Death Spark

Death Spark


Death Spark deals 1 damage to target creature or player.

At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay . If you do, return Death Spark to your hand.

Browse Alters

Combos Browse all


Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Death Spark Discussion

Ziusdra on Card creation challenge

1 year ago

Freudius, Prince and King

Legendary Creature - Human Noble

First strike

When Freudius, Prince and King enters the battlefield, target opponent creates a 4/4 blue sphinx creature token with flying and vigilance and you create a 2/2 white human noble creature token.

, Sacrifice a noble: Draw three cards and lose 3 life.

4 / 4

Oedipus is hard to create... the dramatic irony of being unable to escape your destiny, or rather, being the cause of the very destiny you try to avoid, is hard to pull off. Would love to see it if someone else has any ideas.


Raging Ox

Creature - Ox

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

1 / 1

Benthic Bileswimmer

Creature - Merfolk Zombie

At the beginning of your upkeep, if Benthic Bileswimmer is in your graveyard with a creature card directly above it, you may pay . If you do, return Benthic Bileswimmer to your hand.

1 / 2

Both abilities are from Alliances and I think they should make a comeback. Take one of them and make another card in its cycle. (refer to Death Spark and Balduvian War-Makers and Varchild's War-Riders for Alliances examples of these mechanics). If you choose the latter mechanic, feel free to give it a keyword name.

MTGPALADIN on Punishing Jund

3 years ago

Sweet let me know how it goes. I have been using Fatal Blow to complement Death Spark

Grubbernaut on Punishing Jund

3 years ago

Thanks dude! All credit to you for the idea, Death Spark is my new favorite deck.

I'm trying to figure out what the best spot removal is for this deck... Obviously, we'd prefer a creature or at worst, an enchantment, since Commune with the Gods can grab it. But, at least for Chainer's Edict, we can flash it back if it's milled...

I couldn't find much in the way of reasonable creature-based removal outside of Faceless Butcher, which seems pretty bad, to me. I'll have to go check out enchantments... Spire Golem and Thermo-Alchemist have been issues in my playtesting.

I'll be playing it this Thursday and Saturday IRL, and will offer results in an update after each tournament

Moby_Copperfield on Rakdos Party!

3 years ago

Here's a few more suggestions. some pricier than others!

Upgrades for Shock: Galvanic Blast, Wild Slash

Enchantments: Bloodchief Ascension, Quest for Pure Flame,

Others: Death Spark, Fall of the Titans, Gut Shot, Firestorm, Pyrite Spellbomb (can also card draw), Spark Jolt, Spark Spray, Tarfire (probably not worth it), and Unstable Footing

DaringApprentice on Burn Baby Burn

4 years ago

In a similar vein as the last comment, except all commons, here are more non-creature spells that you can cast more than twice, since they can return to your hand: Brilliant Halo, Cage of Hands, Cessation, Contempt, Conviction, Crown of Flames, Death Spark, Fiery Mantle, Gossamer Chains, Launch, Mark of Fury, Petals of Insight, Shackles, Shimmering Wings, Slow Motion, and Volrath's Curse.