Shelldock Isle

Shelldock Isle

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)

Tap: Add (Blue) to your mana pool.

(Blue), Tap: You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Shelldock Isle Discussion

Kaja3 on Competitive Modern Mill

2 months ago

I can see Shelldock Isle being particularly deadly if it has an Archive Trap stored as a powerful finish to an opponent, especially if you have a Breaking or better in your hand. If you can force your opponent to search their library, then other mill cards should damage them beyond recovery. As for stuff like Emrakul, the Aeons Torn, as long as you can reliably exile them while they're in the library, they're harmless, as very few cards can recover cards that were exiled by other things. Any Emrakuls in an opponent's hand are much easier to deal with, as more cards exist that can deal with those.

Gilbobaggins on Winning with Hedron Alignment

2 months ago

I think this has potential except you need to watch out for Surgical Extraction or Extirpate .

I would focus on getting the first one in exile maybe Shelldock Isle *if the ruling allows. If not Bojuka Bog can help get it into exile Then work on battlefield. Then look into Final Parting . That could help out.

ManaEhMano on ▷ BUDGET MonoBlue Devotion MILL! ◁ 【GRN!!】

2 months ago

BoneclockHarmony I am going to build this for an upcoming tournament and I believe these changes could help. I am going -1 Island and -1 Shelldock Isle for +2 Mystic Sanctuary so I can bring back a Cryptic Command or Archive Trap to take control if needed. I am also going to try +1 Archmage's Charm in place of -1 Visions of Beyond as a way to get a bit of additional versatility if card draw isn't necessary. I think this can also help in specific matches against Death's Shadow , Champion of the Parish , Monastery Swiftspear , Aether Vial , or Chalice of the Void . For the sideboard I am also thinking of swapping Negate for Essence Scatter depending on how the meta changes.

GeminiSpartanX on Mill to the Max

2 months ago

It's starting to look better. The mana base is where you could use the most improvement with what you have here. Competitive decks rarely use lands that come into play tapped, unless there is a significant upside to them. The only one I'd consider using is Shelldock Isle . I know people also complain about the price of modern decks due to the cost of fetchlands, but when you have hedron crab in your deck you really benefit from having them. I'd start with 4 Polluted Delta s and 3 of any other ones that find blue. They turn crabs into real milling threats. 2-3 Watery Graves follow the fetches since they will fix your colors and you can choose which downside you want (coming into play tapped or paying 2 life, whichever is better for you at the time). Darkslick Shores is the last one I'll mention. It's nice to have 2-3 of those if you have them in early turns. Field of Ruin is worth running as a 3-of since it forces a search to trigger your Archive Trap s while also removing troublesome lands your opponent may have.

With that out of the way, you do need some cards to help you stay alive against other decks. Black removal, Ensnaring Bridge if you don't plan on attacking, etc. will give you game against opponents that are faster than you. Drown in the Loch is a great and flexible card to try in this deck. I'd cut the dream twists to start making space for some of those if you're still talking about making the most competitive deck possible.

To answer your question about Mesmeric Orb : yes, it does mill you, but the rest of your deck will mill your opponent out before you need to worry about it, so it shouldn't matter. It's the same reason why competitive burn decks often use Eidolon of the Great Revel even though it damages them as well. Over the course of a few turns, you invested 2 mana to potentially mill 10+ cards, which is a great benchmark by comparison. Hopefully that helps answer your question.

Don't worry about trying to make all of these changes at once and buying a ton of cards. I'd use this as a guide towards what a competitive version might look like, but you can get there however you want if that's your goal. Have fun!

abbatromebone on UB mill Budget Help

4 months ago

abbatromebone on Blue Black Mill - Maralen Trap 1.2

4 months ago

Peisistratos on Competitive Modern Mill

4 months ago

I am persuaded you don't want etb tapped land except for Shelldock Isle wich is great. Void Snare is a solid option against a lot of Leyline of Sanctity decks. Nonetheless, it is a much worse card than any other popular sideboard card to the extent that I rarely end up including it in my 75s. Finally, I am against needing to put together multiple cards in order to have a chance against Leyline of Sanctity .

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