Lightning Storm


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Coldsnap Uncommon

Combos Browse all

Lightning Storm


Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.

Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may play this ability but only if Lightning Storm is on the stack.

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Lightning Storm Discussion

wildgoalie24 on 42 Land Seismic Meta-Killer

5 days ago

I think Magmatic Insight could be a possibility. As for Lightning Storm, I think burn is pretty much covered through and through. I definitely would like to stay at 42 land as it is mathematically consistent in my current mainboard untill sideboard answers are put in. Card draw engines are nice, but even better if they don't expend my land in the process. The scry 2 ability of Serum Visions and scry 1 on my playset of Temple of Epiphany work wonders for filtering cards.

Darth_Savage on 42 Land Seismic Meta-Killer

6 days ago

Just a thought, how about Magmatic Insight rather than Serum Visions and Lightning Storm could fit.

sonnet666 on TheRealPeaches

2 weeks ago

I did say it was a ton:

Arbor Elf x5, Valakut, the Molten Pinnacle, Misdirection (masques), Dakmor Salvage x3 (2 FUT, 1 DD), Sudden Shock x2, Wild Nacatl x2, Qasali Pridemage, Martyr of Sands x2, Nimble Mongoose, Thought Scour x4 (3 DKA, 1 DD), Skred x4, Kor Firewalker x4, Zealous Persecution x2, Firespout, Magma Jet (DD), Dissipate x2 (M15), Darksteel Citadel x2, Breakthrough (CNS), Sakura-Tribe Elder x4, Duress x4 (M13), Sulfur Elemental x2, Vapor Snag, Ornithopter x4, Wipe Away, Mystical Teachings x2, Boreal Druid x3, Volcanic Fallout (CNS), Ingot Chewer x4, Empty the Warrens x4, Punishing Fire x4, Condemn x4, Dragon's Claw x4, Combust x4, Elvish Visionary x4, Farseek x4, Edge of Autumn x4 (FUT), Repeal x4 (GPT), Think Twice x4 (TSP), Intangible Virtue x4, Raise the Alarm x2, Celestial Purge x4, Ray of Revelation (JUD), Apostle's Blessing x4, Patrician's Scorn x4 (FUT), Wispmare x4, Leonin Relic-Warder x2, Izzet Staticaster, Grapple with the Past x3, Take Inventory x2, Steel Sabotage x4, Zulaport Cutthroat x2, Blessed Alliance, Lightning Storm, Welding Jar, Stubborn Denial, Dispel (2 RTR, 2 BFZ), Faerie Macabre x2, Tuktuk Scrapper, and Energy Flux

That's everything I have that's unlisted from your wants. Everything that's listed as a match I checked to make sure I still have, so request anything. There are a few cards that I've offered to other people for trades, so if you want them I'll wait a day or two on their reply (specifically, the Eldrazi Displacers you mentioned).

I also added a few things since you last looked though my binder, like 4 Puresteel Paladins and 4 Etched Champions, so let me know if anything new jumps out at you.

Since you mentioned edition, I tried to be accurate on what printing each card is with these. I can't guarantee that everything in my binder is 100% accurate on edition, but I try to do my best to make sure each card is at least showing the correct art and card frame.

Cards of yours I'm specifically interested in are: Diabolic Intent, 2 Stoneforge Mystics, Gate to Phyrexia, Monastery Mentor, 2 Toxic Deluge, Forbidden Orchard, and Quirion Ranger, though of course I'll trade for any other matches as well.

Hope to hear from you.

Daedalus19876 on Hazoret Amonkhet Burn

2 weeks ago

59 lands??? I know they work with Lightning Storm, Land's Edge, and Seismic Assault, but...

I'm also building her, if you want to exchange some ideas :) I went a bit less land-focussed and played a lot more burn (partly to play with Repercussion, which should be in this list).

The Trial of Zeal: Hazoret EDH

Commander / EDH Daedalus19876


Dorotheus on Parable of the Bird and the Frog (Swan Assault)

4 weeks ago

@kortioznikas, When you control The Gitrog Monster, and cast Lightning Storm, Storm will be on the stack until priorities have passed and then it resolves. Immediately, as it's cast the active player gains priority then the non-active player does. Activating the ability on Lightning Storm will cause the ability to go on the stack and then Gitrog's 4th ability will go on the stack. so it will look something like: Gitrog Lightning Stack
and resolve in the order of the arrow.
A simple yes would have sufficed for you probably, but if others have the same question they can read it this way. Hope that helps.

kortioznikas on Parable of the Bird and the Frog (Swan Assault)

4 weeks ago

How does Lightning Storm work with The Gitrog Monster? If you have frog in the game and cast storm and start discarding lands while storm is on the stack - do you draw additional cards from the frog while storm is on the stack or after it fully resolves?

Dorotheus on Parable of the Bird and the Frog (Swan Assault)

1 month ago

Flame Jab was intended to be Vortex, I just failed to realize I didn't own Vortex's like I thought I did. A friend gave me one yesterday when I let someone play the deck in an event, just need the other, although I do stand that Jab is at least moderately playable, and Raven's Crime and Worm Harvest will probably get their own forced playtest soon as I need to find something else besides just Boseiju, Who Shelters All to make control match-ups better. When I designed this I thought Lightning Storm would be a good 1-of redundancy win con, and it does work, but FOR SOME REASON, I've had my Assaults Surgicaled more in the past 3 days than I've had just about ANY combo piece in my main deck..... which is really baffling to me.

GeminiSpartanX on Parable of the Bird and the Frog (Swan Assault)

1 month ago

I like the singleton Lightning Storm as a 5th Seismic Assault of sorts. I also like the idea of just maindecking the lab man. However, I think that a 2nd Molten Vortex is a strict upgrade to Flame Jab due to the extra damage per land discarded. I also don't think bolt is as good in the MD as 2-3 Serum Visions to help fix lands and find combo pieces. Your enchantments should be sufficient to control the board enough in game 1 I think. The bolts do add extra reach, but the ideal draw doesn't leave you with open mana on turn 4 when you want to combo off, so visions might get the nod methinks. Or just add more lands :)

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