Bonders' Enclave

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bonders' Enclave

Land

: Add .

, : Draw a card. Activate this ability only if you control a creature with power 4 or greater.

NV_1980 on Dragon Deez Nuts Across Yo Face... I'm sorry

1 month ago

Looks like a fun deck! Personally, I'd try to find a way to add Big Score and/or Unexpected Windfall into it. Would probably exchange Stormbreath Dragon for at least one of these, because it's ability is extremely expensive to use and not all that great.

On a related note, you only have five cards in this deck that provide with some extra card advantage (1 wheel and 4 that allow you to top-deck). That will make this deck relatively slow, especially when you're facing decks featuring blue. Some ideas on this front:

Aside from the above, I was just wondering why Hellkite Tyrant is not in here. Also seems pretty on-theme for your deck. Anyways, it already looks cool as-is; these are just my two cents. Keep these nice builds coming.

skibulk on Blanka, Ferocious Fiend

4 months ago

Some things to consider:

NV_1980 on Ruric Thar, the Face Sculptor

6 months ago

Would Bonders' Enclave and/or Witch's Clinic make sense?

YouDontKnowMu on BlinkLantza

11 months ago

I'll definitely look into Communal Brewing that seems wild without any "big" drawbacks

I have Legion's Initiative in my maybeboard, but did'nt saw the blink as defensive option, I'm going to switch for Legion's Initiative instead of Another Round

I updated the list to integrate :

Considering to add :

king-saproling on Food In Human Out

1 year ago

This is a great list but I think you need more lands and mana rocks. Also just a heads up that transforming cards like Ojer Taq cannot be played as their transformed side; you would have to play it as a creature first and transform it before using it as a land.

Personally I would make these swaps:

Second Breakfast -> Windbrisk Heights
Vizier of Deferment -> Shefet Dunes
Ajani, Inspiring Leader -> Bonders' Enclave
Transmutation Font -> Arch of Orazca
Fortifying Provisions -> Fountainport
Bill the Pony -> Minas Tirith
Drannith Magistrate -> Manakin
Flaming Fist Officer -> Hedron Crawler
Odric, Master Tactician -> Gold Myr
Oltec Matterweaver -> Ornithopter of Paradise
Syr Ginger, the Meal Ender -> Mind Stone
Thraben Doomsayer -> Coat of Arms
Gingerbrute -> White Plume Adventurer
Food Coma -> Magewright's Stone
Hobbit's Sting -> Drumbellower
Dawn Charm -> Halo Fountain

DreadKhan on Jor Kadeen, the Prevailer Home Brew Deck

1 year ago

I'm not sure if you're interested in adjusting this at some point, but I often get ideas when I look over decks/test them out (and like the list enough to get a bit invested in it), so here's a few ideas I had, maybe something will spark your interest! Also, you're at 99 cards atm, if you add 1 more the deck will show as legal in Commander.

I have some decks that mix Voltron/Aggro, I have rarely been unhappy with Berserkers' Onslaught, even if you already have First Strike getting Double Strike also doubles everything on your board's power while attacking (you'll still have First Strike while blocking, which is still very useful imho). True Conviction is a White version with a bit more upside, but it's 6 mana, I think you could run both to get that Double Strike Anthem out more often. Scavenged Brawler is a weird new card that offers two uses, if you cast it it's a 4/4 artifact creature with a heap of upsides, but imagine using that on Jor! Vigilance and First Strike are AMAZING together. With your Average MV I wonder if Detective's Phoenix is worth a look? Haste and Flying for only is amazing later game, especially with an 8 power Commander! Rite of the Raging Storm is a weird card that synergizes with your Commander (an 8/1 is actually intimidating IMHO, and if you can give it Double Strike, it gets ugly...). Gisela, Blade of Goldnight is an interesting late game card, the effect is stronger than it looks, and it stacks with Double Strike. Two-Handed Axe and Inquisitor's Flail are nice equipment with First Strike.

If you like The Prydwn, maybe Parhelion II? If Jor is online it's 8 mana to swing for 22 by itself (well, with it's two Vigilance angels that each get +3), this also plays well with any power double effects. It is a LOT of mana fwiw, but it's a decent closer that only needs a pilot to work.

This is going to sound a bit crazy, but have you ever considered Harmonious Archon? This has big synergies with Jor (and any other anthems you have), maybe not ideal if you have opponents who have larger armies of smaller tokens? Oh, if people do tend to swarm you maybe Brave the Sands would help? It's very good with First Strike, as well as Jor's ability.

Liquimetal Torque is a neat mana rock that can help you get a problem card off the board (artifacts are more often removed), and with your Commander you could use this to gain access to an extra artifact to turn on The Prevailer in a pinch, I think that's enough use cases to matter. I have had fun with Torque + Gorilla Shaman, Viashino Heretic, and Devout Witness as permanents that can repeatedly remove problematic cards without generating too much salt. Since they're also creatures they offer you upside of being capable of swinging with +3 in a pinch. Great with Double Strike obviously!

Bonders' Enclave and War Roomfoil are pretty handy in a Boros list, especially with a Commander that turns on the Enclave. Enclave is pretty cheap ATM, War Room seems to get reprinted a lot so if it's too much it'll probably go down at some point.

Oh, just remembered, have you got a Transmogrifying Wand kicking around? This is an artifact that will stick around after you've removed 3 creatures with it, the only real drawback in my experience is that it costs 3 up front, though in practice this is often an upside because you can play it out whenever for Metalcraft, then use it to Ox a problem creature.

Profet93 on Unashamedly Gruul Assault

1 year ago

Headers13

Bonders' Enclave/War Roomfoil - Draw

Kessig Wolf Run - Used prior to commander ability + politics

Reliquary Tower - Nice to keep a fat hand. At this iteration of the deck, given your low avg cmc and not a lot of draw to keep up gas, it's premature. But worth noting for the future

Sheltered Thicket - Comes in tapped like your other land but is a dual land and can be cycled

Temple of Abandon - Also comes in tapped, not a dual but scry is nice. In a build like yours with a low cmc, I would try to remove any tapped land but if you're gonna use them for budget or other reasons, then this is better than what you currently have

Let me know what you think of each suggestion. Hope this helps

SufferFromEDHD on Mountain Dew Maha Blast

1 year ago

Great deck name and a great list!

Darkblast and Screams from Within reusable removal

You definitely have room for some utility nonbasic lands. Stuff like Cabal Pit, Deserted Temple, Bojuka Bog, Cabal Stronghold, Crypt of Agadeem, Bonders' Enclave, War Roomfoil

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