Crowd's Favor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Crowd's Favor

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

CaptainGalvanic on Nivix Cyclops Pioneer (work in progress)

4 years ago

I'm not an expert on this deck type, but playing Crowd's Favor for free using Blistercoil Weird feels like a cool trick.

ursamaul on [Primer] Feather EDH: Heaven's Fury

4 years ago

Have you considered Phalanx Leader it's a power house in my feather deck if left unchecked.

I also really like having Crowd's Favor and Ephemeral Shields go get free cast triggers.

Also Fiery Gambit is always a fun card to cast every turn.

Kerakis on Feather's Spell Recycling Service

4 years ago

After playing last night, I get the feeling that the deck is being pulled into too many different directions. My advice is to lean into the cantrip effects while protecting Feather and the other creatures, and try to win through combat as soon as possible. I think that the token subtheme is solid, but I'd chuck the redirect shenanigans. It would make for a good laugh when/if it finally goes off, but the combo is too fragile, too expensive, and takes up way too many card slots.

My suggestions (in no particular order):

In: 25

Maybe:

  • Purphoros, God of the Forge - On the fence with this one, but I think you have enough token generation to warrant him.
  • Twinflame - Multiple Heroic trigger and synergizes well with Purphoros
  • Spawning Breath - Puke up tokens for ramp/Purph triggers. Bonus points if you proc Heroic.
  • Assemble the Legion - Another iffy card that I'd probably only run with the Purph package. It pretty much has to be answered or it will get out of control, but it takes time.
  • Skullclamp - Plenty of tokens to draw cards off of. May already have enough card draw, if there is such a thing. Test to find out.
  • Bathe in Light - Protection for likely many of your creatures, but no card draw, and it doesn't protect against board wipes.
  • Grand Abolisher - We aren't a particularly counter-heavy meta, but I think this might warrant an include to protect from getting hit with a 2-for-1 destroy spell in response to your targeting your creature with a spell. This deck will be reliant on swinging hard every turn.
  • Duergar Hedge-Mage - We have a pretty enchantment/artifact heavy meta, but if you are fast enough, it may not matter.
  • Runaway Steam-Kin - Useful for storing up some red mana for those X spells, but there aren't many in the deck currently.
  • Vandalblast - cough Meta cough
  • Soul's Fire - Good way to finish someone off, if you can't get through easily. Might not be necessary.
  • Emerge Unscathed - Protection. The free cast is nice, but lacks the card draw.
  • Sentinel Tower - Iffy on this one, but I think you'll cast enough spells to make this valuable.
  • Graceful Reprieve - ETB triggers/"Protection". Definitely better than Gift of Immortality in this deck, but you should be able to keep your creatures alive without needing this.
  • Teferi's Protection - Dodging boardwipes is useful, but this may be unnecessary. No way of abusing Feather's ability here.
  • Gilded Lotus - Colored mana rock, but with such a low average CMC, this may not be necessary relative to the cost.
  • Fell the Mighty - Board wipe that will let you keep at least something of yours. Test to see if it is necessary. You may be able to outpace opponents without it.
  • Austere Command - Value city. Likely to be used to wipe other threats while keeping your own. Test to see if it is necessary. You may be able to outpace opponents without it.
  • Chandra's Ignition - paired with one of the spells that give protection or indestructible, and targeting a heavy hitter, you can wipe everyone else's creatures and keep your own. Might be too heavy-handed, but probably worth testing.
  • Bandage - Card draw/possible protection. The protection seems a bit weak, so I'd only add it, if you feel that you're stalling out on card draw.
  • Heal - Card draw/possible protection The protection seems a bit weak, so I'd only add it, if you feel that you're stalling out on card draw.

