Teferi, Time Raveler

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Teferi, Time Raveler

Legendary Planeswalker — Teferi

Skysurfer on Esper Flash

3 weeks ago

Cloudy2024 I actually ended up moving Tishana's Tidebinder to the main and sideboard like you mentioned earlier because of a massive shift away from energy aggro and murktide to combo/midrange in the meta's I am playing in. Snapcaster Mage is only really worth it as a 1 of as I dont end up with a lot of instants in my gy, it feels really good as a 1 of to lock up the game if i get a Waterlogged Teachings  Flip off with Slitherwisp on board and sometimes flips games but drawing multiple wont give me a lot of selection. I used to run Phelia, Exuberant Shepherd but took it out because of how dead it was to energy and other heavy board matchups like hollow one and merfolk; I will consider trying it again as a 1 or 2 of since there are some games that i can curve Phelia, Exuberant Shepherd into Teferi, Time Raveler or paired with Samwise the Stouthearted it can have massive value spikes and maybe it could just end up being the thing to solve my domain matchup at the moment. I'm probably going to also cut my Damping Spheres as I am finding the matchups they are good in are already not that bad compared to Eldrazi or Domain, and will probably add another Consign to Memory and something to help vs Leyline of the Guildpact Scion of Draco

jsnrice on Atraxa, Grand Unifier

3 weeks ago

Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain

Commander

Atraxa, Grand Unifier
Color Identity:


Introduction

Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.

This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.


Win Conditions

Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.

Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions


Notable Synergies


Staples and Interaction

This deck plays nearly every blue interaction spell you’d expect: - Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstormfoil
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal

And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb


Why Atraxa?

While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit: - A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)

This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.


Power Level & Goals

This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.

You’ll thrive if: - You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp


Mulligan Strategy

Look for: - Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands


Weaknesses

  • Susceptible to Drannith Magistrate (unless we remove it)
  • Hate for graveyard/exile recursion (Rest in Peace, etc.)
  • Heavy counterspell matchups if we stumble on mana

Closing Thoughts

Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.


Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.

artcwolf22 on Brew ideas for Scrawling Crawler

5 months ago

I see scrap crawler replacing sheoldred once that rotates out.

I'm just surprised no one mentioned before but it seems to be able to take inspiration from Narset, Parter of Veils decks.

Formerly they used Dark Deal and Day's Undoing

Decks with white could also Flash in the former with Teferi, Time Raveler. It was a very annoying control deck.

Slurpz on Crouching Kadena, Hidden Phage

8 months ago

Charger27

I did a small overhaul of the mana base if you're interested. My best attempt for for being able to ramp early and cast Kadena with green, cast heavy blue spells like Teferi, Time Raveler and Sea Gate Restoration  Flip, and also cast Phage the Untouchablefoil. I still might be stretching myself too thin here and if that's the case then the solution would be to the turn 2 green ramp for artifact ramp and see if I can cut down on green sources for blue/black. I think between fetches and color fixing ramp this will work though, we'll see.

DarkKiridon on Hanna, Myr Navigator

1 year ago

Not sure how I came across this deck but I like it! :D

Unwinding Clock could be useful in here especially with Myr Matrix. Isochron Scepter and Silence could be fun since you already have Teferi, Time Raveler.

Check out my Shorikai artifact list if you want, but its more budget friendly. Shorikai Drift

legendofa on Dec 4th 2023 Ban announcement

1 year ago

Grief is the best turn 1 scam by far, in a tempo deck where play patterns matter. Fury was good because it had a pretty open window for targeting, and Solitude is kind of in the same boat. Fury's advantage there was that it could clear out a mid-sized target or a swarm of small targets, while Solitude removes one target, take it or leave it. Subtlety is fine, but highly reactive and has a narrow window of utility. Endurance has higher deck building requirements to make its (optional) ability relevant--a flashed-in 4/5 reach creature for and a couple cards in hand is solid in a vacuum, but it's not on the same level as the other options.

I'm wondering if Esper Scam is a viable option. Lean harder into control, the and can be simply flash-evoked and sac'ed if needed (they're still free removal and pseudo-counterspells), and fill in with some of the go-to control cards. The color balancing would be a little harder to work with, but not impossible.

First pass, off the top of my head with minimal consideration:

23 lands

Scam set: 4x Grief, 2x Solitude, 2x Subtlety, 4x Not Dead After All, 1x Undying Evil, 4x Ephemerate

Control: 3x Teferi, Time Raveler, 3x Counterspell, 4x Thoughtseize, 4 Leyline Binding, 4x The One Ring

Finishers: 4x Orcish Bowmasters

Basically, take the Dimir and Orzhov Scam lists and add some of https://www.mtggoldfish.com/archetype/wu-68d6e340-6601-4aab-9a70-4bdccc013e7e#paper.

Femme_Fatale on Official missing/incorrect card/token thread

1 year ago

heckproof, either works. The reason it is not showing is that you also need the set code. Teferi, Time RavelerJA

However if you notice, the image is missing. There appears to be some bugs with it going on, I'll alert the devs.

heckproof on Official missing/incorrect card/token thread

1 year ago

The alternate Japanese art for the War of the Spark plainswalkers isn't showing up in the editor (for example, Teferi, Time Raveler)

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