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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Bonders' Enclave
Land
: Add .
, : Draw a card. Activate this ability only if you control a creature with power 4 or greater.
NV_1980 on
Dragon Deez Nuts Across Yo Face... I'm sorry
1 month ago
Looks like a fun deck! Personally, I'd try to find a way to add Big Score and/or Unexpected Windfall into it. Would probably exchange Stormbreath Dragon for at least one of these, because it's ability is extremely expensive to use and not all that great.
On a related note, you only have five cards in this deck that provide with some extra card advantage (1 wheel and 4 that allow you to top-deck). That will make this deck relatively slow, especially when you're facing decks featuring blue. Some ideas on this front:
- Academy Manufactor: will create Clues whenever you create Treasure, which can be handy in a pinch when you need some more cards in your hand. And since you'll be generating plenty of treasure anyway ...
- Bonders' Enclave/Geier Reach Sanitarium/Mikokoro, Center of the Sea: some of these lands come with the disadvantage that others may draw too, but hey, when you're out of options anyway ...
- Idol of Oblivion: all you need to do is create a treasure, and then this allows you to draw!
- Seize the Spotlight: seems amazingly in-theme for this deck and is a win-win against any opponent.
Aside from the above, I was just wondering why Hellkite Tyrant is not in here. Also seems pretty on-theme for your deck. Anyways, it already looks cool as-is; these are just my two cents. Keep these nice builds coming.
skibulk on
Blanka, Ferocious Fiend
4 months ago
Some things to consider:
- Match the Odds - With so few creatures in the deck, you might consider more spells that create tokens.
- Glimpse the Impossible - In general, I'd be worried about running out of spells to play. There are several red cards that exile the top card of your library and let you play them.
- Tumbleweed Rising - Plotting could help you to reach your third spell in a turn.
- Brightcap Badger - Adventures are instants/sorceries, but can be cast again as permanents.
- Chatter of the Squirrel - Flashback is strong in this deck.
- Rishkar's Expertise - Check out cards that refer to power/toughness.
- Season of Gathering
- Thickest in the Thicket
- Bonders' Enclave
- Artifact Mutation
- Malevolent Rumble
- Chandra's Ignition
- Virtue of Courage
- Vivi's Persistence
- Beast Within
- Dragonhawk, Fate's Tempest
- Nibelheim Aflame
- Waltz of Rage
NV_1980 on
Ruric Thar, the Face Sculptor
6 months ago
Would Bonders' Enclave and/or Witch's Clinic make sense?
YouDontKnowMu on
BlinkLantza
11 months ago
I'll definitely look into Communal Brewing that seems wild without any "big" drawbacks
I have Legion's Initiative in my maybeboard, but did'nt saw the blink as defensive option, I'm going to switch for Legion's Initiative instead of Another Round
I updated the list to integrate :
-
Invasion of Ikoria Flip instead of Parting Gust -> Didn't had many tutors nor revival from Graveyard + good transofrmation. Parting Gust seemed to tricky to play with 2 whites needed and I fell like I already have enough blink.
-
Silverback Elder Instead of Hulking Raptor -> more control, since Hulking doesn't discover that much + was discoverable with pantlaza, didn't feel like a card I wanted to get with Discoveries
-
Guardian Project instead of Rishkar's Expertise -> more draw on the long run, discoverable by Pantlaza, and don't need to already have a big Dino to work
-
Bonders' Enclave instead of Temple of the False God -> less slow + draw engine
Considering to add :
-
Warstorm Surge -> big damages if I blink all my board... and lots of control anyway Maybe instead of Lightning Greaves
-
Heroic Intervention -> fore more protection, but I don't see what to cut.. Maybe a land, as you said
king-saproling on
Food In Human Out
1 year ago
This is a great list but I think you need more lands and mana rocks. Also just a heads up that transforming cards like Ojer Taq cannot be played as their transformed side; you would have to play it as a creature first and transform it before using it as a land.
