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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Loot, Exuberant Explorer
Legendary Creature — Beast Noble
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
KayneMarco on
Terror Forming Terraforming [Primer]
3 months ago
As I mentioned before the deck looks pretty good as it sits. Being it’s a lands deck and having a commander that lets you play lands from the yard I do think you need to be running at least a few more extra lands per turn cards. Just gonna list the possible adds to test out. Not suggesting to use them all…unless you really want to. I run them all in every landstorm deck I build.
- Hugs, Grisly Guardian
- Loot, Exuberant Explorer
- Mina and Denn, Wildborn
- Wayward Swordtooth
- Zell Dincht
- Case of the Locked Hothouse
- Druid Class
- Rites of Flourishing
- Exploration Broodship
- Storm Cauldron is really sick in a lands deck. Especially if you run all the xtra lands per turn cards because having to return lands to your hand to play them again in a lands deck is what you want. Plus it slows opponents down since most opponents won’t be able to play more than two lands per.
Some recursion ideas that are also good lands matter cards are:
Could possibly use some more sac outlets for your lands:
- Constant Mists for protection
- Zuran Orb for life gain
- Spitting Spider to take care of flyers
- Need for Speed to give you army haste
- Keldon Arsonist to get rid of opponents annoying lands.
- Glacial Chasm Don’t ever pay the upkeep. Sacs itself and just play it from the yard every turn during your second main so you can still attack.
Possible landfall additions that could benefit the deck:
- Geode Rager for protection.
- Caustic Crawler for creature removal.
- Evolution Sage since you have a +1/+1 counter theme as well.
- Springheart Nantuko to make copies of whatever creatures of yours you want
Doubling landfall triggers:
These are all cards that could add to and enhance your game plan. Pick and choose as you see fit :)
Bliss266 on
Give a Land, Take the Game
4 months ago
6/19/25
Out:
- Long-Term Plans
- Amphibian Downpour
- Jace Reawakened
- Loot, Exuberant Explorer
- Mystic Reflection
- Inti, Seneschal of the Sun
- Consecrated Sphinx
In:
DungeonMimic1993 on
help with this deck
7 months ago
I would recommend replacing both Burst Lightning and Lightning Strike with Lightning Bolt as the classic is now and forever will be the best option. I'm not really sure how Loot, Exuberant Explorer fits in aside from being an extra land drop for ramp. If you are looking for ramp Azusa, Lost but Seeking is a much better choice. If you are looking for more token creation then Urabrask's Forge will creat constant and heavy hitting creatures for you. Both Axguard Calvery and Raccoon Rallier don't have the best value as the themselves have summoning sickness and tapping a three mana creature for haste to one creature kind of defeats the point of haste. If you like have has on your creatures Anger is fs the best option but Urabrask the Hidden isn't bad option either. Another thing you could do is supplement them with creatures that straight up have haste printed.
Fluggleshmuggits on
Cube Eternal
10 months ago
OUT
Memory Lapse
Bazaar Trademage
Nekrataal
Sidisi, Undead Vizier
Sinkhole
Cathartic Reunion
Thrashing Brontodon
Veil of Summer
Harmonize
Coiling Oracle
Burning-Tree Emissary
Sorcerous Spyglass
IN
Ninja of the Deep Hours
Brainsurge
Changeling Outcast
Valgavoth, Terror Eater
Buried Alive
Seasoned Pyromancer
Loot, Exuberant Explorer
Elvish Reclaimer
Up the Beanstalk
Nadu, Winged Wisdom
Ruric Thar, the Unbowed
Yggdrasil, Rebirth Engine
multimedia on Should Muldrotha Eldrazi be Sac …
11 months ago
Self-mill and reanimation are directions to consider expanding. However, before you think about them consider first focusing on more ramp (0-3 CMC)?
Muldrotha is 6 mana and you have very few lower mana cost ramp spells. Scions aren't really reliable ramp since they only give you a burst of colorless mana after being saced. Consider more ramp that you can use more than one turn? More ramp like this can help gameplay, make it easier to cast your higher mana cost spells especially Muldrotha and give you more mana to cast different spells from your graveyard when you control Muldrotha. Consider at least 12 ramp sources?
- Birds of Paradise
- Bloom Tender
- Lotus Petal
- Arcane Signet
- Fellwar Stone
- Sakura-Tribe Elder
- Harrow
- Springbloom Druid
- Farseek gets Triome
- Nature's Lore gets Triome
Carpet of Flowers is powerful mana generation in multiplayer Commander.
Another direction to consider is to play more effects that let you play more than one land a turn. This makes Life from the Loam more powerful since you're filling your hand with lands.
Eternal Witness is really good with Muldrotha and self-mill since it gives you access to any card in your graveyard, a nonpermanent spell such as Diabolic Intent that you can't cast with Muldrotha.














