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Simic 101 (Great for Beginners)

Commander / EDH Budget GU (Simic) Midrange

otori1987


Why did I build this deck?When I first started playing magic, and would ask where was a good place to start building my own deck, nine times our out of ten, people would point me towards red/green. I took said advice, and found the following draw backs. These are all my own personal experiences (obviously.)-Green and red don't have (excessive) answers to many situations, at least not at first glance. Yes, I know, there are a few, but many new players may not notice them at first glace.-Red and green can be extremely linear. My own experience with these colors on their own is that the play gets very bland. It can work, but when your typical play is land>ramp>swing, and everyone else around you is doing crazy,wild, and tricky (fun) things, you can start to be a little underwhelmed.-PRICE! I mentioned that solutions did, in fact, exist for red and green, Seedborn Muse, for example is a 24 dollar card, a color scheme that requires but so much monetary value for most of its cards can turn off a new player fairly quickly.I don't mean to trash the red/green color combination, but it was most certainly not for me after my first two months in a playgroup. I fell in love with the simic colors, however, and thought I would give them a shot. This deck offers more strategies then most non constructed decks I have seen, offers a lot of flavor, and was able to hang with most any other play group I've been in. I wouldn't always win, but I was always able to interact.There are four options for the commander, and I've found three of them change the focus/strategy significantly:Vorel of the Hull Clade: This is my go to guy. He has a low manna cost and isn't too picky, when it comes to the colors of manna used to play him. I can't recall one game that I wasn't able to play him by turn three. The four toughness also makes it fairly difficult to "burn" him out for quite a few turns after he's been cast.In a vacuum, I would play Gyre Sage on turn two, Vorel of the Hull Clade on turn three, and then gyre sage would get double the counters every turn after leading to an impressively large Primordial Hydra or Kalonian Hydra on turns five or six. Follow this up with a few of the clones indluded, such as Phyrexian Metamorph and you'll have a fairly intimidating board presence.
Momir Vig, Simic Visionary: This one is more combos after filtering for just the creature card you want for a specific situation. I would recommend vorel for a beginner, and really only use this one when I want a more casual game, so I don't get too aggressive too fast.Prime Speaker Zegana: Want a more linear game, where your commander is easily a 9/9 upon casting that also gives you a hand full of cards? Start with Zegana. The play style isn't as complex, but the build will still come with all the utility and flavor this deck has to offer.

I realize this isn't the best deck out there, but I feel like it offers much to a lot of casual, or semi competitive play groups. It's also very easily obtainable, as the cards in it are reasonably priced. I also wanted to archive this deck, for myself. After working on this set up since gatecrash, I finally decided to use it's framework for something more complex.
I also am hoping this could give new players, or those building their first EDH deck a quick and easy primer for something more versatile than most "starter" decks. So if you like/dislike this outline, or would like to provide any feedback, please feel free to do so.

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