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Karn's Bastion
Land
: Add .
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)








DMBrandon on
Mo' Counters, Mo' Mana, Mo' Monsters! *Help
1 month ago
Thanks for the suggestions! Karn's Bastion and Opal Palace were two lands I came across while doing some research that I definitely want to add! Thanks too for the draw suggestions. I’ll update the deck after my next to my local card shop. :) if you think of any other suggestions just let me know.
Belfore on
Mo' Counters, Mo' Mana, Mo' Monsters! *Help
1 month ago
I would drop the lands that aren't allowed in his deck for lands like War Room, Karn's Bastion, Boseiju, Who Endures, Scavenger Grounds, Opal Palace, Myriad Landscape, and Blighted Woodland. And for the ones that aren't allowed you can drop for just basic forests. Land count is pretty strong. For draw along with war room there is Garruk's Uprising, Guardian Project, Stocking the Pantry, Greater Good, Lifecrafter's Bestiary, Rishkar's Expertise (which feels like a flavor win), Return of the Wildspeaker, Beast Whisperer, and I would say Toski, Bearer of Secrets is surprisingly useful depending on how often you get through.
DreadKhan on
Help with my Warrior Deck
2 months ago
Things you might want to look at switching out: Bleeding Effect, Sisay's Ring (this is an awful, awful card in a deck that has access to Green ramp IMHO), Worn Powerstone (this is a better card than Sisay's Ring, but not by very much), Candlekeep Sage, Tales of Master Seshiro, Inspiring Roar (this is a very bad card), Silverflame Ritual (see Roar), Lifecrafter's Gift (see Roar), Skyrider Elf, Ogre Sentry, Oakgnarl Warrior, and Abzan Kin-Guard.
Things you might consider to pulling (these are better cards, but there are often much better options): Font of Fortune (just play Night's Whisper please?), Leyline of Abundance (do you have enough mana dorks to justify this?), Omen of the Sea (see Font), Reality Twist (this card is maximum fun but probably does nothing in lots of situations, people are running less and less Basic lands), Basri's Solidarity (maybe play Metastatic Evangel?), arguably all of the 4 mana land ramp spells are kinda risky in here, I feel like you need more veggies like Rampant Growth and Sakura-Tribe Elder to help with early mana, Artifcer's Epiphany (please run Painful Truths over this), Tarkir Doomshaper, Maulfist Revolutionary, and Kin-Tree Warden.
I mentioned a few things worth looking at, but you also might like Najeela, the Blade-Blossom, she's probably the single best Warrior syngery piece. Najeela is VERY GOOD with Derevi, Empyrial Tactician, not sure if Derevi would be 'too good'. I'm sure you've heard of them both, but Karn's Bastion and Gavony Township are great in a counters list, as is good old Atraxa, Praetors' Voice. Finally, you could try Evolution Sage, it's good if you've got a few counters out already. It's in crazy-town, but if you end up using some Proliferate stuff and have lots of creature tokens you might like City of Shadows, I usually lose one or two creatures to it in order to get some decent ramp in a Selesnya deck.
I would look into more Proliferate if you find your deck is already pretty good at getting that first counter on your creatures, especially repeatable Proliferate stuff.
Mortlocke on
A Pulverizer? Perrie the Pulverizer?!
4 months ago
Hi Baron777,
Just responding to your post here. I hope you don't mind. Just for my own understanding, I think you need to clarify what kind of decks you want to play against. When you say "This is designed as a fun 6-7 level deck that..." This tells me nothing. When discussing your deck I suggest following this prompt:
- My deck has a budget of...
- My manabase has the most efficient lands available/most cheap and slow utility tapped lands and tapped fetches/a mix between the two
- My deck threatens to kill an opponent between turns x and y/The most important turns for my deck are between x and y when my deck can pop off when doing z.
Based off of the previously mentioned cards in your post - namely Solemnity and Torpor Orb it sounds like your meta has a lot of particularly nasty control magic that can absolutely one card you out of a game. Therefore I suggest adding both more ramp and more interaction - you're in the colors for it:
-
More ramp: Staples such as Nature's Lore, Rampant Growth, Kodama's Reach/Cultivate are missing
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More tutors such as: Worldly Tutor, Sylvan Tutor and Enlightened Tutor
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Try experimenting with proliferation: options as well Karn's Bastion, Inexorable Tide, or even Sword of Truth and Justice can keep Shield counters on your creatures making them continuously difficult to deal with
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More removal: Adding spells like Naturalize, Voidslime, Farewell, Counterspell, Beast Within, Generous Gift, Mana Drain, Force of Will, Plasm Capture, Arcane Denial, Dovin's Veto
In summary, I think your deck doesn't match what it's playing against. You need to have more consistency if you are going up against opponents who are going to completely lock you out of a game. To get that, you need to make sure you can target problem permanents as often as possible.
lil_cheez on
Infection
1 year ago
I didn't playtest the deck yet but I'd up the land count to at least 33 xD
Anyway, Karn's Bastion is pretty good with poison counters!
Headers13 on
Power and Poison
1 year ago
Demon-Quiller on
EDH - Yenna
1 year ago
Have you considered some lands with token synergies, since you're packing the token doublers? I have a few more on my possible list, but I'm weary of sacrificing too many lands, or ones that ETB tapped.
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