
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Choke
Enchantment
Islands don't untap during their controllers' untap steps.



DreadKhan on Adding brackets to commander decks
3 months ago
I can see not counting stax like Meekstone atm, but 'mass land denial' is probably supposed to include fun stuff like Stasis and Static Orb (also Winter Orb and Rising Waters, maybe Mana Web, but I don't know about stuff like Choke atm, or Omen of Fire). I've heard 'affects 4 or more lands' as the gold standard, hence me not being certain if 'targeted' land hate (vs a single colour's Basics) should count.
Apologies (and thanks) if you're already working on it!
wallisface on
Kamarupa’s Challenge
3 months ago
I think Choke is a card you’d probably leave in the sideboard to battle decks that use islands. But I think Power Conduit is a good mainboard addition:
- 4x Blooming Marsh
- 3x Oboro, Palace in the Clouds
- 1x Overgrown Tomb
- 4x Polluted Delta
- 4x Swamp
- 4x Verdant Catacombs
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4x Urza's Saga
- 4x Power Conduit
- 1x Shadowspear
- 1x Expedition Map
- 1x Nihil Spellbomb
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4x Fatal Push
- 4x Damnation
- 2x Cling to Dust
- 4x Collective Brutality
- 3x Shadow of Doubt
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4x Thoughtseize
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4x Bloodghast
wallisface on
Kamarupa’s Challenge
3 months ago
kamarupa both Choke and Power Conduit seem very interesting. I could see those being strong also. I like the idea of trying to incorporate those and Urza's Saga into my above list. It probably weakens things slightly, but does make for some interesting avenues/interactions
Balaam__ on
Kamarupa’s Challenge
3 months ago
Glad you approve, kamarupa!
This was a lot of fun. Some of your suggestions I’ve already considered, but some I overlooked and I think they’d be great additions.
I passed on Contagion Clasp and Thrummingbird during the build—one is too slow and the other too weak/unreliable. I haven’t seen Ichormoon Gauntlet before now, but I didn’t want to incorporate too many costed cards (an earlier draft tried it, leaning heavily into countermagic, but just didn’t work well).
It’s funny you mention Bioshift—one of my favorite builds was a counter heavy deck with Simic Ascendancy as the Wincon where Bioshift is worth its weight in gold. It was the first thing I thought of here, but misremembered the card as being able to move any old counters instead of only +1/+1’s. I also looked at The Ozolith but you’re right, it’s junk here.
As for Yavimaya, Cradle of Growth…that one completely escaped my notice. Initially I got super excited, but on second thought it might not work. It itself being a land would mean if it ever got the Flood Counter then its other text would be redacted. If we could have two of them in play simultaneously then it would fix the problem, except…we can’t. It’s Legendary :/ There are ways around that of course, but that’s too much deck real estate devoted to something that we don’t really need anyway. Great idea though.
Lastly, I considered a Ponza-ish combo deck featuring Choke, Boil etc as primary pieces but took the low road of depravity and went with the mess you see here instead. It’s not a bad idea though, just ‘too good’ for my gutter deck building sensibilities.
kamarupa on
Kamarupa’s Challenge
3 months ago
I love it. I have a few spells that probably won't really make it better, but you might like them anyway just maybe.
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Thrummingbird - repeatable proliferation for fairly cheap. Also pings opponents without a flying defense.
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Choke - this was my original combo piece with Quicksilver Fountain - however, the combo such a stretch, getting to point where opponents are actually imprisoned is all but impossible. Still, it might prove a hindrance to opponents and will completely shut down any mono-blue deck. Of course, it would also shut down a good portion of this deck, too, though the mana dorks def help offset that.
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Contagion Clasp - another repeatable proliferator
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Ichormoon Gauntlet - potentially a lot of proliferation with this spell but how you fit any Planeswalkers in I have no idea lol.
