Cathars' Crusade

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Cathars' Crusade

Enchantment

Whenever a creature enters under your control, put a +1/+1 counter on each creature you control.

alchemist4533 on Sephiroth boss

1 week ago

I think Cathars' Crusade would be a great fit here. It is an additional +1/+1 blanket to go along with Felidar Retreat

SaberTech on Nature's Bounty

2 weeks ago

I think that there is some potential room.

Tamanoa has limited synergy within the deck. There are only a handful of cards that it can work with, although the combo with Searing Meditation is kind of fun. My question would be, is it worth it to use that slot to try to support a tangential part of your deck when you could be strengthening synergies with your commander and a main mechanical theme within your deck?

You have four large damage amplifier cards in Aurelia, the Warleader, Pathbreaker Ibex, Akroma's Memorial, and True Conviction. I'm not sure you need that many expensive amplifiers when you already have the +1/+1 token theme strengthening your creatures. You could take at least one of those out (the Memorial would be my pick) to make room and help to drop your deck's average CMC. Marath + Cathars' Crusade already gives you really strong inevitability. Going harder into the +1/+1 counter support also lets Shalai and Hallar more easily step up to fill the extra damage role in place of the amplifier that you are taking out.

Getting Firemane Avenger's ability to work can be a little finicky. A Basilisk Collar could be an easier way for you to gain life and pick off creatures with your commander.

Unless Elixir of Immortality is a pick for your local meta, I think that it might be unnecessary for your deck. You are going to either win or lose long before you deck out. Replacing it with Bow of Nylea helps to cover for any need to gain life or shuffle some cards back into your library while also giving you another way to reload counters onto Marath or give it deathtouch.

alchemist4533 on Fire Lord Zuko, Honorable Exile- help needed

1 month ago

Crow_Umbra Thanks for your thoughts! You are absolutely right. I did have plans to slide in more Ally cards once more of ATLA's card set was revealed. You aren't wrong about the mana curve either, I just wanted to make sure I had added things early and then remove them (rather than forgetting about them entirely) as needed.

I was debating if I was going to go Ally or Human and if human, lean into creature token generation with ETB effects along with stuff like Mana Echoes and Cathars' Crusade

I would love to see what you are currently building!

indieinside on Byrke/finneas counter overload, WIP

1 month ago

You mentioned combos. Here are a few to suggest. I personally think that if it takes more than just two cards to combo, it isn’t worth it.

Cathars' Crusade + Herd Baloth = Infinite creatures and counters.

Cathars' Crusade + Scurry Oak = Infinite creatures and counters.

Herd Baloth + Ivy Lane Denizen = Infinite creatures and counters.

As for cuts, it really depends on the desired theme. You have too much for me to really make any firm suggestions. Green is known for mana ramp and you aren’t running any of that. These would be cards like Cultivate. Same thing with white. It is best known for card removal and I don’t see anything like that, with cards like Swords to Plowshares or Path to Exile.

As for what currently is in the deck list, if you can give me an idea of what the theme might be I could make some cut suggestions.

SaberTech on Ideas for an Ayli, Eternal …

1 month ago

I kind of see Ayli as more of a control oriented commander when compared to other potential WB aristocrats style commander options, although the need to gain life and have creatures to sac to her ability does cause a lot of overlap.

The first real hurdle is getting up to 50+ life. Running Ayli means that you opponents have even more reason to default to attacking you so that they can to keep you from using Ayli's removal ability. While being able to pick up life off of Blood Artist and extort type effects is useful, I think that it's worth finding ways to get big swings in life too. Tree of Perdition is one that comes to mind since it has 13 toughness for 4 mana right off the bat and you can increase its toughness even more if it stays on the board. Unhallowed Phalanx offers another high toughness for sac fodder. Serra Ascendant, Kokusho, the Evening Star, Gray Merchant of Asphodel, and Exsanguinate are also ways to gain a bunch of life. Angelic Chorus, Proper Burial, Rhox Faithmender, and Cleric Class have potential as well. Heliod's Intervention could be worth running as a removal option.

