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Carry the Weight of a Thousand Worlds

Commander / EDH Bracket 3

boba2989

Commander (1)

Commander: Sisay, Weatherlight Captain

Sorcery (2)

Enchantment (1)

Artifact (1)


Sideboard


Deck concept: this is a straightforward Sisay, Weatherlight Captain deck, running Jegantha, the Wellspring as its companion. With Wizards of the Coast nowadays releasing a couple new Legends-matter cards with each new Set, there surely is no shortage of materials to keep the deck fresh. And, thanks to Sisay, Weatherlight Captain’s ability, you get to pick them out of your library and deploy them directly to the battlefield, turning the deck into a sort of Legends toolbox list.

Restrictions: Jegantha, the Wellspring’s stipulations requires each card in the deck to feature no two identical Mana symbols in its casting cost. On top of that, I decided to include a second deckbuilding restrictions, having all cards in the deck being historic – so only artifacts and legendary spells are allowed in the list.

Strengths and weaknesses: Sisay, Weatherlight Captain’s ability is really what keeps the deck together. Having access to almost the entirety of your deck at instant speed by simply paying five Mana of different colours is extremely strong, but the deck, as a result, becomes extremely Mana intensive. At the same time, your opponents will quickly get the gist and they will likely try and remove your Commander. Having no access to classic protection spells like Teferi's Protection or Fierce Guardianship, it is paramount to have instant-speed access to fetchable protection Legends, such as Linvala, Shield of Sea Gate.

How to play the deck: a typical play pattern includes playing a two-colours Legend on turn two, followed Sisay, Weatherlight Captain on turn three. With another Legends coming in on turn four, you should be able to spend all your following turns fetching creatures from the library, mostly with a reactive approach to whatever threat your opponents might present. This play patterns is extremely linear, but it really builds on the premise that your opponent will not try and remove Sisay, Weatherlight Captain the moment she hits the battlefield. Should you fear aggressive removals, a more cautious approach leads to focusing more on your synergistic Legends during the first few turns of the game. Reki, History of Kamigawa and Jhoira, Weatherlight Captain are amazing cards to play in the early stages of the game. Reaching the eight Mana threshold allows you to play Sisay, Weatherlight Captain and have enough resources to immediately activate its ability, finding the key Boromir, Warden of the Tower to save your Commander from the inevitable removal coming its way. While more reliable, this play patterns is still very vulnerable to Counterspell effects, but that is usually something you just have to play around.

Key cards and notable interactions: protection creatures take the cake as the most important targets for Sisay, Weatherlight Captain’s ability. Once you feel like you board state is sufficiently protected, it’s time to shift gears and start aiming for more aggressive options. Dynaheir, Invoker Adept and Nikya of the Old Ways can double the number of times you are able to fetch a legendary creature with Sisay, Weatherlight Captain’s ability. Jodah, the Unifier is an extremely solid card, serving as both a card advantage engine and a pseudo-Craterhoof Behemoth for all your legendary creatures. Bayek of Siwa is an ideal way to push some favourable attacks through, but the key card to close the game is usually Odric, Lunarch Marshall. Sharing most of the evergreen keywords among all the creatures on your battlefield can turn even the smaller Legend into a serious threat. Urza's Ruinous Blast and Primevals' Glorious Rebirth are truly at home in the list, as they can functions as a one-sided mass exile effect or a mass reanimation spell, respectively.

Evolving the deck: Sisay, Weatherlight Captain’s ability lends itself to potentially repetitive play patterns as, depending on what your opponents are playing, you might find yourself tutoring the same four or five creatures each game. Should you want to increase game randomness, switching to Jodah, the Unifier as your Commander still keeps a consistent power level and spares you from having to continuously count the number of colours among your permanents. Should you instead want to push the deck’s power level even further, removing Jegantha, the Wellspring from the list and adding a suite of Counterspell effects and spot removals will probably allow you to confidently play then list at more competitive tables.

Origin of the deck's name: a verse from "Sentient Glow" by Periphery.

Last updated: June 24th, 2025.

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