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Makes a lot of HP, but shouldn't be needed if everyone else is dead (1)

Taps you out when you should already be big (1)

That she has to connect to trigger, makes her slow (1)


Bess doing her best.

The idea here is to try and keep all your CMC's low, throw a lot of crap on the board, swing big and wide.

Bess doesn't really need a lot to get going, so cast your army generators early.

The soul sisters are in this deck just to gain life, but they could easily be swapped out for an Elesh Norn, Mother of Machines or tutors

Creatures that you will want to activate after attacking with Bess:
- Heronblade Elite
- Kami of Whispered Hopes

Make sure to stack your triggers correctly. You'll want to following creature's "on-attack" to resolve before Bess's trigger:
- Wyrm's Crossing Patrol
- Adeline, Resplendent Cathar
- Rabble Rousing
- Ghalta and Mavren (obviously, always pick the vampires)
- Staff of Titania

These creatures should have their "on-attack" resolve after Bess's trigger:
- Mirror Entity (not an on-attack, but don't use this ability until after Bess's on attack resolved, or you'll screw yourself)
- Wild Beastmaster
- Cultivator of Blades

Note that Jaheira, Friend of the Forest allows TOKENS to tap for mana, so you can tap treasures for mana without sacrificing them.

Lastly, Cryptolith Rite should probably be swapped for Earthcraft

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97% Casual

Competitive