Sylvan Library

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

DatShepTho on GO GO DINOSAUR!

3 weeks ago

This deck is quite the mix, the cards in here that are good are REALLY GOOD like Sylvan Library, Arid Mesa, True Conviction and Etali, Primal Conqueror  Flip

But the cards that aren't are complete rubbish, like Manalith, Mirri's Guile and Gigantosaurusfoil (The green mana pips are hard to get reliably in three color and 10/10 with no evasion is rarely helpful in this deck)

And then there are some cards that are fine, but really don't belong in this deck, like Rancor and Almost Perfect

I would also recommend using tags to separate card functions, like your lands, ramp, dino, damage multipliers, card draw, and removal. This will make it easier to see what your deck is lacking. Use the # character in your card editor to tag cards ("# Ramp" for example)

You only have 30 lands, so I would try to get this to 36/38 rather than more ramp spells. The best budget ones you're missing are Sungrass Prairie, Mossfire Valley, Sunscorched Divide, Clifftop Retreat, Rootbound Crag, Sunpetal Grove, Rockfall Vale, Overgrown Farmland, Fortified Village, Game Trail, Fire-Lit Thicket and Furycalm Snarl. There are plenty more I may have missed too.

I think you should try adding a few ways to accrue card advantage, like Rishkar's Expertise, Season of Gathering, Secret Rendezvous, Inspired Tinkering, and Escape to the Wilds. These will help you find more cards once you're running out.

Majestic Genesis is also a cheeky card you might like...

KayneMarco on The very LAND is against you!!

2 months ago

Just remembered another really good synergy depending on your budget. Abundance + Sylvan Library. Since abundance is a replacement effect for the library you can dig for 3 lands or non lands every draw step and take no damage from the library.

Doombeard1984 on The First Skep

3 months ago

Good morning Tulsasaurus_Rex, and thank you for sharing your hive with us.

I have a brood of my own, and much like yourself have had an affinity for Tribal decks, and especially Slivers for the better part of nearly... 2 decades (dang... now I feel old). So I would like to maybe make a couple suggestions if thats ok?

Creatures:

Non-Creature spells:

So these I am less sure on what to remove, but will give some explanation as to why I think they may help:

  • Eerie Ultimatum - Can see you have Patriarch's Bidding in your maybe board, but I offer this is way better. You get all your things and you opponents get nothing. You even get all your other non-Slivery things.
  • Boros Charmfoil - You are playing Slivers, and therefore you are going to attract a board wipe. Boros Charmfoil is the classic "go-to" for making your board indestructible, all for the low price of .
  • Removal - Going to mention a few cards here that are just good. Assassin's Trophy, Swords to Plowshares, Path to Exile. Trophy is another hit anything card, and Swords and Path both exiles tricky creatures your opponents have. All super low cost, to let you spend your mana on better things.
  • Card advantage - So I think something like a Mirri's Guile or Sylvan Library just lets you have some card selection of advantage every turn. Lets you make sure you are hitting those land drops, or if you are flooded, you can make sure you are getting gas to help power your deck forward.
  • Ramp - Id be looking at maybe Three Visits and Nature's Lore as they can get you any forest type shock land into play, and if you want untapped by paying the 2 life. Id also look at other mana rocks (Ichor Elixir and Fractured Powerstone don't seem that great). Any of the Talismans (Talisman of Hierarchy, Talisman of Unity etc - there is a full cycle) would give you access to colours at only , and up until recently I ran Chromatic Lantern to help with smoothing out any mana issues. Yes it costs , but can be really useful with how mana intensive Slivers can be where is concerned.
  • Blasphemous Act/Austere Command - I love these cards. Sometimes you will need to answer a board. Austere Command is modal so gives you lots of flexibility. And if you have Sliver Hivelord on the board, your Sliv's are safe. Blasphemous Act can win you the game if you have a Spiteful Sliver with a board state. Means you can ding 13 damage to any target should this fire, and again may be safe with a Boros Charmfoil or a Sliver Hivelord.

Hope this helps, and have given you a +1. Please feel free to hope on over to my Hive and have a browse (Sliver Overlord - Predatory Super-Organisms)

Mortlocke on 100% Dinosaur Tribal

4 months ago

True, 6 is the average. But if a player gets greedy with a Sylvan Library or gets an early game Rhystic Study then you would be able to really capitalize. The real power is when your Commander is on the battlefield. Digging into your library for more options can take a good turn and make it an explosive one.