I'm not really certain how this works, but I think because Quicksilver Fountain makes a non-island into an Island at the moment the Flood Counter is put on it, a Yavimaya, Cradle of Growth would add 'Forest' to that lands type if played after the fact. I'm really not sure though.
It's really too bad there's not card like Bioshift or Fate Transfer that would work here. Even The Ozolith doesn't get close. :(
legendofa on Why is Untapping Lands a …
9 months ago
wallisface I'm still going to contest that. Scryfall search comes up with 45 mono-green cards with the words "untap" and "land". Ignoring stuff like Blizzard and Choke, there are nine cards in that group with ye olde bordere that untap lands, seven with the Modern border, and fourteen with the 2015 border, skipping those whose primary purpose is to turn lands into creatures like Wakeroot Elemental. Two of them are legal in Standard, and thirteen--about a third of the total, and more than ye olde bordere--are legal in Pioneer. I'm not seeing the dropoff for land untapping in green.
Ye Olde Bordere, "untap" + "land": Ley Druid, Elder Druid, Juniper Order Druid, Nature's Chosen, Early Harvest, Earthcraft, Awakening, Argothian Elder, Krosan Restorer. total 9
Modern Border, "untap" + "land": Rude Awakening, Nature's Will, Stone-Seeder Hierophant, Magus of the Candelabra, Garruk Wildspeaker, Bear Umbra, Urban Burgeoning, Voyaging Satyr. total 8
2015 Border, "untap" + "land": Nissa, Worldwaker, Initiate's Companion, Hope Tender, Nissa, Genesis Mage, Blossom Dryad, Ley Weaver, Wilderness Reclamation, Sculptor of Winter, Saryth, the Viper's Fang, Likeness of the Seeker Flip, Civic Gardener, Rustvine Cultivator, Portent Tracker, Innocuous Researcher. total 14
Ye Olde Bordere, "untap" + "permanent": Emerald Charm, Seedborn Muse. total 2
Modern Border, "untap" + "permanent": none.
2015 Border, "untap" + "permanent": Cacophodon, Rime Tender, Jorn, God of Winter Flip. total 3
Ye Olde Bordere, "untap" + "Forest": Llanowar Druid. total 1
Modern Border, "untap" + "Forest": Patron of the Orochi, Woodland Guidance, Arbor Elf. total 3
2015 Border, "untap" + "Forest": none.
So there's 39 green cards that can untap lands in some capacity, with 34 of those being more or less land-specific. Again, these counts ignore cards that untap lands by turning lands into creatures, focusing only on those whose main function is the untap. It also ignores Un-cards.
Analysis of blue to follow.
nbarry223 on Colorshift Land Control
1 year ago
Don’t forget Choke + Quicksilver Fountain as a really convoluted option.
It’s not a super viable strategy in my opinion because it is slow and can be played around. Land hate like this hits certain decks hard, as some are super greedy. It is more viable as a sideboard option than a build around strategy in my opinion.
A more realistic option if you want to attack lands is probably Plow Under + Primal Command.
nbarry223 on Modern Horizons 3 Predictions/Wishlist
1 year ago
I’d like to see more powerful specific hate cards. Effects that target 1-2 enemy colors, or target things that are too prevalent in the format is what I’d like to see.
For example, some 2 CMC enchantment that counters everything no mana was spent on (in white because white gets nothing and taxing makes sense).
Another form of non-basic hate restricted to a specific color. Maybe another color hoser like Choke.
I would like an adventure style powered down Land Tax as well. If your opponent has more lands than you, search your library for a land and put it into play (3 cmc white sorcery) and a creature with power and toughness equal to your opponents lands (would be beefy in EDH) for maybe 5 cmc green.
I’d be okay with card designs where they push limits like that, but aren’t super overpowered and/or answer needed gaps. I do not want to see more designs like ragavan and MH2 elementals that speed up the format even further.
Control really needs love in today’s meta game and I hope they get some tools from MH3.