Personally I would make these swaps:
Second Breakfast -> Windbrisk Heights
Vizier of Deferment -> Shefet Dunes
Ajani, Inspiring Leader -> Bonders' Enclave
Transmutation Font -> Arch of Orazca
Fortifying Provisions -> Fountainport
Bill the Pony -> Minas Tirith
Drannith Magistrate -> Manakin
Flaming Fist Officer -> Hedron Crawler
Odric, Master Tactician -> Gold Myr
Oltec Matterweaver -> Ornithopter of Paradise
Syr Ginger, the Meal Ender -> Mind Stone
Thraben Doomsayer -> Coat of Arms
Gingerbrute -> White Plume Adventurer
Food Coma -> Magewright's Stone
Hobbit's Sting -> Drumbellower
Dawn Charm -> Halo Fountain
DreadKhan on
Jor Kadeen, the Prevailer Home Brew Deck
1 year ago
I'm not sure if you're interested in adjusting this at some point, but I often get ideas when I look over decks/test them out (and like the list enough to get a bit invested in it), so here's a few ideas I had, maybe something will spark your interest! Also, you're at 99 cards atm, if you add 1 more the deck will show as legal in Commander.
I have some decks that mix Voltron/Aggro, I have rarely been unhappy with Berserkers' Onslaught, even if you already have First Strike getting Double Strike also doubles everything on your board's power while attacking (you'll still have First Strike while blocking, which is still very useful imho). True Conviction is a White version with a bit more upside, but it's 6 mana, I think you could run both to get that Double Strike Anthem out more often. Scavenged Brawler is a weird new card that offers two uses, if you cast it it's a 4/4 artifact creature with a heap of upsides, but imagine using that on Jor! Vigilance and First Strike are AMAZING together. With your Average MV I wonder if Detective's Phoenix is worth a look? Haste and Flying for only is amazing later game, especially with an 8 power Commander! Rite of the Raging Storm is a weird card that synergizes with your Commander (an 8/1 is actually intimidating IMHO, and if you can give it Double Strike, it gets ugly...). Gisela, Blade of Goldnight is an interesting late game card, the effect is stronger than it looks, and it stacks with Double Strike. Two-Handed Axe and Inquisitor's Flail are nice equipment with First Strike.
If you like The Prydwn, maybe Parhelion II? If Jor is online it's 8 mana to swing for 22 by itself (well, with it's two Vigilance angels that each get +3), this also plays well with any power double effects. It is a LOT of mana fwiw, but it's a decent closer that only needs a pilot to work.
This is going to sound a bit crazy, but have you ever considered Harmonious Archon? This has big synergies with Jor (and any other anthems you have), maybe not ideal if you have opponents who have larger armies of smaller tokens? Oh, if people do tend to swarm you maybe Brave the Sands would help? It's very good with First Strike, as well as Jor's ability.
Liquimetal Torque is a neat mana rock that can help you get a problem card off the board (artifacts are more often removed), and with your Commander you could use this to gain access to an extra artifact to turn on The Prevailer in a pinch, I think that's enough use cases to matter. I have had fun with Torque + Gorilla Shaman, Viashino Heretic, and Devout Witness as permanents that can repeatedly remove problematic cards without generating too much salt. Since they're also creatures they offer you upside of being capable of swinging with +3 in a pinch. Great with Double Strike obviously!
Bonders' Enclave and War Room
are pretty handy in a Boros list, especially with a Commander that turns on the Enclave. Enclave is pretty cheap ATM, War Room seems to get reprinted a lot so if it's too much it'll probably go down at some point.
Oh, just remembered, have you got a Transmogrifying Wand kicking around? This is an artifact that will stick around after you've removed 3 creatures with it, the only real drawback in my experience is that it costs 3 up front, though in practice this is often an upside because you can play it out whenever for Metalcraft, then use it to Ox a problem creature.
Profet93 on
Unashamedly Gruul Assault
1 year ago
Bonders' Enclave/War Room
- Draw
Kessig Wolf Run - Used prior to commander ability + politics
Reliquary Tower - Nice to keep a fat hand. At this iteration of the deck, given your low avg cmc and not a lot of draw to keep up gas, it's premature. But worth noting for the future
Sheltered Thicket - Comes in tapped like your other land but is a dual land and can be cycled
Temple of Abandon - Also comes in tapped, not a dual but scry is nice. In a build like yours with a low cmc, I would try to remove any tapped land but if you're gonna use them for budget or other reasons, then this is better than what you currently have
Let me know what you think of each suggestion. Hope this helps
SufferFromEDHD on
Mountain Dew Maha Blast
1 year ago
Great deck name and a great list!
Darkblast and Screams from Within reusable removal
You definitely have room for some utility nonbasic lands. Stuff like
Cabal Pit, Deserted Temple, Bojuka Bog, Cabal Stronghold, Crypt of Agadeem, Bonders' Enclave, War Room![]()
Contamination if you hate your friends
| Have (1) | metalmagic |
| Want (1) | Jayce_Ran |









