Combos Browse all Suggest
Tokens
- Dungeon: Tomb of Annihilation
- Dungeon: Dungeon of the Mad Mage
- Dungeon: Lost Mine of Phandelver
- Skeleton 1/1 B
- Goblin 1/1 R
- The Atropal
- Treasure
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Yuan-Ti Fang-Blade
Creature — Snake Rogue
Deathtouch
Whenever this deals combat damage to a player, venture into the dungeon. (If you aren't venturing through a dungeon, choose one of the dungeon cards you own from outside the game, put it into the command zone and put a venture counter on the first room of that dungeon. All effects of that room trigger. When you venture into the dungeon while you have a dungeon in the command zone, advance to the next room downward of your choice and triggering all effects of that room. When you have resolved the effects of the last room of the dungeon, remove that dungeon from the game. You can only venture through one dungeon at a time.)
Blackgate on Tomb of Annihilation (Venture into the Dungeon)
7 months ago
I have been playtesting Mosswood Dreadknight and so far seems great. Have 3 in the deck to replace the 3 copies of Yuan-Ti Fang-Blade.