|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
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Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.)
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3 weeks ago
Holy crap guys, I haven't replied to your comments in a minute. I apologize for that but let's get to it now...
What you're saying about allowing combo players to combo out quicker can be true, onehitterquiter, but it also means that people can get to their spot removal, counter spells and board wipes quicker too. Plus, if you're playing this in your playgroup, the scummiest of players are probably not invited anyway. If you're playing at a LGS, it could be a problem, but the few times I've played this deck at a game store, it hasn't been an issue. People usually roll with it and have a good time.
This is the deck of mine that gets the most attention, aquacode, but it's only one of ten or eleven decks I play, so it doesn't come up in the rotation that often. Honestly, I play it way less than people want me to. I can't decide if they want me to play it because it's fun or because they know it's one less opponent they have to worry about. /;-)
Minds Aglow would take some serious collaboration to pull off, shadowfrost. The cards I do have to be concerned about though are Prosperity and Skyscribing, those two are actually used as win conditions in a lot of hug decks. I usually use Prosperity for X=3 or something fairly small, and usually use Skyscribing only for it's Forecast ability.
Thanks for the +1, Nillstan. If you do build this deck, let me know if you and your group have as much fun with it as I do.
I made a decision from the get-go that I didn't want a win-con in this deck, Smalls2004, so while I know of a number of cards I could include in the deck to win, I've never considered it. I have a number of other decks I play to win with, but not this one.
As I said above,1astrokid1, I'm not looking for a win condition with this deck and mana is hardly ever a problem for anyone at the table after the first few turns, so Freed from the Real wouldn't be worth the card slot.
I've heard from many people who have hug decks that look to win, garrukhunter98, but it's just not the way I wanted this decks to play. Believe me when I say I understand that this is a hard concept for a lot of people to grasp. If you look back at some of the comments for this deck, most of which I've archived in order to make this a more readable page, there are a lot of people who just don't get it, and that's alright, people should play decks that make them happy. This one makes me the happiest of all of my EDH decks when I play it. I'll play a card like Rites of Flourishing or Upwelling, and people will laugh and say, "Hell Yeah". It does my heart good to see less salt at the EDH table.
1 month ago
Having a second Upwelling wouldn't apply any additional benefit, as your mana already isn't emptying from your mana pool. Static abilities don't fit as neatly into always or never stacking.
1 month ago
1 month ago
more "than", not more "then".
and what do you mean by "stack" as it applies to Upwelling? in that scenario, nothing even ATTEMPTS to "stack". all Upwelling does is make the mana in your mana pool last all turn. you can add as much mana to your mana pool as you want, but nothing is "stacking".
1 month ago
2 months ago
With so much land ramp, especially the Upwelling, why not put in a card like Hurricane as a surprise wincon? Assuming that you are higher up in life since people are leaving you alone, you would win out of nowhere after drawing it?
2 months ago
Yes, Sjorpha, the opponent has infinite mana of all colors from the previous recycling of Channel the Suns and Hive Mind's effect. Mana doesn't empty from pools because of Upwelling, so turn/phase ends aren't an issue.
5 months ago
Thank you for your patience, telling people to "optimize their fun" tends to (understandably) cause annoyance. It's interesting to hear that Mystic Barrier can be used with the commander as situational utility without compromising overall entertainment
As a side note, if anyone else wants to use the Mana Echoes idea, then I should probably point out that I forgot about the obvious mana sink/mana preserver Gemstone Array (there's also Upwelling I guess but that one seems more group hug:ish, with the typical risk of producing degenerate play when coming into contact with the wrong kind of opposing deck). Similarly, Primeval Bounty would probably work as a fun Academy Rector target if anyone wants to try making the aforementioned "3 or greater power" build.