Greater Auramancy Rules and interactions.

Asked by KingOfZendikar 7 years ago

I'm making a U/W aura deck and have run into one big problem. My creatures do not have hexproof. So my question is if I play Greater Auramancy when I have a Kor Spiritdancer in play does that make my auras that are attached to Kor Spiritdancer no longer take effect. Also if I play Greater Auramancy am I no longer able to play more then one aura on my creatures. And what is Greater Auramancy used for and what decks play it.

BlueScope says... Accepted answer #1

Shroud means only one thing: A creature with that keyword ability can't be the target of spells or abilities (whereas Hexproof does the same, however only for opponent's spells and abilities).This means that you would be correct in assuming that once you enchanted a creature, you can't cast another enchantment with the same creature as a target, because it will already have Shroud. In the same way, a creature with Spectra Ward won't lose any enchantments already on it, but you won't be able to cast any more enchantments on it.

Kor Spiritdancer's ability, however, is entirely unaffected by Shroud except for the above effect - it will still gain +2/+2 from each Aura attached to it, as nothing about the ability targets.

Note that you can still attach Auras onto creatures with Shroud, such as by using cards like Crown of the Ages (which only target the Aura, not either creature - so it won't work with Greater Auramancy, because your Auras will also have Shroud), or by returning an Aura to the battlefield, which will let you choose a creature to attach it to, which equally doesn't target.

The generally easier solution would be Archetype of Endurance or Asceticism, at least if you're building a Commander deck :)

July 30, 2016 11:02 a.m.

KingOfZendikar says... #2

Ok thanks! that helped a lot . I'm now looking for a source of cheap hexproof in blue and white in modern. Do you know of any?

July 30, 2016 12:36 p.m.
July 30, 2016 3:01 p.m.

BlueScope says... #4

It depends on what kind of deck it is, but Glaring Spotlight, Drogskol Captain, Lord of the Unreal, Elgaud Shieldmate, and Swiftfoot Boots come to mind... Drogskol Captain is an absolute beast, in my opinion, assuming you play it in multiples :)

All in all, Hexproof is a great ability and not easy to come by. On creatures like Geist of Saint Traft and Uril, the Miststalker, it's highly overpowered. That's why cards that provide that ability for one or more of your creatures are expensive, and personally, I would eat up the few spells coming your way instead of using up slots for Hexproof enablers.

You would generally be better off with something like Spellskite, Vines of Vastwood (better than Hexproof, but I suppose that's alright) or even Mizzium Skin - in Spellskite's case because the effect is versatile and reuseable with the off-chance of benefitting you, while the other spells actually make your opponent use the spells, instead of keeping them in their hand until your Hexproof source is destroyed.

July 30, 2016 6:46 p.m.

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