Kiora's Dismissal


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all

Kiora's Dismissal


Strive - Kiora's Dismissal costs U more to cast for each target beyond the first.

Return any number of target enchantments to their owners' hands.

Kiora's Dismissal Discussion

rbar2255 on Merfolk Mentor's Modern Magic Counterspell

8 months ago

How about Kiora's Dismissal as an answer to Boggles, Prison, or other Enchantment-based archetypes?

Darth_Savage on Grixis (mostly) Toolbox (probably)

9 months ago

I think I understand what you are trying to do now, essentially you want to make what is refered to as a toolbox deck. Thing is your sort of in the wrong colours, traditionally would be the primary colours of the toolbox. The GW Toolbox uses cards like Chord of Calling and Eldritch Evolution to fish out creature based answers. In there isn't really an equivelent, however you could try cards like Disciple of Deceit to fetch answers. However answering enchantments outside GW is difficult, the best options are probably Kiora's Dismissal or Drake Familiar...

Eidolon of the Great Revel can be played around by using cards like Biting Rain or Morsel Theft, basically any card which has an alternative cost or a cost reduction as the Eidolon only checks the converted mana cost, not the cost you actually paid. I made a half hearted attempt at a sort of toolbox here Grixis Toolbox, it isn't really efficient enough, but it might help you out.

What would help more though is just running the low cost removal and killing Monastery Swiftspear and Eidolon the turn your opponent plays them, or near after. Trying to play around someone elses deck dilutes what your own deck is able to do. There is an article on wizards pages which covers this very topic (apologies the link wouldn't work) I'd suggest you give it a read...

If you still want to build a toolbox deck then I'd suggest dropping Red in favour of Green, between Black Green and Blue you should be able to answer near enough everything...

Darth_Savage on Izzet Prowess - Modern

10 months ago

I'd suggest Abrade or Ancient Grudge to help deal with artifacts, red doesn't really have any options for enchantments though. Blue has generic bounce cards like Boomerang and Eye of Nowhere, but they are normally better targeted at land if played, you could try Kiora's Dismissal or Drake Familiar if enchantments are a particular issue for you.

Hope that's of some help, good luck with your brew.

ShikiTen on Draw-MATIC Effects

1 year ago

I love this deck. It reminds me of the early days of my Nekusar deck (which initially was going to have Lord of Tresserhorn as the commander before Nekusar, the Mindrazer showed up later that year). I am assuming you're on a more budgeted approach as some of the key Nekusar wheels that are more expensive are missing.

As for recommendations, I'll start by saying it might be easier to avoid cards like Psychic Spiral. While overall not a terrible effect, it's only useful if you play 1v1 or just need to finish someone off (which can be done with a massive similar effect). Here are some cuts I would make as well as what might be good replacements at similar or better mana costs:

  1. Psychic Spiral out for Time Reversal. - Effects everybody and still causes major pain from Nekusar.
  2. Laquatus's Creativity out for Wheel and Deal. - Slightly cheaper, hits all opponents, and replaces itself.
  3. Intellectual Offering out for Khorvath's Fury. - Choose everyone to be friend, & Nekusar causes pain. Also replaces itself with the added +1 draw.
  4. Day's Undoing out for Whirlpool Warrior. - Day's Undoing doesn't actually work with Nekusar because it ends the turn (removing all Nekusar's triggers on the stack). As an avid Nekusar player, this saddens me. If you don't like Whirlpool Warrior's enter the battlefield effect, Teferi's Puzzle Box is another great option. {Personally I would try to get both).
  5. Prophetic Prism out for Dimir Signet. - You have the other 2 signets for color fixing, why not get the third?

As for some other good-stuff cards you might want to look at: Magus of the Jar, Magus of the Wheel, Helm of Awakening, & Fellwar Stone are all possibile additions if you don't like some of the other suggestions.

Honestly, I am glad I found this deck because of a card YOU have in here that I need in mine. Kiora's Dismissal is great enchantment hate my deck needs as I regularly face against a G/W token deck with an enchantment sub-theme. Anyway, +1 from me on the deck!

Darth_Savage on Death by tree

1 year ago

Hi Apex_killjoy02

If you want to make this work, you need some form of acceleration. The cards you are aiming to win with are both 4 drops, in fact your deck is choked with 4 drops. A fun and budget way to accelerate out the Tree might be Heartless Summoning but if you use it you need a way to get rid of it too. Your already running blue though so Riptide Chimera or Kiora's Dismissal could work.

