Wings of Hubris

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wings of Hubris

Artifact — Equipment

Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can’t be blocked this turn. Sacrifice it at the beginning of the next end step.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Coward_Token on Adventures in the Forgotten Realms …

2 years ago

Sword of Hours: Sigh. Pretty good for e.g. Skullbriar, the Walking Grave . I have to say I'm not fond of this kind of randomness on decent cards and it makes me wish these two products were silver-bordered.

Ride the Avalanche: Nothing super special but I'm curious about the cool flavor; is it referencing something in D&D in particular?

Cattie-Brie: As much of a callback it is to e.g. Hankyu and Brigid, Hero of Kinsbaile , I don't see the removal ability being used much except in emergencies or as a response to removal. Anyway, a cheap white+ commander that basically generates a Golem-Skin Gauntlets each turn isn't bad, tho she suffers for lack of innate evasion.

Belt of Giant Strength: Neat design that the Equip cost isn't reduced by just base power, giving it Voltron synergy

Winged Boots: compare Wings of Hubris

Robe of the Stars: Yesss, more phasing.

Mantle of the Ancients: A more focused Replenish . It's good to see that Aura voltron in particular is getting more love, I feel it's been largely overshadowed by Equipment.

Holy Avenger: See above. It's white ramp too. And yes, each double strike will trigger it, and yes, the second strike will benefit from the first Aura you cheated in.

Fey Steed: Meh. You can do better if you want indestructible voltron I think, and Shapers' Sanctuary makes it kind of insulting as an attempt at mono-white draw.

Storvald: Probably should take a peek at e.g. Octavia, Living Thesis and Volrath, the Shapestealer decklists; low-power creatures with scaling abilities like Cold-Eyed Selkie and Blighted Agent seems like the way to go. Note that he can target himself with the 7/7 ability in case you don't want to touch anything else for whatever reason.

Bucknard's Everfull Purse: See Sword of Hours, tho this is at least held back by being somewhat opponent-dependent (can't pass it back and forth either). With dice support, you could cast & activate it on the same turn and get 4 treasures for profit.

Hurl Trough Hell: Neat design but kinda overcosted as far as removal go (lol, Gilded Drake ). Correct me if I'm wrong, but since a replacement effect is involved and it doesn't explicitly say "from exile" in the second sentence, you can cast commanders from the command zone with this, right?

Fevered Suspicion: Two guaranteed opponent-only Etali, Primal Storm for eight is kinda meh tbh. I'm glad they made a reference to Beholders being paranoid maniacs tho.

Bag of Devouring: You know the drill by now.

Wild-Magic Sorcerer: Yay, more impulsive draw support! Does my tolerance of cascade over dice make me biased? Maybe.

Share the Spoils: Well. Certainly chaotic but at least it's appropriately costed, and in the right deck.

Lorcan: This is a Demon and you can't tell me otherwise! Anyway, kinda high cost for something that's kind of stuational and potentially very self-harming, but casting this followed by killing board wipe seems fun. Hope you got life gain! No commander stealing here tho. I also like the flavor of someone getting their life saved in return of servitude.

Hellish Rebuke: idk why the templating needs to give out abilities, could have just said

Whenever a permanent an opponent controls deals damage to you, its controller sacrifices it and loses 2 life.

Ability-removing shenanigans, as well as permanents that enter after this resolves, will rarely make the distinction matter. OH! And if someone takes control of the spell or copies directly onto the stack, I think you're still the one "who cast Hellish Rebuke". Also note that it doesn't just affect creatures; fuck off Impact Tremors !

Grim Hireling: I still think this is more appropriate in red; black ought to ramp tied to creature death/sacrifice/life payment/swamp-related things IMO.

Death Tyrant: Sorry legendofa but I chuckled when I read "Zombie".

Snacrifice on Faux-Filigree (<2$ EDH deck)

2 years ago

KITTYMANHunkGTI Pretty simple, you want to beat face with Armix, Filigree Thrasher , using his ability to remove blockers during combat, especially pesky ones with indestructible that don't die to things like Ghastly Demise . This is made easier by giving him evasion with cards Golem Artisan .

Treat your stuff like junk, sacrifice Wings of Hubris to get an attack in if they have blockers, or throw Cathodion to Destructive Digger to get more cards in hand for Armix's ability, then return it later with things like Moriok Scavenger .Food, treasure, and clue tokens only make Armix's ability stronger.

abby315 on United States Marine Kor | Akiri, Fearless Voyager

3 years ago

I have almost zero suggestions because I never run Equipment decks, just want to point out that Akiri's ability triggers for each player you attack, so ideally you have 4 creatures attacking 4 different opponents. I like that you put in the living weapon Equipments for this reason! Maybe Ancestral Blade would be a good fit as well? Captain's Claws is a little underwhelming but it helps gets tokens on the field for future turns. Alternatively, Kemba, Kha Regent.

