The main purpose of this deck is to build mighty steel wall that surround you and your creatures and make it so that your opponents have a hard time getting to you



myselfgone says... #1

This deck is awesome. I love non-blue control, and this is just off the wall. I'd suggest Felidar Sovereign as a win condition, but I love all the synergy!

May 22, 2017 9:58 p.m.

lilgiantrobot says... #2

Veldt is out of your color identity, and 34 lands overall seems much to low considering you're running no real acceleration. I'd consider going up to 37 or 38, and adding few mana rocks.

Ghostly Prison/Sphere of Safety are powerful, and deter attacks towards you without you needing to use more resources.

Consider dropping the Circle of Protection enchantments for Rune of Protection: Black and its cycle. You're already mono-w so paying for it is still easy, but this cycle gives you the option to cycle. In a deck like this you're going to want the ability to get a fresh card if there is no red at the table, lets say.

Crown of Awe/Mask of Law and Grace may be overall better as Absolute Law/Absolute Grace. They do mess with the entire table though, so you may not want that.

July 4, 2017 7:04 p.m.

okay time to double message

myselfgone: Thank you for the advice and the card reference but it doesnt fit this the play style that i use but in the future if i feel the need to add it or if i hit a road block.

lilgiantrobot: thank you for the advice about lands(ill think about using more lands) and the and the circle of protection. but for the Veldt being as well as i would send you the comment section of the deck Just Stay Dead ( by enpc where i also commented about this on his use of multicolored lands and they explained to my the way around it, and yes this deck already tends to make more enemies then Friends to also say for the two anti black/red cards, but that is what Odric, Lunarch Marshal is for.

Both: and for future reference I will eventually be adding Elspeth, Knight-Errant, Iona, Shield of Emeria, and Baneslayer Angel to this deck at some point in the future

July 4, 2017 9:06 p.m.

enpc says... #4

The_Overlord_666: I think you're getting yourself a wee bit confused here. Veldt's colour identity is green/white. The "tap: Add to you mana pool" is the reason for that.

What we were talking about with fetchlands was that there is a difference between having a green mana symbol (which Veldt has) and a card referring to "Forest" in the rules text. Just because a card uses the word "Forest" does not make it green. If the land subtype is forest however (e.g. Land - forest) it intrinsically has the ability "tap: Add to your mana pool" and the card does have green in its colour identity.

July 4, 2017 11:17 p.m.

enpc : OOOOOOHHHHHH okay i was confused for about that thanks for clearing it up. at least i have another deck i can put it in. ill just replace it with a plain........ thanks again.

July 4, 2017 11:58 p.m.

plasmor99 says... #6

add in two more lands, replace renegades map with sol ring or something of the ilk, add in 2 more mana rocks. Use commander tower instead of unkown shores or survivors encampment.

August 15, 2017 9:08 p.m.

Neotrup says... #7

Unless Flashfires is something that sees play in your playgroup Plains is just as good as Command Tower. Better if you add Emeria, The Sky Ruin. Unless you're running costs (which I'm not seeing), Plains is also better than Unknown Shores or Survivors' Encampment.

September 16, 2017 2:26 p.m.

Neotrup, thanks for the advice, i dont have ether Command Tower or Emeria, The Sky Ruin but instead i did a Plains and a Karoo, along with the other new cards for the deck along with the spheres:

Elspeth, Knight-Errant, Iona, Shield of Emeria, Baneslayer Angel, Royal Decree, Oath of Gideon, Drought, and Justice

.................yeah my deck is getting kinda douche

September 17, 2017 8:17 p.m.

pettigrew23 says... #9

You should look at making room for Teferi's Protection! It fits perfectly!

September 20, 2017 7:42 p.m.

Podkomorka says... #10

The competitive tag is for cedh decks. This deck has no viability in cEDH environments.

October 11, 2017 8:29 p.m.

TheRedGoat says... #11

Okay, so ignoring the useless comment above, I would point out that half of your tags do not fit your build. You have a lot of enchantments for instance, but the deck does not win because of them, so as a personal thing at least I would not say your deck is an enchantment deck.

For your "group hug" and "counters" tags though, you very clearly have no such abilities in your build. Nothing in your deck uses any kind of consistent +1/+1 counter syngeries or has an effect that benefits the entire board. Even if you were mistakenly thinking of countering spells and having symmetrical effects, like with Sphere of Duty and its ilk, then the tags are still wrong as you have no counter spells effects, nor will the protection effects be seen as helpful as much as hateful towards the one color.

Now there are counter spells within white, but they almost exclusively revolve around countering spells that are targeting you, the player directly, or one of your permanents. Group hug effects in white as well are more commonly life gain based, or at least 2 cards I know of grant tokens or +1/+1 counters for creatures. If you want to incorporate these type of effects I can give some ideas for cards, but your current build would need a major overhaul as well, so I doubt that is what you're going for.

Based on your description, your actual play style seems to be that of a pillow-fort-prison deck that wants to lock others out of the game while you play a slow beatdown strategy. And even if that is your goal you could do with some major upgrades in your arsenal. But I do not know the nature of your meta either, which may be less competitive that I might be thinking. Nor do I know what kind of budget you're working with if at all.

To ask directly, what is your local meta like and are you working on a budget or personal restriction of some kind?

October 15, 2017 9:18 p.m.

TheRedGoat: Well first thing that is a kind of a restriction for me is that i am a college student with a poor paying job so ya a kinda budget until after college. The groups that i usually play with have the following commanders: Kaalia of the Vast, Progenitus, Ezuri, Claw of Progress, The Locust God, and Sen Triplets. There are a couple others but these are the most common commanders that are played. They are very competitive and if (depending on the game) they don't get an infinite/gaming winning move by the 3-6 turn then something must have gone wrong. the way that i use this deck is to counter or at least deflect a lot of the things that are coming at me so that i could slow done the game by ether making their deck unusable and make them fold or just put it on hold until they kill each other off before i stop turtling and start attacking.

October 15, 2017 10:07 p.m.

Podkomorka says... #13

This, and none of the decks in your play group, are competitive. Those are all casual, no matter how good they may seem to you guys. I just wanted to inform you that the competitive tag on this list is inaccurate.

October 16, 2017 9:01 p.m.

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85% Casual


Compare to inventory
Date added 5 months
Last updated 3 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.86
Tokens 1/1 Kor Ally, 1/1 Soldier, Elspeth
Folders EDH Brews 2016, Commander I want to make, Cool edh ideas, EDH to look at, Fun Decks, Interesting Commander Decks
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