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The Horde of Aboundance - Karametra EDH

Commander / EDH* GW (Selesnya)

Stardew_Vale


Maybeboard


Karametra is the goddes of the harvest, hearth, and protection. She is a serene, wise god who values community, stability, and the balance of nature, but she is not a pacifist. Seated in her nature-woven Throne of Abundance, she commands a dreadful horde that combines the brutish power of the wilds and the structured order of civilization to annihilate any force menacing her people and their home.

As Karametra, God of Harvests herself is an incredible surce of incremental ramp granting us an additional Plains or Forest every time we play a creature spell, our main focus is to play her on turn 3. This is the reason that motivates the choice of playing many one and two cmc mana-dorks, with some additional land-based ramp thanks to some 3 cmc elves. Once Karametra is out on turn 3, our value engine is already going and it's pretty difficult to be stopped given the enchantment nature of our commander and its indestructibility.
As we play many creatures in order to ramp us into bigger and scarier creatures, we can abuse many cards that reward us for playin creature spells by drawing cards. Cards like Beast Whisperer or Guardian Project are here to create an even spicyer value chain that can grant us a land and an additional card every time we play a creature. But we can also achieve overwhelming value by playing cards like Vizier of the Menagerie or Garruk's Horde . Developing a strong draw engine is one of the Keys that will bring us to victory, so this must be the priority move after Karametra is out and it's ramping us like crazy.
Many of the smaller creatures in the deck have useful effects like Manglehorn or Reclamation Sage , so we can be responisve to the board while continuing to ramp every time we play our answers. We also focus on some protection for our board like Heroic Intervention or Dauntless Escort , because we can become big and scary in a very short time, making a lot of enemies that will concentrate on destroying our permanents. Some really good protection can make the difference between an overwhelming win or an immediate defeat.
Why should you choose between the two options when you can have both so easily? While you cast big creature spells you can put lands into play, triggering landfall cards like Rampaging Baloths or Zendikar's Roil . And once we have enough mana, we can abuse some mana sinks like Ant Queen or Wolfbriar Elemental to flood the board with a huge army of creatures. Many of our bigger creature, while being awesome on their own, also have ways to buff our army, creating some incredible interactions: Thunderfoot Baloth , Stonehoof Chieftain and Elesh Norn, Grand Cenobite are here to serve this purpuse. This may look a little confusing at first sight, but the strategy proves to be reliable and consistent through various games.
We win in the most practical and direct way we can win a game of magic: estreme beatdown through super-pumped creatures. As we have already said, we can raise their stats with cards like Elesh Norn, Grand Cenobite , Kamhal, Fist of Krosa or Thunderfoot Baloth or make them unstoppable forces on nature with bomb-cards like Akroma's Memorial or Odric, Lunarch Marshal . I've also won many games by casting a well-timed Genesis Wave , puttin enought mana in the X cost of the spell to eventually reveal the already mentioned Akroma's Memorial , trampling over your opponents with hasty big creatures out of nowhere. Brute force is our main and only approach, but this deck needs no other way to win. But all of this is possible only because of the overwhelming value engine that this deck brings to the table, so take it slow, as far as it is possible, and set up very well before exploding.

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Revision 1 See all

(1 year ago)

Date added 5 years
Last updated 1 year
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

25 - 0 Rares

10 - 0 Uncommons

10 - 0 Commons

Cards 88
Avg. CMC 3.91
Tokens Beast 4/4 G, Bird 1/1 W, Elemental 2/2 G, Elephant 3/3 G, Emblem Nissa, Vital Force, Kor Ally 1/1 W, Plant 0/1 G
Folders Commander
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