pie chart

Krenko- how many goblins can you make

Commander / EDH Goblins Mono-Red Tokens

Sitapollo


Ever since I started playing magic in the early 2000's, goblin tribal was my thing. And this was my first commander I ever built, basing it off of all the goblin cards I had from way back when, and upgrading from there. This deck over a decade in the making.

I try to make as many goblins as possible and win in one turn, but it can also turn as-aggressive-as-it-gets if provoked... All I want to do is make all the goblins, if you just let me be I'll just keep building, if you try to stop me, prepare to get buried in 1/1's.

Since the main plan is to make all the goblins, I run Goblin Instigator, Beetleback Chief, Dragon Fodder, Krenko's Command, Hordeling Outburst, Goblin Rally, Krenko, Tin Street Kingpin, Goblin War Party, and Goblin Offensive.

Purphoros, God of the Forge and Impact Tremors kills people just by making as many goblins as possible without ever needing to attack.

I like to try to take people out with Goblin Bombardment, Goblin War Strike, Mob Justice, Burn at the Stake,or Voracious Dragon. These will usually take one person out.

But when in doubt, Lords, anthems, and other team buff effects will end games when provoked. This includes: Goblin King, Goblin Chieftain, Metallic Mimic, Coat of Arms, Hobgoblin Bandit Lord, Hellrider, Ogre Battledriver, Goblin Wardriver, Adaptive Automaton, Goblin Trashmaster, Gauntlet of Power, Shared Animosity, The Immortal Sun, and Gauntlet of Might.

Legion Loyalist, and Goblin Piledriver are great when you're attacking. And when you are attacking Five-Alarm Fire will end games super quick.

Skirk Prospector with Krenko and a haste enabler goes infinite if you have a few goblins (I think 7). It works like this: activate Krenko, sac Krenko to prospector and enough tokens to recast Krenko plus tax, rinse and repeat.

Removal wise we have Goblin Bombardment, Siege-Gang Commander, and Volley Veteran, and Gempalm Incinerator. These will take out big creatures. Save your Chaos Warp for non-creature threats. It's more or less our only enchantment removal. Vandalblast and Goblin Trashmaster for artifacts.

Acceleration in mono red can be rough. We've got Sol Ring, Fire Diamond, Ruby Medallion, The Immortal Sun, Gauntlet of Power, Goblin Warchief and Gauntlet of Might. Brightstone Ritual, Mana Geyser, and Battle Hymn gets you a bunch of mana to use in a turn which can be explosive. Nykthos, Shrine to Nyx is an all star and Myriad Landscape is pretty good.

Card draw is another thing mono red doesn't do well, but we have The Immortal Sun, Skullclamp, and Wheel of Fortune.

Thornbite Staff, Illusionist's Bracers, Battlemage's Bracers, Thousand-Year Elixir, and Umbral Mantle abuse Krenko's activated ability.

Lightning Greaves, Swiftfoot Boots, and Goblin Chirurgeon are here to protect Krenko.

This deck is great, but it's weak to board wipes and pillow fort.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 6 years
Last updated 10 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

38 - 0 Rares

20 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.91
Tokens Goblin 1/1 R, Spirit 1/1 C
Votes
Ignored suggestions
Shared with
Views