|Commander / EDH||Legal|
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Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may play this ability but only if Lightning Storm is on the stack.
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Lightning Storm Discussion
3 days ago
Core of your deck looks great! Here are some sideboard suggestions:Sideboard Mark of Asylum because red global cards like Anger of the Gods kill most of your combo creatures. Grand Abolisher is sideboard against other people's counter spells or instant speed removalLeyline of Sanctity is very important to stop cards like Thoughtseize. Side in Stony Silence against Affinity decks. Yes it blocks your untap but your combos don't need the artifacts untap ability, only it's haste effect which still works even in stony silence. Sideboard Dispel against instant speed removal cards & opponent's coubterspells. Sideboard Pithing Needle to counter Liliana of the Veil, Cranial Plating, Lightning Storm, Aether Vial, Expedition Map, any planeswalker, Kiki-Jiki, Mirror Breaker and more.
2 weeks ago
Thanks Zerail. I have changed the title (I was trying to be clever), so more people will understand what the deck does. The Zombie Infestation in the sideboard is for matchups like Leyline, but i find that Lightning Storm works well in most instances. Thanks for the feedback!
2 weeks ago
Formats exist to help new players jump into the game. While a lot of people would like it if we could all just play Legacy, MtG would die since decks can be in the thousands of dollars. Not to mention, issues finding cards that haven't been printed in over 2 decades. Plus, there's fewer mechanics to worry about, so you don't just lose to things you've never heard of like Helm of Obedience or Lightning Storm. Legacy, Modern, Vintage, and EDH have hundreds upon thousands of win conditions and interactions. Newer players can be blindsided by these, since they often rely on cards which were printed in different time frames.
Standard is essentially the two most current years of Magic. This means you can build decks easily from cards that are still in print, versus trying to track down older sets. Standard is focused mainly on smacking people with creatures and planeswalkers. I would also recommend doing booster drafts. It's a fast way to build up your collection, you can always just pick cards worth the most money, and it teaches you deck building skills and card interactions. More importantly, it puts you on even footing with everyone else. You don't have to worry about beating a Pro Tour winning deck with a handful of commons.
It's sounds like you'd enjoy playing control, where the goal isn't necessarily winning, but stopping your opponent winning for just long enough to the point where you can't lose.
Here are some examples currently floating around in Standard:
Here are some budget decks over at MtG Goldfish. Some ones you might be interested in:
I also copied your card inventory over to TappedOut and built a deck out of it.
You'll want to copy those over to your folders since they're currently sitting in mine.
If you want to jump into another format aside from Standard, Modern is a great place to start! I'd suggest getting yourself more familiar with the game as non-rotating formats can be frustrating for new players due to the unconventional strategies. This can be offputting when games last for only a few turns or when you lose to interactions you didn't think were possible. If that doesn't deter you, and you'd like something different from Standard, let us know and we can point you in the right direction. You may even find yourself building Legacy or EDH in the near future!
2 weeks ago
I feel like this deck needs your feature card!
I imagine an aggressive combo deck like so:Phyrexian Unlife (possibly one of my all time fav arts, btw) and Ad Nauseam, draw your deck with it and Solemnity on board, Dump your mana rocks like Mox Diamond, Chrome Mox, free mana like Simian Spirit Guide, cast Seething Song, playing Fateful Showdown for lethal.
Alternatively, you could just do the Modern route and Lightning Storm.
I understand this shakes the entirety of your strategy outside of massive amounts of life loss.
2 weeks ago
They're going to sideboard in Pithing Needle for Zombie Infestation.
3 weeks ago
So I run a mono Green Stompy list:
As I come to sideboarding, after (winning G1), I come to a dilemma.
Let me quickly take you through my thought process here. (skipable)
Scavenging Ooze, I find to be my worst Creature since there is not going too be much graveyard interaction in this match unless he gets to blow up my board, and I then get Scooze afterwards. (Or if he runs Lingering Souls)
I'm not too impressed with Dungrove Elder either, and so that can get cut as well.
That gives me 5 cards that I find underwhelming.
This is where I stumple upon something quite interesting
If I already have Pithing Needle, (naming Lightning Storm) on the board, an Ulvenwald Tracker shuts down his main wincon, as he has no way to win, (Unless he has Slaughter Pact which I expect that he doesn't, or at least he doesn't consider it too highly after sideboarding, knowing I have Vines of Vastwood, and a pretty decent go wide plan
My impresseion is to t least do this:
.- 2 Dismember
.- 1 Scavenging Ooze
.- 1 Dungrove Elder
.+ 2 Pithing Needle
.+ 2 Nature's Claim
My question is, should I in addition cut/add:
.- 1 Dungrove Elder
.- 1 Strangleroot Geist
.+ 2 Ulvenwald Tracker
1 month ago
If you really want to make opponents draw their whole deck, you have to able to beat every single one of their 60 cards. Your current build will have huge trouble against decks with 4 Skullcrack or decks that deal 20+ damage with Lightning Storm, Walking Ballista, Grapeshot or Valakut, the Molten Pinnacle. You will also run into serious problems with Eidolon of the Great Revel, Liliana of the Veil, Karn Liberated or Chandra, Torch of Defiance. If your opponent has any of these cards in their deck, you will make them draw it over the course of the game, and you don't have many interactive cards except for lots of fog effects.
My point is, if you want the game to go really long, relying mostly on fogs is a very risky plan. So you should either find a way to win faster and more reliably (maybe a planeswalker?) or improve your interaction (some counterspells in the maindeck?).