Limited Resources


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Exodus (EXO) Rare

Combos Browse all

Limited Resources


When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest.

Players can't play lands as long as ten or more lands are on the battlefield.

Limited Resources Discussion

Qolorful on Are cards from game night ...

3 months ago

Anything That isn't silver bordered or on the commander ban list is legal, and the commander ban list is limited to cards that ruin the game really easily like Channel , Griselbrand , Time Walk , Limited Resources , and Worldfire . You know, the fun cards.

marcopollo on Mono-White Commander

1 year ago

What I find about white in commander mode is:

1) it is fast out of the gate and can establish an early agro lead.2) in the mid game, it lacks the draw capabilities that say blue or black can accomplish.3) it has only a few game ending combos as compared to blue or black.

I am no expert but having a decent card draw engine is important. Skullclamp and Sram, Senior Artificer are about as good as you can get with white. Even with something like Mentor of the Meek you can get some good card draws but it is slower than I would normally like.

In planning a commander deck, I would prioritize card draw alot higher than you have and I would build complementary components to the deck after picking the card draw engines.

I think there is a reason why blueish commander decks are more prevalent than mono-white decks. But, the economics of purchasing a commander deck in paper also reflects these supply/demand aspects.

I also like things like Armageddon and Limited Resources to help mono white survive into the later stages of the game. White is at its best, in my opinion, when the land counts are small and slowly deteriorates not because the choices white have in later rounds are bad per se. But becuase some of the other colors out there are better with more land available. Maybe see Zur the Enchanter for letting your imagination run a bit more wild.

marcopollo on Mono-White Commander

1 year ago

Some white cards that I don't leave home without are: Land Tax, Mother of Runes, Weathered Wayfarer, Prison Term, Fragmentize, Limited Resources.

I am not a big fan of this commander. Bolster is a mediocre uprgade forcing you to invest in a vast amount of creatures to bet the most of it. This also leads to vulnerability to board wipes like Wrath of God. You will also have trouble with card draws. So things like Skullclamp and Sram, Senior Edificer should also be considered.

PurpleGame0 on White Weenie Warriors (1 CMC EDH)

1 year ago

A very late thanks to everybody who contributed!

@ClockworkSwordfish: Thank you for the good suggestions. The level ups are slow, but if I need a late game, they're perfect. The Tithe would be great, especially in this lower-land deck, so it would be a good higher-budget addition.

@Mike94: This deck wants to be 1 cmc only, but Flickering Ward and especially Mother of Runes are great. I thought the Mother was a higher CMC, so I didn't include it.

@marcopollo: Limited Resources is a terrible, filthy card. It forces everyone to play my game, and having only 5 lands makes it hard for the enemy to get rid of it. Land Tax was in the original build for this deck, but I took it out because it was a little expensive. Zuran Orb would be nice, but... it's not 1 cmc. Faith's Shield looks like a really good card in a bad situation.

Benalish Hero looks like it could be good, but I don't know how banding works. You also said Defensive Formation works like Kytheon, Hero of Akros  Flip's flip, but I'm not seeing it. Launch the Fleet also seems like a great way to surprise someone in the later game.

marcopollo on White Weenie Warriors (1 CMC EDH)

1 year ago

Limited Resources would help level the playing field once the game gets into its later stages. Land Tax is good for thinning out your deck so that you draw more important cards. And while Zuran Orb is a zero cost item you could use it for life more robustly because you only really need two or three land anyways. Faith's Shield is also one of my favorite 1 drop whites.


2 years ago

Wurmspiralmaschine14 Thanks for the comment!

ClockworkSwordfish - I hadn't considered Limited Resources, but that's an excellent pick. Already have a couple, so it's going right in.

I'd like to run more countermagic, but I'm still thinking about what to slice out. I'm pretty attached to most of the pieces - I built this deck a decade ago, and just recently refreshed it. I'm glad you like it!

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