I tried my best to make this a viable cedh deck but, I don't think it has the to do so capacity between a few variables. - Over-reliance on commander (in colors unfit to protect it) - Commander puts a restricting theme on deck (mostly creatures with power 2 or less) - Deck cannot reliably win before turn 3 - Deck cannot frequently interact with opponents / hinder gameplans All of this could theoretically change in the future with new stronger cards but as of now this all stands true.

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