Barrage of Boulders

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Barrage of Boulders

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious &mdash If you control a creature with power 4 or greater, creatures can't block this turn.

_NotJohn_ on Coldeyes' Warrior Gang

3 years ago

TypicalTimmy as much as I love Adaptive Automaton and Metallic Mimic being in the deck, they are a bit expensive. I am trying to keep things as budget as I can. Barrage of Boulders and Magmatic Chasm though are definitely going to be added.

Coward_Token on Pako & Haldan creatureless stax

3 years ago

Never mind on me being clever with Barrage of Boulders, since it's not an Instant you can't cast it before Poko has attacked for the first time and boosted himself to 4/4.

Coward_Token on Pako & Haldan creatureless stax

3 years ago

Non-Linear: Thanks for the suggestions

I've seen AEther Storm but it seems kinda bad without Pithing Needle? I mean, 4 life is just 10% of someone's life in EDH.

Maybe I'm misguided but I feel that single-target removal is mostly there for permanents which will either hamper you greatly or will give its controller an insurmountable advantage, which makes me feel that permanent agnosticism (including lands like Glacial Chasm) weighs heavier than the higher CMC and the replacing: a 3/3 token won't bother Pako too much since he'll be at least a 4/4 after he attacks (and the token will likely have to deal with some kind of stax). Chaos Warp can be horrible admittingly, but the odds are much higher that it'll either put in something irrelevant or just whiff with a spell card. The added ramp from Song of the Dryads usually doesn't matter, since the highly problematic permanents I prefer pointing removal at usually come out later on (plus, it can pseudo-tuck commanders which can be very powerful). Still, Nature's Claim is obviously very good and it's always at the back of my mind. Volcanic Offering is something I've only recently acknowledged and is interesting for being able to deal with larger creatures (which the current stax doesn't hit as hard) and not being as much card disadvantage for you vis-a-vis the other opponents, so I'll keep it in mind as well.

I do have Aetherflux Reservoir & Shadowspear for lifegain (and Propaganda as a pseudo-blocker)! ...But with all the other incidental life loss in the deck, yeah, I should probably be less of a hipster and cut Pyrohemia. Don't really want Anger of the Gods due to Burning Sands but the rest other two are interesting, especially Fade Away. (I found Barrage of Boulders which seems better over the Wave here.)

Finally and arguably most importantly: You can still play fetched lands so is hitting them really that bad? For casting Pako consistently I'm following the land count formula of 31 + number of colors + CMC - 1 for the CMC 0 Mana Crypt. (It's not often I'm told I have too many lands!)

oliveoilonyaasscureshemorrhoid on Clone Dwars

4 years ago

love it. have you considered Stolen Identity , or green for acceleration and replicate and Altered Ego ? and i'm still getting used to pioneer but as an edh player i'm cringing at the lack of evasion, so what's your thoughts on Ferocity of the Wilds / Crash Through / Teleportal / Savage Alliance / Glaring Spotlight / Barrage of Boulders / Cosmotronic Wave ? thanks in advance

Gattison on RTFC

5 years ago

Darth_Savage: Heyo, my bad for not getting back to you until now. Barrage of Boulders and Magmatic Insight are both suggestions I really like! Thanks a lot!

Otherwise... all my Faithless Looting s and Tormenting Voice s are currently being used in Pauper decks, so... I have an "uncommon" or "rare" restriction, here. Get it?! XD

I like you're idea of the classic trample/sack'er. I'll look to see what I have soon and probably use that idea, too.

Darth_Savage on hollow one

5 years ago

This is the bare bones of a Hollow One deck, but it lacks any personal touches, or for that matter any interaction. If you goldfish this deck it's probably fine, par the odd hand where you get 2 swamps, Hollow One is still essentially a red deck and non-red sources suck in your opening hand, to that end I'd recommend you drop 2 swamps. I'd also recommend you drop 2 mountains (you still have 20 land, two more than most), this frees up 4 slots. Add 4x of one of the following cards; Lightning Bolt, Fatal Push, Inquisition of Kozilek, Rakdos Charm, Fiery Temper, Terminate or Dreadbore. Or maybe you would prefer something a little more left field, how about; Tainted Strike, Traitor's Clutch, Key to the City, Hellspark Elemental, Grafted Wargear, Barrage of Boulders and numerous others...

I run a Hollow One deck, but it has my own spin on it Power 4 is Ferocious, sure many of the cards are the same as yours, but it's undeniably my deck. Adding more land doesn't make Hollow One better, well unless you play Magmatic Insight. Hope this helps and inspires you to take a risk (Risk Factor would be another option) with your deck, good luck.

Darth_Savage on RTFC

5 years ago

You might want to consider Barrage of Boulders, what it doesn't kill cant block if you have Combat Celebrant on the field. Dangerous Wager is a massive risk, it isn't even used in Hollow One, you have a low'ish curve maybe Magmatic Insight or go for the classics Faithless Looting and Cathartic Reunion. If you are feeling punishing you could also try Risk Factor, you don't have enough spells to leverage Bedlam Reveler, on that note, the same is probably true for Young Pyromancer. This deck might be better running something like Hell's Thunder, Thunderblust or Archwing Dragon. Anyway that is just some quick thoughts, I like the idea of this deck and somehow I missed Tilonalli's Skinshifter, which stikes me as interesting, so good luck with your brew and I hope this comment was of help.

Wizardhat91 on Four Now And Four Later

5 years ago

I like what you're working on! I'm just going to throw these at you although you may have considered them. Thud, Temur Battle Rage, Terminate, Anger of the Gods (for centaurs), Barrage of Boulders, perhaps Sign in Blood or something to find Sarkhan's Unsealing a little faster, or something to cast it a turn earlier like Llanowar Elves. Wild Slash feels like a weak link to me. Keep up the good work!

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