I was going to leave my comment at that, then I remembered Semblance Anvil exists and Riptide Chimera is both a creature and an enchantment and Brain Maggot is a reasonable control card... If you decided to go with the more enchantment based deck then Reality Acid would be fine removal...

Anyway, I hope that helps.

precociousapprentice on Sente: The Politics and Metaphor of Stones

1 year ago

I have become less than impressed with Diviner's Wand. The :Draw a card ability works, but is less than necessary after the inclusion of the extra card draw, and the pump is only OK most of the time. If the pump is amazing, usually I have better things to do at that time than just worry about the extra damage. I would usually win without the pump if the card draw is enough to make the pump crazy. Thinking about replacing it. Cranial Plating would be nuts in most games. Blade of Selves would start some serious craziness in many games. Venser, Shaper Savant packing a Blade of Selves is scary. Anything with a Blade of Selves and a Proteus Staff is pretty nice value. Blightsteel Colossus and Blade of Selves is plain nuts. Blade of Selves with Archaeomancer or Baleful Strix is just pure value. The other option is to replace Diviner's Wand with something like Evacuation. Tough call. Either way, I think it is going, even with the Wizards tribal thing I have going on.

Also Phenax, God of Deception feels a little win-more, and otherwise not overly helpful. I feel like the Unsummon theme is working really well, and bolstering that may be worthwhile. Maybe Evacuation as listed above, maybe Hurkyl's Recall, Hoodwink, Kiora's Dismissal, River's Rebuke , Baral's Expertise, all of these could be good. I love the idea of sending all mana rocks back to someone's hand and then casting them all using Sen Triplets, but even just saving all my stuff from a Vandalblast would be worthwhile. Enchantments and lands could be difficult to manage with this deck, so maybe Hoodwink. I may just try to play around with one of these, and then every time I draw it, ask myself if I would have rather drawn one of the others. That usually clarifies things.

xsoulwrecked on Esper Mill

2 years ago

@Norstail: Most of it is already explained in the Card Choices segment of the description, but I'll gladly go into detail a little more.

First let me say, that indeed the mana base might seem less painful if it were just two colors, but to generate maximum synergy with Hedron Crab, the deck would play many fetch lands either way, so with all the fetching we might as well splash a third color. I imagine the UB version would play the new mill land Ipnu Rivulet as well, making their manabase just as painful. The only real advantage concerning the manabase that I can see, is that UB can afford to play some copies of Shelldock Isle to close out a game with a hidden Archive Trap.

Splashing white gives us access to Disenchant and Fragmentize. Blue and Black offer no enchantment removal, so once an opponent drops a Leyline of Sanctity on turn 1 we just scoop, because all our spells target our opponent. At the moment, more decks have picked up the Leylines again to combat the hand disruption of decks like Grixis Death's Shadow and the burn spells of.. well, Burn. The best ways to play around that without white would be Set Adrift or Kiora's Dismissal - not exactly great options, right? In addition to getting rid of Leylines, Disenchant also gets rid of Chalice of the Void on 1, which shuts down almost our entire deck, and kills Platinum Angel, often still played in the sideboards of big mana decks like Tron, that we prey upon.

Beyond Disenchant and Fragmentize, there's Stony Silence, turning Lantern Control into a favorable Matchup and making the Affinity Matchup less impossible to win. Rest in Peace is also nice to have as permanent graveyard hate, because we enable decks like Dredge so they can rebuild too quickly if we were to use Nihil Spellbomb or Relic of Progenitus.

Finally we also need the access to Path to Exile, first and foremost because we desperately want removal that hits the big threats that dominate the format like Tasigur, the Golden Fang, Gurmag Angler, Reality Smasher, etc. Dismember would be another option, but even if we were just two colors, we couldn't afford paying 4 or even just 2 life for it most of the time. Path enabling our Archive Trap is really just the icing on the cake. It's true that many decks are already fetch-heavy, but there are also decks like Merfolk that don't play fetch lands, so game 1 any Archive Traps would just be dead cards stuck in our hand. If we Path them and they get a land, we can still drop our Traps on them before siding some of them out in game 2.

Icbrgr on Wrath of Poseidon

2 years ago

I never knew Riptide Chimera existed... you just made my day.... any thoughts on the addition of the constellation mechanic and use/abuse things like Whitewater Naiads/Thassa's Devourer? the idea get more appealing if you add green for Lorescale Coatl and Eidolon of Blossoms... if not Kiora's Dismissal may be fitting as well.

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