Dromar's Cavern

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dromar's Cavern

Land — Lair

When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , or .

Icbrgr on Budget Cycle Storm

5 months ago

oh rereading my comment I want to clarify that I meant cards without cycling OTHER THAN Fluctuator should be reduced to 4 at the most...Blasted Landscape is another great way to compensate for cutting basic lands! and to elaborate on Dromar's Cavern how it works is (assuming fluctuator is in hand or in play) to a land like Slippery Karst floating the mana and the play the cavern returning the cycle land to hand and then you are off to the races!

Icbrgr on Budget Cycle Storm

5 months ago

Whenever I see Fluctuator it makes me happy; It is my Premodern deck and I ran Gavi, Nest Warden in EDH!

That being said I highly suggest that cards without cycling get reduced to 4 at the most; including basic lands and payoff cards like Songs of the Damned get reduced to just 1 copy because as you cycle with Fluctuator you'll end up drawing cards that don't cycle (like your other copies of fluctuator) and end up fizzling out. Some budget sauce is a single copy of Dromar's Cavern or any land of that cycle (pun indented) is very helpful and can feel like Lotus Petal in this deck.... and Drain Life is another card to consider at a single copy!

P.S. watch out for the Stabilizer Mafia!

Metroid_Hybrid on Nonbasic Outcasts

3 years ago

With the exception of Wastes, I don't think there is a way of actually using Extraplanar Lens here, much less a combo..

Dromar's Cavern (and the other "Lair" lands) would function just fine as a budget tri-land.

The others could just be filler lands in a -deck. As was necessary before the printing of Wastes in OGW..

Finally there are a few "Deserts-matter" cards that were printed in AKH & HOU..

tonylomas on Nonbasic Outcasts

3 years ago

hello ! :D i was wondering, is there a place in edh for Cloudpost , Wastes , Dromar's Cavern or Desert ? and with place i mean a GOOD WORTHY use xd (no extraplanar lens combos pls) pd: i love you all <3

LandoLRodriguez on The Lost Art(ifact) of Keeping a Secret

4 years ago

Changes, 02Nov2021:

Normally I like to go through the changes I make as one-for-one tradeouts, providing a rationale for why I'm taking this card out and putting this other one in. In this case, however - being that I haven't updated this deck in years - I'm changing out nearly a quarter of the deck, so making those one-for-one explanations doesn't make a ton of sense. This was the first commander deck that I ever attempted to build, and looking back at the original build, I think I spread myself a little thin on the the themes I wanted to run, so this overhaul is mostly about becoming more focused in what I want to accomplish, so instead of looking at individual switches, these are more-or-less the themes I'm either trying to drop vs. the ones I'm trying to reinforce.

Out:

Counter-magic/tempo: (Counterspell, Render Silent, Jace, Unraveler of Secrets, Capsize). Targeted removal (Utter End, Vindicate, Ethersworn Adjudicator). The overall idea here is going to be that I don't want to stop you from playing your cards. I don't want to kill your nice stuff. I want you to get your cards into play. That way I can take them.

Pillow Fort: (Ghostly Prison, Propaganda). This is a theme that wants entire decks built around, not just a couple of its cards sprinkled into another archetype altogether.

Inferior mana rocks: (Manalith, Darksteel Ingot, Thran Dynamo). These aren't bad cards really, but I can do better

Big creatures that first-time-commander-deck-builder me wanted to include just cuz they're Esper: (Sphinx of the Steel Wind, Sphinx Sovereign). Again, not bad cards really, but they're expensive and not entirely on-theme.

Inferior lands: (Temple of Deceit, Temple of Enlightenment, Temple of Silence, Dromar's Cavern, Esper Panorama). The temples I felt were the weakest of the dual lands I'm running. Between the lands that are going in, the fact that all these changes are bring my average mana value down 0.2 points, and the amount of mana rocks I'll be running, not only am I improving some of these lands slots, but I'm also running 2 fewer lands.

Other: Diabolic Tutor to be replaced by a better tutor effect for this deck. Merciless Eviction because while I still like board wipes, I don't wanna exile everything. Leyline of Anticipation. This one pains me a little, I may try to find a spot to get this back in sometime in the future. Acquire because there's not a guarantee that there'll be a good target for this. I'd hate to spend the mana just to steal someone's Sol Ring.

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