So the deck is meant to be a group slug fighting style.

The main creatures are meant to stay under your control. Creature changers are meant to enter as warrior choices and given to opponents so you can gift them with more warriors when they attack someone other then you.

Self protection is used to keep you alive by giving your creatures vigilance or indestructible to keep people from swinging at you.

Giving creatures is meant to give opponents creatures so they have a board of creatures to attack with.

Combo removal is meant to remove combo pieces from opponents decks so they don't just go infinite and ignore the slug fest.

Ramp is to well ramp.

Gifting abilities is to have something to give opponents stuff that they can use.

Board removal is meant to keep stuff off the field that you don't want on it.

Counter magic is to keep opponents from casting spells you don't want them to.

FIGHT FIGHT FIGHT is to make opponents attack or incite them to attack others.

Any suggestions are welcomed.

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Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

42 - 0 Rares

8 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.45
Tokens */* G Token Creature Elephant, 1/1 B Creature Minion, Elemental 1/1 R w/ Haste, Goblin 1/1 R for Goblin Spymaster, Lightning Rager, Soldier 1/1 W, Spirit 1/1 C, Squirrel 1/1 G, Treasure, Warrior 1/1 W
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