Combos Browse all Suggest
- Splendid Reclamation + Valakut, the Molten Pinnacle
- Scapeshift + Splendid Reclamation + Valakut, the Molten Pinnacle
- Hermit Druid + Splendid Reclamation
- Splendid Reclamation + Titania, Protector of Argoth + Zuran Orb
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Splendid Reclamation
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
Balaam__ on Ramp Ramp Ramp
2 months ago
The idea of ramping into big creatures is perfectly valid, and a number of competitive decks fall under this umbrella. The issue I see here is there is actually very little ramping going on. Almost none. Traditionally, ramp decks run things like mana dorks (Llanowar Elves, Elvish Mystic etc) or established combos like Arbor Elf + Utopia Sprawl . With minimal effort you can generate loads of mana by Turn 3-4, enough to plop down a massive creature to essentially finish the game.
There’s nothing wrong with a fresh take on an old idea, but what you currently have here may be a bit unfocused. Splendid Reclamation needs a load of lands to be already in your graveyard to be viable, so it’s really a card you choose to build around rather than add to an existing list. Same with Conduit of Worlds. Without some mass-discard engine in place to force feed lands to your graveyard, they don’t do much here.
Life and Limb and Spelunking don’t really contribute much toward your goal of getting a gigantic monster in play as soon as possible, so those slots would probably be better utilized by other cards.
Amulet of Vigor and Summoner's Pact may be worth keeping, depending on how the rest of the deck shapes up.
Again, you can build whatever you want, and there’s little fun to be had in just copy&paste someone else’s established Tier 1 build, but I do think there’s room to improve here and streamline things toward your stated goal.
Asgeren on Damia Dredge
7 months ago
Cards that work nicely with Damia and with your dredge theme might be: Null Brooch, Null Profusion, Awaken the Erstwhile, Cabal Conditioning, Recycle, Manabond, Demonic Collusion, Splendid Reclamation, Empty the Pits.
fuster on Mana Flooding is a good thing?!?!?!
9 months ago
Profet93, Let's talk about these suggestions, because I have ran most of these cards in the past and just straight up cut them:
Yavimaya Hollow and Yavimaya, Cradle of Growth are definitely cards I've considered for a while, but I can't reasonably justify cutting any other lands for either of them. I don't feel like I really need the fixing that Cradle of Growth provides, and the only card I'd really want to protect with Hollow is my commander, and I already run plenty of counterspells to protect her anyway.
I don't run enough basic lands for the Eldraine castles to ETB untapped consistently, and I can't justify cutting any other utility land for either of them. Deserted Temple and Gaea's Cradle is such a good combo, but the temple doesn't help me much if I don't have Cradle out already, as there's nothing else in the deck it really synergizes with. Plus, that combo feels very win-more.
As far as your non-land suggestions, I have run Abundance, Snapcaster Mage, Splendid Reclaimation, Tireless Tracker, and Courser in this deck in the past and just ended up cutting them all. Abundance just proved to be too expensive at 4CMC, and I cut it for extra ramp because it would either be a dead card in my hand, or I'd cast it and constantly forget its trigger since I have a lot of other triggers going on too.
I cut Snapcaster Mage because I actually have an easier to tutor, more efficient (and repeatable!) way to recur my instants/sorceries in Mystic Sanctuary. In the context of this deck, Mystic Sanctuary is just straight up a better card for that purpose.
I cut Splendid Reclamation for Ancient Greenwarden because Reclaimation is a dead card if my graveyard is either empty or only has 1-2 lands, while Greenwarden adds consistency even if my graveyard is empty by giving me a blocker for fliers, as well as doubling my landfall triggers.
I cut Tireless Tracker pretty early in my deck's development because it was too slow, too easy to remove before I racked up clue tokens, and I almost never had the spare mana to crack clue tokens anyway.
I went with Dryad over Courser just because the extra land drop is just that valuable to me, and I prefer it over playing lands from the top and gaining life, both of which I can already do with other cards anyway. It being easier to cast and allowing my fetches and colorless utility lands to tap for any color I want is just icing on the cake.
I've never considered using Horn of Greed not just because it's symmetrical, but also because I have no other cards or synergies that can make Horn's effect one-sided aside from Narset.
Realistically the only card I actually do want to try out from your suggestions is Finale of Devastation, and even then, I'm not sure what to cut for it. Craterhoof would be the obvious choice, but it would cost an extra 4 mana if I want to close out a game Craterhoof style using this card.