There are a bunch of options for token production but I thought that I would mention God-Eternal Oketra combined with Kor Skyfisher, Whitemane Lion, and possibly Stonecloaker as well. Oketra has reasonably high toughness and comes back quick if sacrificed for life. 4/4 tokens are good for sacrificing if you need to. The white bounce creatures can be used for repeatedly triggering your extort effects and other cards like Angelic Chorus, Oketra's Monument, and Cathars' Crusade.

Prava of the Steel Legion is another token producer that can pump all your little tokens into high-toughness sac fodder to gain life.

NV_1980 on The Clown Car

2 months ago

This looks like a lot of fun, but aside from generating tokens (and I presume, attack with them) wouldn't you also want to benefit from them in some other way? Some ideas would include draw (through cards like Dark Prophecy, Mentor of the Meek or Skullclamp), boosting all the creatures on your side of the field with something like Cathars' Crusade or adding some more benefits to profit from their deaths with cards like Attrition, Blood Artist/Elas il-Kor, Sadistic Pilgrim/Zulaport Cutthroat or Pitiless Plunderer.

Ow, in terms of more token-generation ideas, how about:

Hope the brew works out!

Svinstvo on Ramos, Counters Engine

4 months ago

Waaaaaait.

I'm stupid.

I have the Herd Baloth in the deck for a reason. It breaks the game if you summon it after Cathars' Crusade. I take back ditching that one.

hyalopterouslemur on Beta Brackets Update Today

5 months ago

DemonDragonJ: Yeah, my loathing of five-color goodstuff mostly comes from how this is supposed to be the color-restricted format: I have a Ghave, Guru of Spores deck, but if I want to make a Rith, the Awakener or Marath, Will of the Wild *f-etch* deck, I have to lose the black cards (and probably the entire Aristocrats theme). So, no more Grave Pact or Dictate of Erebos. No more Pitiless Plunderer. No more Diabolic Intent. No more Blood Artist or Bastion of Remembrance. I do gain red, though, so say hello to Purphoros, God of the Forge. Rhys the Redeemed or Nemata, Primeval Warden would be even more restricted, as token decks go.

My removal also suffers, since red removal is surprisingly bad in this format. (Seriously, I'd argue white has the best removal, followed closely by black. Green's a distant third, and red and blue are tied for fourth: Red has more removal, blue has better removal.)

And it happens between Oloro, Ageless Ascetic, Betor, Ancestor's Voice, Ayli, Eternal Pilgrim, Beledros Witherbloom, and Licia, Sanguine Tribunefoil too. All are lifegain, but only Oloro can use Absorb and Drogskol Reaver. Only Licia can use Lightning Helix and Searing Meditation. Only Betor can use Beledros Witherbloom. Ayli and Witherbloom are even more restricted, especially since Witherbloom can't use the color that's best at lifegain.

But that's the whole point. When I choose a Commander, I make a lot of choices regarding deck construction. I can't say "Cathars' Crusade would be good in my Animar, Soul of Elements deck." because, well, it wouldn't; it would be illegal. That forces me to pick, I don't know, Ivy Lane Denizen or Forgotten Ancient instead. Corpsejack Menace? You mean Branching Evolution? (Aside from the name, why is Corpsejack Menace anyway? I actually wouldn't mind if it were just because that's Simic's thing.) And so on down the line.

Five-color goodstuff opts to ignore all of this. And right now, there are more five-color decks in EDH than in Legacy.

Eh, I can always just hate them out with Primal Order.

That's my rant about how too much five-color goodstuff is bad for the game.

Anyway, I play Aura Shards and Seedborn Muse in a lot of decks too. Aura Shards is really oppressive in a token build, or even a reanimator build. Seedborn Muse is interesting because she's either overpowered (anything , token builds, Yeva, Nature's Herald) or just a fancy Village Bell-Ringer without the Splinter Twin combo. I have to go through my decks now and see which ones have four or more game changers.

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