This is my sixteenth deck and third of my commander decks. It's a bit of a hodgepodge of control and removal that somehow got a 97% competitive rating? It's designed to work alongside and compliment a Naya deck my friend made for dual head but it needs play testing before I get excited about the rating to see if it serves its intended purpose.

The curve seems alright but, again, I definitely feel like this needs play testing.

It's I still feel like it's casual with the method I used to throw it together but time will tell, honestly.

This deck was originally built in Tabletop Simulator on the Cantina Deck Building Table and then translated here into TappedOut.

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95% Casual

Competitive