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Sydri, Galvanic Genius

Commander / EDH

skoundrel


This is a deck that lies somewhere between midrange and control, and while multiplayer viable, shines in 1v1s.

It should be noted that games with this deck either end really quickly or take eons and it is not for the impatient.

Running Sydri, Galvanic Genius it should be no surprise that the deck cares a lot about artifacts, but fact of the matter is, the deck doesn't want to turn things sideways unless its 110% sure that it will be tapping something that doesn't matter or making a value trade. I would go so far as to say that Mistmeadow Witch is the real commander of the deck seeing that most of the non-exhaustion win conditions are aided if not enabled by it. The deck relies heavily on being able to recur artifact based removal, like Executioner's Capsule and Dispeller's Capsule to out-value opponents.

Speaking of Mistmeadow Witch combo's... Show

To stay alive in games that would see the deck draw itself out several times over there is an Elixir of Immortality and a Beacon of Unrest to make sure the deck never really empties.

So far as improvements that you could make to the deck, I think there are a few but suggestions are always welcome. I would maybe use a Fountain Watch to protect the board, maybe add a few more Counterspell type cards and maybe a Curse of Exhaustion to push the deck more towards control.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

19 - 0 Rares

31 - 0 Uncommons

30 - 0 Commons

Cards 100
Avg. CMC 3.21
Tokens Copy Clone, Energy Reserve, Gold, Myr 1/1 C, Horror */* C, Servo 1/1 C, Thopter 1/1 U
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