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Mutate is a tricky ability that seems cool and could likely pay off if perfected. I like the challenge and like a new/unique deck. The goal is to utilize the new ability that came out with the Ikoria set and make it work with already exists.

Mutate is a difficult mechanic added and makes paper magic difficult to play. Here are a few thing to note:

  1. When a creature mutates, it is not entering the battlefield.
  2. If the target for mutation is invalid, the mutated card enters the battlefield as a creature instead.
  3. A mutated creature counts as 1 creature.
  4. If that creature is returned to hand, all cards mutated on it are returned. Same with graveyard.
  5. If a mutated creature leaves the battlefield and then returns, all cards return as separate creatures.
  6. The current mutation counts when considering the number of times a creature has mutated.

These new rules bring many advantages and disadvantages. The goal with mutation is to take advantage of creature abilities. When mutating, abilities start to stack and the user gets to choose the order they happen. That is a big deal. Say for instance a Dirge Bat is out. Then it is decided to mutate a Necropanther on it. You can kill an opponent's creature and bring one back for yourself.

Orzhov Charm is there to start the mutation process all over again. It is all about stacking the abilities as often as possible. It is also good for killing an opponent's creature. No big deal about the life. Plenty will be gained. Also, noting that it is the only non-creature and non-land card in this deck.

This deck relies on creatures entering the battle field or dying (not necessarily going to the graveyard). Athreos, God of Passage is the main engine for this to work to its full potential. There is nothing really big that will be taking opponents out. The idea is that if you take a turn, a creature dies, you cast a creature, or even gain too much life, that you will gain life and the opponent will keep losing life outside of combat. When your creature dies, you will likely gain life. Then the opponent needs to decide if letting the creature go to your hand is worth 3 life. Most likely they will lose more when you play it.

Now for the lack of spells and what to do if creatures just die before getting out Athreos, God of Passage. Mutation should account for lack of spells. This deck has destroy creature, bring back from graveyard, and create more creatures with life link. Basically fits the entire them of the deck and there are barely any non-creature spells. Remember the abilities keep stacking. Also with Athreos, God of Passage out, if the mutated creature dies, there is potential to start the mutation and ability stack all over again.

Let me know thoughts and suggestions. Hopefully someone can enjoy this unique gem (or turd if it just will not work out).

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Top Ranked
  • Achieved #12 position overall 3 years ago
  • Achieved #1 position in Pioneer 3 years ago
Date added 3 years
Last updated 3 years
Legality

This deck is Pioneer legal.

Rarity (main - side)

2 - 0 Mythic Rares

10 - 0 Rares

26 - 2 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.37
Tokens Cat 1/1 W w/ Lifelink
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