Here are a few options that might help you get through any defenses:
Break Through the Line
Key to the City
Signal Pest
Subira, Tulzidi Caravanner
Wings of Hubris

Also, this is a good time to pick up Stoneforge Mystic and play it.

I second the above comment, also: the new auto-equip cards seem really good. I don't think we've seen the red one, but the white one seems like it fits the bill.

seshiro_of_the_orochi on Quest for weirdness

3 years ago

For Wings of Hubris: Lurrus of the Dream-Den for repeated unblockability?


Almighty Brushwagg for commander

Omniscience_is_life on Quest for weirdness

3 years ago

Muraganda Petroglyphs?

let's figure out how to use Wings of Hubris in tiny leaders

RiotRunner789 on Knights Tournament

3 years ago

Your land count seems a bit low, especially since your average CMC is above 3. Your commander isn't the cheapest but does make equip costs cheap once she's out. You may want to consider bumping up to at least 33 lands and adding 1 or 2 more mana rocks such as Sol Ring.

You can probably cut some of your aura's. The ceiling on All That Glitters is high enough to stay but Angelic Gift, Gift of Orzhova, Lightning Talons, and Messenger's Speed could get the axe for, well, literal axes such as Bloodforged Battle-Axe. Your strengths with your commander are equipment and the bonus is your equipment survive creature board wipes unlike your auras. Plus, there are equipment that do the same thing as the aura's on your list.

Loxodon Warhammer could be an easy replacement for Butcher's Cleaver.

Colossus Hammer can be a powerhouse, more so if you give the creature trample. Also, it can gain flying just has to be after the hammer is equipped.

Crystal Slipper Free Haste enabler that can replace messenger's speed.

Embercleave An instant speed powerhouse.

Wings of Hubris Another way to give flying.

Knight of the Ebon Legion Just a good 1 drop knight.

I don't know your budget but most of the equipment I listed is still standard. Overall my recommendation is more lands and more equipment.

golgarigirl on

3 years ago

I think one thing to pay a little closer attention to is not 'what is the card' but 'what does it do for the deck'. Example: Blackblade Reforged is and equipement. But what does it do? It makes a creature bigger based on land. It cares about number of land in play. I would put it with other cards that care about land such as Bountiful Harvest, Multani, Yavimaya's Avatar, and Crash of Rhino Beetles. That gives you an idea of how many lands you want to have out.

Cards like Sakura-Tribe Elder and Yavimaya Elder I would put with your 'Land Tutors'. I tend to separate cards like Budoka Gardener  Flip into 'Land Drop'...cards that allow you to 'drop' or play more lands per turn. We're definitely going to be looking for more of those in the future! Plummet and Reclamation Sage are definitely 'Destruction' cards.

A few of the cards, like Wings of Hubris and Poison-Tip Archer, don't seem to have an answer...at least not a good one...for 'what does this do for the deck'. Archer likes lots of creatures to die. Does your deck want that? Not really. Wings wants to allow a big giant thing to hit someone really hard. Does your deck need help with that? Not really...most of your big things already trample.

On the bright side, this gives us more room for more goodies for the deck!

rdean14 on Card creation challenge

3 years ago

Rdean14, the Cautious

Legendary Creature - Human Advisor

Whenever one or more creature attacks, exile Rdean14, the Cautious, then return that card to the battlefield under your control.

Whenever you or Rdean14, the Cautious becomes the target of a spell or ability, you may choose new targets for that spell or ability.

1/1


I'm an exceedingly cautious person. People who know me either think I'm very well prepared or think I'm pessimistic. Many think both. I don't like committing to anything without a solid backup plan. At work I'm known as the 'CYA' guy for my propensity to document everything and very closely follow corporate policy. I'm a Slytherin, by Hogwarts house, and basically, I'm rather persuasive (like I've come up with a sizable chunk of the local policy for my job, e.g.) and highly interested in self-preservation. Like, 100% my #1 priority, no doubt about it. I firmly believe the best way to keep a job is to formulate enough policy and make yourself integral enough that the company wouldn't want to fire you.


Anyways, Let's see a common non-weapon, non-shield/armor equipment.

In standard, Wolfrider's Saddle, Crystal Slipper, Mantle of Tides, Mask of Immolation, and Wings of Hubris.

Other famous ones include Whispersilk Cloak, Swiftfoot Boots, Skullclamp, and Infiltration Lens.

Helms, Saws, Hammers wouldn't count for this. Spidersilk Net seems like a weapon, so like, not really at all weapons or armor. Although Maybe just insanely creative weapons like Gorgon's Head would be cool, not really the goal, but still super cool.

Siren Song Lyre is like the epitome of this challenge, like certainly an equipment, but not like clothing or weapon. Clothing is cool though, to be clear.

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