Kellan, Daring Traveler
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Kellan, Daring Traveler

Legendary Creature — Human Faerie Scout

Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with converted mana cost/mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.

(You may cast Kellan, Daring Traveler from exile if you sent it on an adventure.)


Journey On

Sorcery — Adventure

Create X Map tokens, where X is one plus the number of opponents who control an artifact. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate this ability only as a sorcery. To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

(Then send this card on an Adventure in exile. You may cast the creature portion from exile.)


(You may cast Journey On for from anywhere if you would have permission to cast it in that zone, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Journey On and put it on the stack, this card is treated only as Kellan, Daring Traveler in whatever zone it is in.)

(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)

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legendofa on Card creation challenge

5 months ago

Thantis, the Windweaver

Legendary Creature - Spider

Vigilance, reach

Creatures you control have reach.

Attacking creatures have flying.

: Thantis, the Windweaver deals 3 damage to target creature with flying.

6/6


Kellan is a character, and I will die on this hill. Please indulge me and create a card for Kellan. Kellan, the Fae-Blooded, Kellan, Daring Traveler, Kellan, Inquisitive Prodigy, Kellan, the Kid

legendofa on Kellan is red/green

8 months ago

I believe that Kellan, the Fae-Blooded, Kellan, Daring Traveler, and Kellan, Inquisitive Prodigy are all off the mark. Kellan, at his core, is strongly .

Obviously, he's not a brutish barbarian or wild elementalist or anything like so many common representations of . The Gruul Clans are dedicated to bringing down the social and physical structures of Ravnica, Innistrad werewolves spend half their time as wild animals, Atarka dragons are the biggest and most feral, and so on, and none of those match Kellan. But that's a narrow view of .

Kellan is driven almost entirely by his emotions and a desire to understand his place in the world . He's impulsive and capricious and puts his faith in fate to guide him . He doesn't seem to have any long-term plans, doing what seems right in the moment even regarding his quest to find his father. He wants to personally experience what the planes he visits have to offer and easily makes personal connections with the people he meets .

He's not . He doesn't have any special appreciation for societal strictures and regulations. He doesn't use light or healing magic, outside of the swords that were given to him. While he will protect and care for his friends, that comes from a place of emotion and personal bonding rather than an impersonal sense of duty. He isn't conformist and doesn't expect conformity from others.

He's not . He's not at all academic. He's intelligent and can be inquisitive, but he prefers a direct hands-on approach rather than research. If he starts studying something, it's generally because he finds it interesting in the moment. He has no connection to the elements of air or water. He doesn't seem to believe that people can control and define their own destiny, and he doesn't spend a lot of time making plans. He is not especially manipulative, and he doesn't rely on trickery or illusions.

He's not . He is not overly selfish or ambitious. He doesn't seem to be willing to make major sacrifices for personal gain, or get others to sacrifice on his behalf. He doesn't use magic related to death, disease, necromancy, or soul manipulation. He isn't driven by a desire for more power, and he isn't concerned with improving his status in life.

There seems to be two camps of color philosophy interpretation. The first is that it's representative of self-identity and expression. People have brought up the valid point that he's at an age where people often struggle or experiment with their personal identity and interests, and that this struggle and experimentation could be why his card color is inconsistent, as he travels the multiverse and expands his horizons. To me, though, color philosophy goes deeper than that. It represents personality and outlook on society and the world as a whole. Changing color philosophy is equivalent to changing personality, changing worldview, changing what makes you, you. I've used the examples of Ajani, Sarkhan Vol, and Tezzeret before. Each of them has a defining core color, and their supplementary colors change as their entire philosophy on life changes. For Kellan, as far as I can tell, the totality of his story portrayals supports an color identity, and the and are just snapshots, no more representative of him as a whole than Jace or Elspeth suddenly becoming when they get angry or when they want something for themselves.

So I see Kellan as inherently , but a side of that gets explored less than the savage stereotype.

legendofa on Kellan's cards are starting to …

9 months ago

Minor spoilers for MKM. Does Kellan have a defined core philosophy (= color identity)? I freely admit I checked out of the story completely with March of the Machines, so I'll start reading the story again, but looking from the outside, he seems a bit annoyingly "perfect-main-character"-ish, in that he's always exactly what the situation needs. And he's the main character, I know. I also know that people can change their beliefs over time. But if color identity for major characters (planeswalkers, story-critical legendary creatures) is defined by their outlook on life, what their priorities and desires are, and Kellan has had three different color identities in three consecutive sets, what does that say about him? So far, it just seems like his life philosophy (as defined by color identity) is "whatever lets him be as plot-relevant as possible."


MKM minispoiler Show


Previous color changes represented major life events. Ajani losing red to become pure white, then adding green represented his personality changing from angry, to serene, to a mentor and nurturer. Sarkhan's color changes showed him as a Jund shaman, then serving Nicol Bolas, then finding inspiration and enlightenment.

Color identity is (or should be) a descriptor of what the character holds dear and considers important, not a descriptor of what the character's good at for this set. Color philosophy is one of the most interesting parts of the game for me, and it kind of looks like it doesn't apply to the new main character.

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