Amulet of Quoz

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Legality

Format Legality
Archenemy Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal

Amulet of Quoz

Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.

Tap, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Play this ability only during your upkeep.

legendofa on Cube idea, good or bad? …

10 months ago

Does ante have any place in the game at this point? Or should I just let it be quietly forgotten?

Caerwyn I was planning on excluding Amulet of Quoz and Contract from Below pretty much exactly for the reasons you outlined, and I agree with your analysis, but I'm curious about what empirical testing will come up with. I have to admit, you're confirming what I was concerned about.

Abaques I forgot about the Mystery Booster cards. I'm probably not going to add all 100+ of them, but a good handful could spice it up.

Caerwyn on Cube idea, good or bad? …

11 months ago

Only from analysis, but I feel fairly confident in that analysis. Consider:

  • The average ante card is likely to hit a land 42.5% of the time (17/40 - a fairly standard land base in Limited). Of those, you’re very likely to hit a basic land - which you could have gotten out of the basic box anyway.

  • Even in a colourless heavy meta, your odds of hitting a colourless are going to be pretty low. The odds you hit a colourless card which also improves your strategy or also debilitates your opponent’s deck are pretty low (and the odds of debilitating your opponents deck being worthwhile for you - meaning you hit the card in game one or two - are even lower).

The odds just are not on the side of Ante being fun, and that’s before we look at the cards themselves:

  • Amulet of Quoz either turns the game into a literal coin flip or is just exiling a single card from the top of an opponent’s library. Either it is a troll card if it resolves which can cause issues with folks twiddling their thumbs waiting for rounds to end or it is a mediocre mill card someone spent 6 mana for.

  • Bronze Tablet - maybe playable. Maybe. It is a ten mana theft piece that allows your opponents to take something back from you. That means for it to be playable, you must be in the position where you can play a 6-mana artifact, and activate it (either that turn or by surviving a turn), have something on your opponent’s side worth taking, have nothing on your side better than what you would take, and be in a position where your opponent won’t just take back what you stole. There’s a lot of things that must go right to make the card playable.

  • Contract from Below - Arguably the most powerful card ever printed in the entire game, this has no place in your cube. It’s just too good, especially in 40 card decks. Every time it is played, it is likely to be the game decider all by itself.

  • Darkpact - interacts badly with the math above. Odds are nothing will be worth claiming from ante, making this a three mana card just sitting about doing nothing in your hand.

  • Demonic Attorney - Really bad card with the above math. You’re spending 3 mana to very likely get something completely useless to you into ante.

  • Jeweled Bird - One mana for something that can only recover a card you likely can afford to lose. It would feel great if you got unlucky with what you ante, but otherwise it is almost always going to be a dead card.

  • Rebirth - Awful, awful card for limited. This stretches out games and can interfere with the timing of rounds.

  • Tempest Efreet - Again, the math is bad for this card, particularly since you’re going into an unknown zone and your opponent goes into the choice with perfect knowledge of their risk.

  • Timmerian Fiends - In an artifacts matters cube where there is heavy artifact recursion, this might be playable. Still, it requires a very specific set of circumstances for someone to draft into and make it worthwhile.

I should probably add the caveat that some players might find it fun, even if the math makes it very, very clear that the Ante cards are all traps (excepting Contract, which, again, is just too darn good).

TypicalTimmy on Card creation challenge

1 year ago

On Gatherer, there is an option to search for Anteaters. When you do, zero results queue. The only "anteaters" in Magic are Spitting Gourna, which is (as Kirbster points out on the page) is directly inferior to Swallowing Gourna. And then there is Prowling Pangolin.

This one will be for Ikoria, because why the heck not.

Of the "35" mono-red creature cards in Magic that contain the word 'Reach', only 20 of them actually have it. The rest are either in their reminder text for the keyword 'Flying', or are the reversed / transformed / flipped sides of cards that contain either of the two stipulations. Given that mono-red accounts for 2,218 creatures in total, this means that mono-red creatures with reach only make up 0.9% of them, as 1% would have been 22 cards (rounded, of course).

So, a mono-red creature with reach definitely fits the bill, here.


Lenguraptor

Creature - Anteater Dinosaur (One of those Rares that are awesome for Draft and will never see play elsewhere, ever again)

You may cast Lenguraptor as though it has flash during the declare blockers step if you are the defending player.

Reach

When Lenguraptor enters the battlefield or mutates, you may destroy target artifact, tapped nonbasic land insect, or creature with flying.

The name, meaning 'tongue-thief', is derived from both Spanish and Latin, referring to their means to endlessly take and devour with their impressive half-meter long appendage.

3/4


Reach, flash and destroys flyers? Yeah, just snapped the color pie in half on this one.

Really made it overly complicated, which is what I was aiming for.


And that's the next challenge. Make a card that is way more complicated than it needs to be.

Amulet of Quoz clocks in at 325 characters, including spaces, punctuation and the , .

So that is your reasonable limit. 325 characters.

FormOverFunction on Should Infinite Combos Need to …

3 years ago

This is why they need to finally un-ban Amulet of Quoz. Always have your out!

Vash13 on What's the most you've ever lost on 27 coin flips?

3 years ago

I really enjoy this theme, I'm trying to build a deck centered around gambling myself, with diretti as the leader, and I gotta say for you and me both I wish Amulet of Quoz was legal lol, would be just plain halarious lol, nice deck though +1 from me

DrukenReaps on Amulet of Quoz Banned??

4 years ago

All cards with "ante" are banned. It gets into legal issues so they are not allowed in officially sanctioned events.

Amulet of Quoz

"(1c artifact that lets your permanents ETB untapped)"

Maybe you meant Amulet of Vigor ? That is good to go.

GhostChieftain on Amulet of Quoz Banned??

4 years ago

You want Amulet of Vigor not Amulet of Quoz . All of the ante cards are banned in everything but kitchen table because it is too similar to gambling.

UrzasUnderstudy on Alternate Win and Loss Conditions

4 years ago

Given that you have got the Amulet of Quoz on the list--even though it is banned now in pretty much every format, would you consider putting the Un-win/lose-cons like The Cheese Stands Alone on the list for completeness sake?

Because you know I am all about the cheese.

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