
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ground Seal
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.

lachrymal on
Infect (Budget, Modern, Mono-Green)
2 days ago
2017 Playtest Notes:
Game 1
Lost 1-2 against Naya Burn. Consider: Witchbane Orb, Leyline of Sanctity, Collected Company, Feed the Clan, Spellskite, Bow of Nylea, Scavenging Ooze, Obstinate Baloth, Dryad Militant
Game 2
Lost 0-2 against Grixis Death's Shadow. Consider: Fog, Invigorate, Hornet Sting, Hurricane, Squall Line, Tormod's Crypt, Ground Seal, Staff of Nin, Collected Company, Autumn's Veil, Feed the Clan, Scavenging Ooze, Obstinate Baloth, Dryad Militant
Game 3
Lost 0-1 against Affinity. Consider:
Aosana on
1 year ago
Vigor may be a good choice for your sideboard! It fits the tribal Elemental theme while simultaneously helping you against mill strategies if you ever encounter them. It also pairs well with your Animar, Soul of Elements. Similarly, Bojuka Bog and/or Ground Seal could be nice sideboard options in preparation for decks that use their graveyards often. Your Endurance already fulfills both of those niche options, though, but it never hurts to have more preparations!
eliakimras on
Sytphilis (give it to your opponents)
1 year ago
Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!
Still, I believe you might want to consider some of these cards to increase your engine:
Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.
Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.
Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.
Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.
Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)
Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.
Win conditions:
- Since your deck punishes artifacts so heavily (Austere Command, Stony Silence, Titania's Song), I believe Helm of the Gods could be swapped out for Primal Order as a punisher for nonbasic landbases. (Against my decks, it would be doing all the damage.)
- Michiko's Reign of Truth Flip, Katilda, Dawnhart Martyr Flip and Hallowed Haunting might be good finishers for your deck.
MensRightsFTW3 on None
2 years ago
Last_Laugh timmy literally did not have a valid point because they did not understand the conversation. timmy blatantly ignored any comment involving Ground Seal. you are objectively wrong here.
MensRightsFTW on None
2 years ago
TypicalTimmy how is "sanctity of the damned" not a strictly worse Ground Seal?
wallisface on None
2 years ago
TypicalTimmy we both know how the graveyard is directly interacted with (via player or card targetting), that wasn’t my point. Others here don’t appear to fully understand how such zones interweave with the game, and I was trying to give the full picture. Saying that a graveyard is only interacted with via player interaction isn’t true, as people can also directly target cards within it. As was already posted, Ground Seal serves as a great way to protect a grave.
For someone to brew a competent card, they need to fully understand how it can interact. I was just trying to widen the view beyond that of “give the player hexproof”.
MensRightsFTW on None
2 years ago
that_dude33: Ground Seal. you're welcome lol. granted, it's symmetrical "shroud" and not one-sided "hexproof", but depending on your deck, that might not even matter.
AstroAA on
Bant enchantmentz
2 years ago
I would cut the number of lands in your deck to around ~33 to ~35. You can substitute these with enchantments like Utopia Sprawl, Wild Growth, and Carpet of Flowers.
Additionally, you specifically ask for "controlling enchantments". I myself run a Sythis, Harvest's Hand deck that is based on shutting the entire board down, so you can check my deck for inspiration. I run stuff like Suppression Field, Stony Silence, Root Maze, Ground Seal, and other cards like Kataki, War's Wage, Null Rod, Collector Ouphe, and Linvala, Keeper of Silence. My deck wins through locking my opponents by preventing them from being able to play/use lands with Elesh Norn, Grand Cenobite and Living Plane.
If you need any other help, feel free to ask.