Out: 25

  • Crowd's Favor - Not sure that it does enough to warrant a card slot, especially without drawing you a card.
  • Galvanic Blast - Part of the cut redirect package. Little use outside of said package.
  • Liberate - Currently, the only ETB effects in the deck are Captain of the Watch and Stuffy Doll 's choose a player clause, both of which I would recommend cutting. It would synergize with the Purph package, but even still I'm not sure it warrants a spot, given all the protection you already have.
  • Lightning Bolt - Part of the cut redirect package. Little use outside of said package.
  • Lightning Strike - Part of the cut redirect package. Little use outside of said package.
  • Magnetic Theft - There are currently only two equipments in the deck, and you're unlikely to face too many equipments in our meta, since your decks make up most of the equipment in said meta.
  • Shock - Part of the cut redirect package. Little use outside of said package.
  • Authority of the Consuls - The small amount of lifegain is unlikely to be needed. The hatebear effect is too easy to play around.
  • Gift of Immortality - This card doesn't synergize with much of anything. You're better off running protection spells that Feather can return to your hand.
  • Guilty Conscience - Part of the cut redirect package. Little use outside of said package.
  • Indestructibility - With as many instants that give a creature indestructible, this card seems unnecessary and only serves to slow the deck down.
  • Pariah - Part of the cut redirect package. Little use outside of said package.
  • Shielded by Faith - With as many instants that give a creature indestructible, this card seems unnecessary and only serves to slow the deck down.
  • Boros Reckoner - Part of the cut redirect package. Little use outside of said package.
  • Captain of the Watch - There are only 3 other soldiers in the deck. She might (barely) make the cut, if you had Purphoros, but I'd likely still cut her.
  • Coalhauler Swine - Part of the cut redirect package. Little use outside of said package.
  • Fabled Hero - Basically, just a beater. I'd much rather proc the other Heroic triggers in order to get tokens to protect against forced sacrifice effects.
  • Firesong and Sunspeaker - You have 1 white spell that can trigger this, and that is if you swords your own creature. You have 6 (cut to 2 with these suggestions) red spells that will gain you life. Using Blasphemous Act to gain a bunch of life is neat, but lifegain in Commander is often negligible due to commander damage, and with so few ways of actually triggering this card at all, it definitely doesn't make the cut.
  • Stuffy Doll - Part of the cut redirect package. Little use outside of said package.
  • Truefire Captain - Part of the cut redirect package. Little use outside of said package.
  • Fire Diamond - Not terrible when you get it early, but coming in tapped is going to feel bad when you need the mana that turn.
  • Marble Diamond - Not terrible when you get it early, but coming in tapped is going to feel bad when you need the mana that turn.
  • Pariah's Shield - Part of the cut redirect package. Little use outside of said package.
  • Pearl Medallion - Not enough high CMC white cards to warrant this, especially since it doesn't discount the color cost.
  • Chain Lightning - Part of the cut redirect package. Little use outside of said package.

aogoli on Mirrorwing Zada Partisan

6 years ago

You have a very interesting strategy, because there is a great number of possibilities with the cards you want to use. Here is a few ideas that may help you: (1) Dromoka's Command fits also with Hornet Nest, you could use it if you want to change to a more defensive set. (2) Adding Mogg War Marshal, and more goblin tokens, could make you use Quest for the Goblin Lord which is also a interesting card, and still thinking about goblins you can pick Tuktuk the Explorer or others much more expensive goblins (for expensive i mean money). But, thinking about exploring both tuktuk, and hornet nest damage triger abilities, also brings Boros Charm, which is also awesome with those two you want to use Zada, Hedron Grinder, and Mirrorwing Dragon. (3) Now, 8 cost 4 cards in your deck may be a problem sometimes in your hand, so i really recommend 4x Faithless Looting, removing 4 of your cost 4 cards.

Other idea is that you should think if it would be a more consistent deck if you choose to use two colors instead of 3. If you have patience you can try to create 3 decks, one with red and white, other red and green, and the red, green and white again, just to see how it goes.

And, if you want more cards on maybeboard:

Crowd's Favor

Lightning Bolt

Thunder Strike

Phytoburst

Hope i helped. Feel free to ignore.And thanks for your deck idea, maybe i try it sometime, it's really full of possibilities.

Walt4Life on Experimental Rush

6 years ago

Also, try this out, Crowd's Favor + Blistercoil Weird

ZVCKK on

7 years ago

I would recommend low cost buffs such as:

Titan's Strength

Assault Strobe

Borrowed Hostility

Crowd's Favor

Brute Force

Brute Strength

Bull Rush

Reckless Charge is great because of flashback

I am unsure which of these cards are modern leagl

AKTriple5 on

7 years ago

Sorry, patricklvanduyse, I commented as soon as I could, but I'm still new-ish to this site, and during that first comment, I didn't realize I had to tag you to make sure you get the notification. Anyway, I tried to follow some of your advice, but couldn't all the way. For example, I didn't have Titan's Strength, but I did have a single Brute Strength. Likewise, with Sure Strike, the only copy I have is in my deck already, so I took out Crowd's Favor and put in a few Rise to the Challenge until I get more. I also put in a few extra Glint, because I did notice it was headed toward EDH format (which I wouldn't have a problem with if it did turn into one. I checked out the format, and I quite like the idea.) Finally I looked through the creatures already in it and the creatures I had that could've replaced them and I still see no problem there, so this deck is getting better. Slowly. Again, thanks for the help.

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