case is if you’re currently running Ashiok, Dream Render in the sideboard, as these cards serve similar purposes and I could see potential for swapping one for the other. However, such a move would be highly meta-dependant, as most mill decks currently don’t run Ashiok anyway, and Dauthi appears in most cases to be worse.
Answering some thoughts specific to StoryArcher: Tome Scour has no place is a mill deck, it equates to a worse Shock. Mono blue mill can perform well, but does struggle as far as controlling the board state, and staying alive. Also, stuff like Sanity Grinding is very gimmicky and liable to cost you games. I think because mill needs so many fetches anyway to make the crabs happy, you can basically run a second/third colour for free, so going mono-blue feels like a big concession.
10 months ago
I have not play tested mono-blue mill, but my gut tells me it is going to be both slower and more fragile than Dimir mill. For speed, you lose out on Glimpse the Unthinkable - Glimpse is a hyper-efficient card that is super easy to pop off. Might some of the three mana spells hit for more mill, particularly the unique-to-mono-Blue Sanity Grinding? Yes. But that consistent ten at two mana is utterly fantastic - the difference between two and three mana is pretty big in Mill. A two mana spell on turn 4 is often going to mean you get to both mill your opponent and have mana for another mill spell or interaction. That can be pretty big and swing entire games.
10 months ago
So, focusing on speed, I was looking at a mono-blue mill deck instead. I'm a little on the fence with regards to Sanity Grinding, but with all the fetch lands thinning out my deck, right now I'm thinking its a pretty strong inclusion (ahead of Tasha's Hideous Laughter though not by much).
If you don't mind, would you give the list below a look and tell me what you think?
3 VIEWS | IN 1 FOLDER
1 year ago
Thank you so much PurePwnage! As soon as I saw that Fractured Sanity was being printed with the casting cost, I was reminded of Sanity Grinding and hoped something could finally come from this interesting card from one of my favorite Blocks. After testing online, I am not disappointed!
1 year ago
I cannot justify removing 4 "free" Counterspells from my deck. Also, every choice in this deck was made with Sanity Grinding in mind to make the spell as efficient as possible. Originally, Mesmeric Orb was in the slot where Memory Erosion is since it is the best mill permanent out there. However, I found that it was popping up too much and throwing off the efficiency for Sanity Grinding, so I replaced it. The more blue mana symbols in this deck, the better!
1 year ago
Most mill decks are trying to generate value with Hedron Crab + Ruin Crab + fetches, with Fatal Push / Drown in the Loch as support. Its a pretty well established archetype, with a set of cards that all work pretty well, but it looks set for a shakeup.
Fractured sanity (new cycling mill spell)+ Counterspell looks like the kind of thing that will breathe some life into the mono blue lists with Sanity Grinding . Small stuff like Sea Gate Restoration Flip having 3 blue on a land, and Archmage's Charm being printed as potential support means that the whole thing is worth keeping an eye on.