Shield of Duty and Reason

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shield of Duty and Reason

Enchantment — Aura

Enchant creature

Enchanted creature has protection from green and from blue.

FounderX on What does the Fox Say?

2 years ago

Nice! Eight-and-a-Half-Tails however, I'm not sure what your plan is with this card, but be aware that all attached auras will fall off if you target Light-Paws, since all auras are white. Mask of Law and Grace & Shield of Duty and Reason can be useful for protection, or a mid to late game Spectra Ward once Light-Paws is up to strength and has a double strike effect from Battle Mastery / Duelist's Heritage, Spectra Ward shuts the door for new auras to attach, but the already attached auras remain on Light-Paws. Mantle of the Ancients is good recursion and also boosts Light-Paws.

Flooremoji on Ghostly Prison ||Tallowisp Spirit Tribal cPDH||

4 years ago

MaStCu Hahaha, Yes! I would love to tell you how the deck plays, that discription isn't too informative :)!

Step 1: Typically, you try to get out Tallowisp asap, but if you don't think it will survive, wait until you can do both Step 1 and 2 at the same time.

Step 2: Cast a Spirit/Arcane spell, search your library for Mask of Law and Grace . Enchant Tallowisp . Sometimes Inviolability /An Umbra works fine, but only in rare circumstances.

Step 3: Cast a Spirit/Arcane spell, search your library for Shield of Duty and Reason . Enchant Tallowisp . Now that that's done, your Tallowisp has protection from everything except white. (Kill white players first because of that)

Step 4: Look around the table, find the most problematic commander. Cast a Spirit/Arcane, search you library for an answer.

Against Disciple of Deceit , Shackles can work, but sometimes Reprobation is necessary. (Use reprobation sparingly, it's your best enchantment.)

Against a Voltron commander, Asha's Favor does the trick surpisingly well. (Assuming that they have hexproof, otherwise Pacifism works fine.)

Against Aggresive decks, Lifelink + Asha's Favor / Ethereal Armor makes it very hard for them to survive.

If you have Plow Through Reito , search up Empyrial Armor for the OTK.

Step 5: You can mostly just start making the rest of your opponents boards unable to attack, while finding Ethereal Armor . Keep in mind that if you need a cath all answer, Reprobation & Choking Restraints are your best bets.

You can also tutor up cantripping auras to make your spirits draw you a card, and give protection to your opponents creatures to make other auras fall off.

Hope this helps!

Joe_Ken_ on Potential substitutes for swords of …

5 years ago

So as most everyone knows that cards like Sword of Feast and Famine and the rest of the sword cards are all pretty expensive. But if you are just looking for protection from two colors and not the added abilities then I may have found a decent (not great) alternative with Shield of Duty and Reason , Mask of Law and Grace , and Crown of Awe . All of these do give you protection from two colors but don’t have any other added effects and unfortunately they are only enchantments.

sonnet666 on [List] The MTG Weapons Arsenal

6 years ago

Don't stop now. I believe in you!

WhiteWeasel on Building a budget Voltron

6 years ago

So due to being less than thrilled with my Bant Token deck, I was thinking about rejigging it to be a voltron deck since my commander; Ishai, Ojutai Dragonspeaker is pretty good at powering themselves up since I often play multiple opponents in my local magic group, and was considering of changing it to a new theme.

Cards I own

I For control and disruption I have plenty of control cards like Convolute, Counterspell, Simic Charm, Spell Rupture, etc... Disruption includes Divine Reckoning, Pacifism, Diminish, Paralyzing Grasp, Rapid Hybridization, Defang, Cage of Hands As well as stuff that trashes enchantments and Artifacts.

For powering up my commander my Artifact pool is less than ideal, had to work with what I got. They include Trailblazer's Boots, Fireshrieker, Skyblinder Staff, Ring of Evos Isle, Grafted Exoskeleton, and Livewire Lash.

Enchantments and effects for protecting my commander and/or giving them evasion include: Infiltrator's Magemark, Holy Mantle, Guildscorn Ward, Alpha Authority, Ghostform, Sheltering Word, Survive the Night, Haze of Pollen, Shielded Passage, Rogue's Passage etc...

Mana Ramp: Assume all of my mana rocks in the bant deck are going to be cannibalized.

Creatures: I don't have the good stuff to do a true one man voltron, but I can use walls like Angelic Wall, Fog Bank, Wall of Frost for protecting myself and the effects of creatures like Fan Bearer, Mistmeadow Witch, New Prahv Guildmage, to aid my commander so they can swing in for lethal damage.

Cards I'm Scouting to Buy

New commander to pair with Ishai: Reyhan, Last of the Abzan

The cards I'm looking to get for this build would be things like the WUBRG Wards and the dual color protection like Shield of Duty and Reason, and Spectra Ward. Mask of Avacyn, Swiftfoot Boots, Aqueous Form, Steel of the Godhead, Indestructibility, and Battle Mastery

Others: Ring of Thune (and the variants in the other colors),
Sword of Vengeance, Whispersilk Cloak, Inquisitor's Flail, Grappling Hook, Mask of Riddles, Sigil of Distinction,

Think this is something that I can/should pull off? Any Budget recommendations?

Shadowmaster_King on Boros Heroic

7 years ago

I've played with this deck in paper and it's ok. It's less/more consistent (depending on how much protection you kept in your opening hand) version of the blitz deck. It does operate on a different axis, essentially punishing your opponents for trying to remove your creatures and then strikes with a lethal threat.

If money is no object the following is what I would consider:

You can mix and match the shells but some cards like Ethereal Armor and Kiln Fiend obviously go in one and not the other. Lands is simple, only play mountains and plains because you want untapped mana and utility lands don't offer enough benefit. You should have 21 lands in an enchantment heavy build, in the spells shell 19 - 21 depending on how many 1 mana spells you have.

Grind on Let's build around Unplayable Commanders; …

7 years ago

given the amount of artifact hate in EDH, Bottled Cloister seems like a dangerous card, it reads, exile your hand, get cloister blown up, and switch into topdeck mode with no extra card draw.
perhaps a more interactive card like Silence could replace it and let you have some tricks for those pesky blue decks. if you want more card draw, something like Sword of Fire and Ice gives you card draw. and given that you are already running two sords, Open the Armory is reasonable.
also some cards seem underwhelming, like Shield of Duty and Reason, something like Pariah can be dual purpose, used to pillowfort or for removal.

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