KayneMarco on Terror Forming Terraforming [Primer]

4 months ago

Another great synergy for a lands deck is Abundance + Sylvan Library. With both in play you can get 3 lands or non lands per turn without having to pay life to the library since abundance is a replacement effect for the library.

Profet93 on Ghalta, Stampede Tyant - Mono Green

4 months ago

sreeves5003

Sylvan Library - Great on it's own, amazing with abundance. Also note cultivator collosus.

Greater Good - Staple in any mono green stompy build. Sac outlet that prevents theft, exile, can fill up your GY and provide card advantage all in 1.

Nature's Lore/Three Visits > Rampant growth

Nissa's Pilgrimage > cultivate

You might want another target for crop rotation like Yavimaya Hollow - Regen (amazing instant speed with crop rotation), require 2x removal + poltical piece all in 1. I would swap out maze for it since maze doesn't given you mana and I dont see any cards to combo with maze (correct me if I'm wrong).

tooth and nail - Could add in Regal Force to go with avenger for tooth and nail to draw like crazy. Or just bring in a powerful creature + eternal witness to reuse.

Reliquary Tower > Thought vessel. Serves similar function but in a land slot, which can be tutored for with crop rotation. Moreover, the artifact is likely to get blown up. Having a land in it's place can help you become less mana screwed given your relatively high avg cmc and current 35 land count.

Profet93 on NevisCF's Mono-Green Mana Ramp

4 months ago

NevisCF

You have a bit too many lands. I hate missing land drops but in a mono green ramp deck, you are more than okay with cutting some lands. I usually go for 37 myself depending on the deck. I would suggest to go to 38 and then add more if you consistently are getting mana screwed. Removing those 4 lands will provide you with crucial additional slots. In those slots, I recommend you add in more draw since draw will enable you to establish more land drops which should mitigate any potential concern.

Ancient Tomb/Castle Garenbrig - Ramp

Gaea's Cradle - Super ramp (not within budget but worth proxying)

Deserted Temple - Untap nykthos, cradle or use as a political tool. Not needed but worth mentioning.

Mirrorpool - A pet card of mine thats fun, not necessary but enjoyable. Would require some additional non basics which I can recommend. Given you are playing mono green ramp, you have a lot of room for non-basics. Nothing too crazy given all ur green 1 drops but definitely more.

Turntimber, Serpentine Wood  Flip - Land if you need it, creature if you dont

Beast Within and Song of the Dryads - Removal. I know you are mono green ramp but if an opponent is stopping you from advancing, you need an answer. The latter is extremely powerful on Black or Red commanders that have a difficulty with enchantment removal.

Momentous Fall - Used in response to removal, beware of the blue player.

Greater Good - SUPER powerful card you should definitely add. Acts similar to the above and also fills ur GY for creeping renaissance.

Sylvan Library - Draw/Filter

Tooth and Nail - Wincon

Rishkar's Expertise - Draw + tempo that can "bypass" targeted removal.

Harmonize - Simple draw, not ideal but worth mentioning

Regal Force - Tooth and Nail --> Avenger + Regal = Mass Draw. Regal can be powerful if you are set up right as well.

Bane of Progress - Meta dependent. Affects 10% of ur deck, worth considering.

Eternal Witness - Recursion.

Skullclamp - Makes ur 1/1s into draw, punishes removal.

UltimateRoxas40 on Kathril, Nightmare of Indatha [Keyword Primer]

4 months ago

KllrRoboPenguin Thanks for the suggestions!

I could probably slot in Assassin's Trophy in the place of Beast Within. And I've thought about Divine Reckoning before, but I've found that a full board wipe has often been more useful than all but one creature.

Ripples of Undeath seems like it would fit this deck, but I agree, it does run a little slow. I wouldn't replace Sylvan Library with it, but maybe one of my 'ramp' cards like Grapple with the Past or Winding Way. I'm actually working on getting a copy of this card, so I'll slot it in and play a couple rounds and see how it flows.

Not sure how I missed Bleeding Effect, it does seem like a better Odric, Lunarch Marshal. I'll have to play around with adding that in too.

As for Shrike Force, it's a little too vanilla for me. And my issue with Ketramose, the New Dawn is that I can't stand the checkered flag set symbol haha. That, and his additional abilities don't really synergize well with the rest of the deck. I've tried to curate my creatures to be both a good source of keywords and also be effective on the field if Kathril gets sidelined for any reason.

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