|Commander / EDH||Legal|
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|War of the Spark (WAR)||Uncommon|
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Creature — Wizard Illusion
Whenever you draw a card, put a +1/+1 counter on Jace's Projection.
: Put a loyalty counter on target Jace planeswalker.
Jace's Projection Discussion
2 weeks ago
I think tempo-ish could definitely be a way to go. If that's the plan, then we could use more Gadwick, the Wizened . Even for 3 mana he seems great. You get to tap down opponent's board while flashing in creatures and countering spells. Late game he just draws all the cards.
I get what you want to do with Jace's Projection and by all means, you should! That's what we're here for. But the card itself is quite weak. It's a 4-mana 2/2 that doesn't impact the board in any way. When green decks are already churning out 4/4's and 5/5's by turn 3-4, I don't think it'll be able to keep up. Also, it dies to just about any removal (even Shock ) which is a huge downside.
I'd also want the full 4 copies of Sinister Sabotage .
2 weeks ago
Hey MrBoombastic thanks for the feedback!
Taking on board what you've said here's what I'm thinking:
- Bin off the Folio of Fancies and Narset, Parter of Veils combo (maybe put Narset in the side cause she does some helpful stuff).
- Put Syr Elenora, the Discerning into the main board.
- Move the Finale of Revelation into the side.
- Add in some more low CMC creatures to the main, I'm thinking like: Spectral Sailor , Brineborn Cutthroat or Faerie Vandal
- Remove Vantress Gargoyle
- Find a way to get some creature interaction in there, thinkning along the lines of Unsummon or Callous Dismissal .
Love to hear some thoughts!
1 month ago
I might try Jace's Projection if I find myself in a more casual pod. Would likely replace the combo pieces with cards like that. I will be away for about a month, though I may try to pick up a Mindmoil and try it out at a different place during that time.
4 months ago
Now for some effects that trigger when you draw cards, to abuse Zedruu's draw trigger.
Diviner's Wand could help you get more damage through, a surprise flying blocker, and gives you a mana sink.
Hoofprints of the Stag is a Luminarch Ascension that doesn't draw as much aggro.
Jace's Projection could get swull, but would be most useful if you have some more Jaces to use it with.
Speaking of planeswalkers, Teferi, Hero of Dominaria 's ult will allow you to seal the game with Zedruu on the board.
Nezahal, Primal Tide is good for all sorts of reasons. Big attacker/blocker, give you no max hand size, and extra draw power to boot.
Niv-Mizzet, Parun is another choice to increase draw power and spread damage around the board.
Psychic Corrosion is the balls-deep version of Jace's Erasure. It hits everyone, which can be a bad thing with mill in Commander.
The Locust God could go in the deck too. Not for the crazy infinite combos, but just to poop out flying bodies.
Well of Lost Dreams can be used in tandem with Zedruu for even more draw power.
5 months ago
multimedia Appreciate the feedback again, yeah I'm going through constant changes with this deck at the moment. I'm definitely re-adding opt and decided to rid of Jace's Projection since the card draws would be better for a draw deck so to speak. In this case, running out of cards seem to be more important in a way. While still having the cards needed.
I was thinking of finding a way to add in an Augur of Bolas since I like the idea of a 1/3 to help early game as well to draw a certain card type from the top three of your library. I've tried experimenting in arena a little and it seems to get by although with Benthic Biomancer I kind of see the draw/discard idea but sometimes having to discard the stuff you need makes it a bit hard to manage later on.
Appreciate the tips. Will keep on working at it with the recent advice given. Think I may be able to fine tune it up a bit better now. :)
5 months ago
Hey, you're welcome. I decided that playing Commander is a better use of my time and money which in return makes its more fun especially for brewing. Mostly because Standard manabases are ridiculous prices due to the only good dual lands to play are rares and I need 4x of them which is expensive. Doesn't bode well for brewing decks in paper without using proxies which I hate using :(
You've made some good changes, but I think cutting Opt and Jace's Triumph is a mistake. 4x Opt, 4x Contentious Plan , 4x Triumph, 4x Jace gives you a nice curve of draw. Opt is very good with Channeler's proliferate, one mana draw at instant speed.
Spark Double and Jace's Projection are cards that as 4 ofs are hurting your mana curve because Jace is the four drop who you want to play more than anything else. Drawing a lot of Doubles can be a hindrance since the card doesn't do anything unless you have another creature or Planeswalker on the battlefield since you can't copy an opponents card. The effect of copying a Planeswalker is powerful, but it's very situational which is not good when playing it as a 4 of. Double does put a +1/+1 counter on a creature you copy which is good with proliferate.
Jace's Projection loses some effectiveness now that you have added Flux Channeler and Plan. You no longer really need Projection's ability to put a loyalty counter on Jace. Protection is still good with proliferate since it can put a counter on itself and drawing is the core strategy of your deck, but 4 of is a lot. With all the draw you could toolbox several cards such as Double, Projection, Negate, Chart, Blink of an Eye , etc. which would help to draw the core of your deck more easily while also giving you options of spells.
3-4x Wizard's Retort is good, but Negate as a 4 of is dead in too many situations. It's better to split Negate up between main deck and sideboard with more in the sideboard then main deck. This way for matchups where Negate is good such as against Control then you can board in games 2/3 more Negate, but in matchups where it's dead such as against aggro with creatures you have less of it to worry about dead drawing.
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