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I have updated the deck but not the description

I built this deck with the purpose of speed and consistency with the goal of winning tournaments

I have some mana ramp to get my general out faster, though I need more mana ramp. Turn 4-5 ish I cast my general. Then I cast a small creature around turn 4-6 to more or less tutor for Prophet of Kruphix . Then turn 5-7 ish I cast that, tutoring for Biovisionary , and sometimes being able to play it that turn. Then during my opponent's turn I cast Biovisionary if i havent already, tutoring for Progenitor Mimic , and casting it during their turn if I can, and casting it as a copy of Biovisionary . When I cast Progenitor Mimic , I tutor for Clone . Then turn 6-8 ish I cast Clone as a copy of Progenitor Mimic as a copy of Biovisionary . That gives me 4 Biovisionary 's, 2 of which will reproduce my next upkeep if it lasts that long. Then I end my turn and win the game.

If something happens to biovisionary, I have other combos.

Progenitor Mimic + Kalonian Hydra = Devestation once I attack with even more than just 1 of them, and I get 1 more each upkeep

Omniscience + Momir Vig, Simic Visionary = Me putting out nearly every creature in my deck. I will usually grab Mystic Snake if I already have another blue/green creature in my hand in case I need a counter. I will usually try to put out all of my evolve creatures first for max effectiveness.

Grazing Kelpie + Zameck Guildmage makes it so for every 1 mana I pay, i can return a creature from the graveyard to my library. Throw in Phyrexian Altar , and I get infinite mana. I usually go for the infinite mana combo if I happen to have the Altar in my hand. I am considering putting in Acquire to increase my chances for getting this combo.

Progenitor Mimic + Karametra's Acolyte = compounding mana each turn. Every turn i get another one, and each one i have out, the others and itself all tap for 1 more green mana

Simic Manipulator + Ring of Evos Isle = I'm gonna take your creatures. Also, a decent number of commanders in tournaments seem to have low power, so I can take my opponent's commander, which will usually shut them down, assuming they don't have a Homeward Path .

Genesis Wave + my infinite mana combo should win the game assuming Swiftfoot Boots isn't in the graveyard. Ill use those to give everything haste, and then attack with everything.

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