Dawning Angel

Dawning Angel

Creature — Angel

Flying

When Dawning Angel enters the battlefield, you gain 4 life.

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Set Rarity
Core Set 2020 (M20) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Dawning Angel Discussion

Yesterday on Card synergy question

8 months ago

I assume they did what I almost did, which was not look at the linked card and only went based on the description given in the brackets, and therefore get Bishop of Wings mixed up with Dawning Angel .

CrimsonWings3689 on Wish I Had An Angel

9 months ago

Avenging Angel < The instances where you would want to "top" lock yourself to know that you'll draw a generic 3/3 flying angel for 5cmc are few and far between.

Dawning Angel < Minimal lifegain doesn't seem worthwhile for the cost.

Feather, the Redeemed < You don't really have anything that targets your own creatures to be able to recur the spells, so it's just an efficient cmc angel, but otherwise irrelevant.

Firemane Angel < Too expensive both on the recursion ability and for it's stats and conditional lifegain.

Ghirapur Orrery < May benefit your opponents too much.

Great Furnace < Reflecting Pool or any other land.

Lotus Petal < One and done effect without a way to copy or recur it seems lackluster.

Pristine Angel < likely to be an untargetable/unblockable body, but no utility.

Rending Volley < Just have this be Path to Exile or Swords to Plowshares .

Segovian Angel < Flavorful, but it's simply bad.

Serra Angel < could be something more impactful like Baneslayer Angel for the cost.

Sigarda, Heron's Grace < This should just be Sigarda, Host of Herons .

Stoneforge Masterwork < Win More card. Better in decks that go wide for a bigger pump. Unlikely to be very relevant when it's a +3/+3 pump. A bigger pump means you're likely already winning.

Sustainer of the Realm < could be Angelic Field Marshal for the cost.

Sword of Body and Mind < Doesn't advance your gameplan in any way, random color protection. A wolf token and milling an opponent doesn't help you much.