Profet93 on Mana Flooding is a good thing?!?!?!
9 months ago
fuster +1 It's hard to provide meaningful suggestions to a deck so tuned but I'll do my best.
Yavimaya Hollow - Protection
Maybe Yavimaya, Cradle of Growth - Or do you not need colorfixing/helping opponents?
Castle Garenbrig - Ramp, or is it considered a tap land?
Castle Vantress - Scry, or is it considered a tap land?
Deserted Temple - Untap cradle
Swap half your basic for snow-covered to more easily trigger field of the dead
Maybe Abundance - Synergy with sylvan library and a decent filter.
Snapcaster Mage - Recursion
Maybe Splendid Reclamation - Although you might not have enough land saccing to justify it's cost/too narrow. Works well with scapeshift and all your fetchlands.
Finale of Devastation - Tutor/alt wincon, especially with avenger and cradle.
Horn of Greed - Or is it too symmetrical?
Tireless Tracker - Or is it too slow/not needed given you draw enough?
Courser of Kruphix > Dryad of the Ilysian Grove ? - Can you explain your thought process behind Dryad > Courser? On the one hand, dryad doesn't reveal your draws, provides an additional land drop and is slightly easier to cast. I don't see any significant benefit to it's other ability. On the other hand, Courser gains you additional life (while not needed), is harder to cast but allows you to cast from the top of your library. It does reveal your cards so perhaps that's the reason? I just assume when I'm against the blue player they always have a counterspell. Been thinking of swapping out Dryad for Courser in my azusa list.
Profet93 on Titania, Perfection of Argoth
11 months ago
Ravaonna +1
Living Plane/Nature's Revolt - For shits, giggles and much more.
I agree with ThyNemesis regarding Splendid Reclamation. Even if you don't sac your lands until you want to win, it can recur your fetchlands to help you ramp. Or you think you might win and this is a good backup to get back lands incase shit hits the fan.
Conduit of Worlds - Recursion
Collector Ouphe - Artifact hate
Lands to consider....
Mirrorpool - Not necessary but fun!
Cryptic Caves - Draw. Goes well with oracle of mul daya
Castle Garenbrig - Ramp
Field of the Dead - With all your lands and fetches, this should be very easy to trigger. Token army of the dead!
Yavimaya, Cradle of Growth - Not necessary but works well with dark depths, ancient tomb and cradle.
jamochawoke on Uurg eats everything
11 months ago
This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.
First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!
Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!
Terravore is nice if you never hit Cultivator in your games (or it gets hated out).
Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.
Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.
Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).
The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.
The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.
Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.
Assassin's Trophy for instant-cast targeted removal of EVERYTHING.
Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.
Casualties of War for when you need to get rid of a lot of different pests that turn.
Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.
Drown in Filth for a land-synergistic targeted removal that gets around indestructible.
Terror Tide for land-synergistic boardwipe that also gets around indestructible.
Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.
Rain of Filth for a MASSIVE spike in mana for that turn.
Worm Harvest for generating a TON of tokens off of the lands in your 'yard.
Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.
Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!
Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.
Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.
Life / Death for making an army out of your lands or pulling something out of your 'yard.
The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.
If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!
bhelkenn on Forest Tribal, LoL
1 year ago
Sooo....Yedora doesn't work the way you're suggesting. It only works for NONTOKEN creatures, so the resilience against board wiping your land base doesn't work if you animate them, because they are actually token creatures, not creature cards. A boardwipe would actually REALLY mess you up until you can play recursion effects like The Mending of Dominaria and Splendid Reclamation.
Just throwing that in here for those who are misreading Yedora as applying to all creatures. It's only nontoken creatures.
Goldberserkerdragon on Jetmir's Myriad Debauchery
1 year ago
Kamerot Word man, that's awesome. The myriad stories of how we all become players, the bonds we make, the commanders we fall in love with--it's poetic almost. My first commander was Krenko, Mob Boss and I still operate and maintain him--turbo fun--makes all the bodies you want. I tried Kamahl once as an Animation deck. Turns out it's pretty difficult to justify turning all your lands into creatures that can die, even with mass land recursion spells such as Splendid Reclamation, Gaea's Will, etc. lol. I really like the Living Lands, Life and Limb, and Nature's Revolt cards but even Yedora just makes it oops combo.
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