Panic Spellbomb

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Commander 2014 (C14) Common
Scars of Mirrodin (SOM) Common

Combos Browse all

Panic Spellbomb

Artifact

, Sacrifice Panic Spellbomb: Target creature can't block this turn.

When Panic Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

Panic Spellbomb Discussion

5dollarMTG on 5dollarMTG

8 months ago

$5 Red Improvise is already pretty tight weeurey. You could replace Reckless Fireweaver , Panic Spellbomb , or some mountains with more zero-cost artifacts like Welding Jar , Mishra's Bauble , etc. That will make it even easier to get your big creatures out on turn 1.

lagotripha on Mono Red Goblins

1 year ago

I feel like Kuldotha Rebirth needs a little more active support to be effective- just ornithopter and it are rarely in your hand at the same time.

Fortunately, the hyper efficient and cheap Shrapnel Blast can act as (functionally) extra grenades, and cards like Darksteel Citadel, Herbal Poultice, Memnite, Panic Spellbomb and sideboard Tormod's Crypt are available.

Personally, I like to sit a lot lower on the mana curve, running Mogg War Marshal, and sometimes run Dragon Fodder/Krenko's Command over empty the warrens (as that fits better in Skirk Prospector combo), then rely on the haste-enabling lords and Reckless Bushwhacker/Goblin Bushwhacker.

Have fun brewing, goblins can be a lot of fun!

SkulduggeryP on Mary and the Killbots: A Jazz Band

1 year ago

How to play:

It's fairly simple: Tutor for Conspiracy, naming killbot, and then you can use Mary O'Kill to "sub out" any of your creatures.

On the bench, ready to sub in!:

Phage the Untouchable: I feel like I should explain this one first. I know that it looks like you should be grabbing Phage every time, but I encourage you to think again. First off, by the time any of you who are inspired to make this deck actually do so, unstable will no longer be legal in commander (unless you're ultra-quick and super-cool). Therefore, the only way you'd be able to play this within your playgroup is by Rule 13, which essentially states that you can use banned cards in a casual setting only if all members of your playgroup agree to it. And if you slam down Phage every time, they're gonna start to not like you. Sorry if this section went on too long, but it had to be said.

Ashling, the Extinguisher: This is mostly for if your opponents have a troublesome indestructible creature. Or also if you think that the art looks great.

Avatar of Slaughter: This one is for if you need straight damage, as it deals the most of any creature at 16. Maybe you're low on life and it has Loxodon Warhammer. Maybe you want to deal a ton of damage without killing them. I'm not judging.

Blightsteel Colossus: This one follows the same rules as Phage the Untouchable, only this one also protects against milling. Using this product may put at risk of winning, overzealous gloating and being banned. Administer at own risk.

Dragon Mage: Maybe you're secretly a group hug player. Maybe you're just low on cards in hand. Either way, this is a great all-around option.

Greater Harvester: It's like eldrazi, only you don't have to actually attack with it to trigger annihilator, meaning you also get some damage through.

Hellcarver Demon: An opponent is comboing out and you need to make one last defiant stand without actually winning. That's when you break out this boy.

Lightning Reaver: Why on earth did you sub in this! It's just in here because I like the art!

Lord of the Void: This is my go to benchwarmer. It makes you highly likely to win the game without actually guaranteeing it. My kind of card.

Necropolis Regent: This one actually works because +1/+1 counters stay between switches.

Rakdos the Defiler: Be sure to sub him in after declare attackers and blockers so that his attacking trigger won't activate, but his damage trigger will.

Raving Dead: If you want to do something but you don't want the game to end yet, this is a good choice.

Scion of Darkness: Because Ink-Eyes, Servant of Oni is more expensive.

Enemy forces and how to ignore them!

Now, subbing out is most effective if whatever you're replacing can get past the declare blockers step. Unfortunately, this is rakdos colors, so we don't have much in that respect. What little that's available is below.

Whispersilk Cloak: Definitely the best option we have. With evasion in both aspects, and the fact that equipment stays equipped makes this a favorable option.

Trailblazer's Boots: In commander, you can scribble out the existing text and say, unblockable. It saves time.

Prowler's Helm: If any of you frequenly go toe-to-toe with a wall tribal deck, please let me know, that sounds awesome. And if you want to make them happy, play this. They will be so proud of their soulless, empty defenders. They need the pick-me-up.

Panic Spellbomb: Yeah, it's not the greatest. Moving on.

Key to the City: Card filtering and unblockable? Please tell me the downside.

Hot Soup: Do not, I repeat, Not play this against a ping deck. It'll be like christmas came early for them.

Glaring Spotlight: I would tell you how great and good this option is, only I can't see the text from all this brightness.

Last random notes:

Gamble: Please don't use this to find Conspiracy. Just don't. It's not worth it.

Command Beacon: Activating this on turn 3 is actually not a bad idea if you put down a Despondent Killbot turn 2, you can switch it out for early pressure.

Sly Spy C: If you just want to mess around or really punish a player, sub this one out with Avatar of Slaughter.

Planar Portal: This is the one case where it's superior to Planar Bridge. You see, Mary switches things in your hand, not on the battlefield, so with the bridge, they get affected by summoning sickness.

Schar17 on Critical hit! (7 dollars)

2 years ago

DarDar17 In my last comment, by Brute Strength I meant Brute Force (and I think you did to, as brute force is only in the maybeboard), although my point remains the same.

Tsuru-Hime Another problem is that you usually end your turns with 0-mana, so having to leave 1 mana up for Apostle's Blessing would slow it down even more. However, it's still a nice sideboard addition against low-cost control decks with lots of Shocks, and can substitute the Panic Spellbombs against a deck with super low amount of creatures.

Schar17 on Critical hit! (7 dollars)

2 years ago

DarDar17 Thank you, I will take kind of decent haha. So yeah, the problem with Rush of Adrenaline is that it only gives 2 power. The thing with this deck is that you want to have the combo as quick and reliable as possible.

Here's the problem: Suppose you have a 1/x double striker (like most of the creatures in this deck), and in your hand you got Borrowed Hostility, Brute Force and Rush of Adrenaline. You can pump it up to 9 (1+3+3+2), so you won't have fatal. It would be different if instead of Rush of Adrenaline you had Brute Strength. However, it's still viable, and surely an option (I surely will add it to the maybeboard, and the sideboard, but I don't want to the listing price to increase) if you are going against a deck with good blockers; usually Panic Spellbomb, Madcap Skills and Break Through the Line does the job though.

Recover819 on Fast and Furious

2 years ago

With this one I would go all red. With aggro like this you don't want any lands to come in tapped.

-Ensoul Artifact + Kiln Fiend

-Aqueous Form + Soul's Fire or Panic Spellbomb

Maybe some good old Lightning Bolt for removal

Maybe some buffs

Brute Force

Titan's Strength

Madcap Skills

Ozmandias42 on

3 years ago

Panic Spellbomb or Horizon Spellbomb to cycle by themselves or through Atog or Megatog?

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