Alluring Scent

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Alluring Scent

Sorcery

All creatures able to block target creature this turn do so.

mickalopagus on Phyrexian Fight Club

1 year ago

I think you need to get rid of the Broken Bond cards and replace with more fight. also missing Scheming Symmetry as the easiest tutor. I like Culling the Weak a little better than D ritual, as you can put a 1 mana scrub like an elf or Ulvenwald Tracker out there and sac him to get your big dude, but ritual is good too..

I mean really, why not just throw a couple old skool Lure in there, Alluring Scent, Revenge of the Hunted, Shinen of Life's Roar, etc..

Arena, though I think it is generally a bad card might actually be decent considering your build is around PO.

Also you maybne think of one card draw engine. Like Phyrexian Arena, etc..

Helgrind on Blocked

1 year ago

En Alluring Scent, dubbel zo voor de card art

KBK7101 on Fynn, the Fangbearer

2 years ago

Vorinclex is definitely a great addition. Rhonas as well (I LOVE Amonkhet). I'd definitely recommend anything that adds a Lure effect. Lure , Noble Quarry , Taunting Elf , Shinen of Life's Roar and Alluring Scent are a few of that type of effect in mono green. Fill the board with all the deathtouchers and drop one of these lure effects and that's basically game. You might also want to think about adding more protection for Fynn himself. Ranger's Guile , Blossoming Defense , Heroic Intervention etc. If he attracts as much attention in Commander as he does in my historic deck on Arena, he's gonna need all the protection he can get.

MtgSalt on Wurm Tribal-Mono Green

4 years ago

user:LVL_666 hey im computer stupid ha, ill learn thank you.

Gargos, Vicious Watcher i actually love this card. I had him in my Red Green Modern Hydra deck for a while, but decided to make a different deck with him. Its mono green Modern Hydra Fight deck. also gave me an excuse to use use Arena.

Yea its all good ha. I did update the wurm deck, its even more tribal than before, what is your thoughts? I did put Beast Within, and a shitload of tutors.

Side note. I haven't lost a game with the updated deck yet. One game i even started with 0 lands and won by the 10th turn. Of course small pool, obviously need to go on mtgo or to the game store. Played against Jodah, Archmage Eternal, Muldrotha, the Gravetide, Golos, Tireless Pilgrim, and Atraxa, Praetors' Voice.

Jodah, Archmage Eternal- beat by using Hall of Gemstone and a 25/25 Omnath, Locus of Mana

Muldrotha, the Gravetide- turned all the lands into creatures used Lure & Engulfing Slagwurm

Golos, Tireless Pilgrim- Lands into creatures Omnath, Locus of Mana & Kusari-Gama & Alluring Scent

Atraxa, Praetors' Voice- just buffed everything up with Finale of Devastation, tutored God-Eternal Rhonas, and Overwhelming Stampede

i24 on Yaro yaro

6 years ago

Alluring Scent, Bloodscent, Destined / Lead, Gift of the Deity and Lure can deal with annoying creatures.

Why are Mindcrank and Vraska there?

Rossa on Masumaro, First to Win

7 years ago

Selphiron: Thank you for your comment! I have added Chariot of Victory to this deck, haste and trample is a very important factor for winning the game. Alluring Scent is also a good idea, but currently I rather trust in haste + trample. Based upon my experience Masumaro is always target of creature removal spells, so normally if he can't attack in the same turn when he comes to play he will be simply removed from the game.

Selphiron on Masumaro, First to Win

7 years ago

Very cool deck! I would recommend you Alluring Scent. Use it on another creature and attack with your 21/21 Masumaro, First to Live to take an opponent out. Chariot of Victory could also be helpful, since it gives haste and trample in one card (first strike is a nice bonus, too)