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How to play

the basis of the deck is to use untap abilities to untap the Kraj and use counter adding/doubling effects and card draw effects to end the game fairly quickly. Usually the infinite combo consists of having ramp creatures such as Argothian Elder and untapping creatures such as Horseshoe Crab, effectively allowing you to generate infinite mana and untap an infinite amount of times.

The Combo

Experiment Kraj puts a +1+1 counter on an untapping creature such as Horseshoe Crab, then puts a +1+1 counter on a mana dork, such as Argothian Elder. If the mana dork can only produce mana symbol g, then mana fixing creatures such as Magus of the Candelabra can help with the combo. Pay mana (usually mana symbol u) to untap, tap to get mana symbol u and some other mana, untap, do this until you have infinite mana, then start adding counters to your creatures (and using your stored mana to untap). You now have infinity/infinity creatures and infinity mana. Attack, and hopefully use some sort of evasion. If anything goes wrong, the card draw creatures are there to let you draw as many cards as you want in order to counter spells and the like.

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Date added 8 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

20 - 0 Rares

27 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens Beast 3/3 G, Morph 2/2 C
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